package tracker import ( "image" "image/color" "gioui.org/f32" "gioui.org/layout" "gioui.org/op" "gioui.org/op/clip" "gioui.org/op/paint" ) func Raised(w layout.Widget) layout.Widget { return Beveled(w, panelColor, panelLightColor, panelShadeColor) } func Lowered(w layout.Widget) layout.Widget { return Beveled(w, panelColor, panelShadeColor, panelLightColor) } func Beveled(w layout.Widget, base, light, shade color.NRGBA) layout.Widget { return func(gtx layout.Context) layout.Dimensions { stack := op.Save(gtx.Ops) gtx.Constraints.Max.X -= 2 if gtx.Constraints.Max.X < 0 { gtx.Constraints.Max.X = 0 } if gtx.Constraints.Min.X > gtx.Constraints.Max.X { gtx.Constraints.Min.X = gtx.Constraints.Max.X } gtx.Constraints.Max.Y -= 2 if gtx.Constraints.Max.Y < 0 { gtx.Constraints.Max.Y = 0 } if gtx.Constraints.Min.Y > gtx.Constraints.Max.Y { gtx.Constraints.Min.Y = gtx.Constraints.Max.Y } macro := op.Record(gtx.Ops) op.Offset(f32.Pt(1, 1)).Add(gtx.Ops) dims := w(gtx) c := macro.Stop() stack.Load() paint.FillShape(gtx.Ops, light, clip.Rect(image.Rect(0, 0, dims.Size.X+2, 1)).Op()) paint.FillShape(gtx.Ops, light, clip.Rect(image.Rect(0, 0, 1, dims.Size.Y+2)).Op()) paint.FillShape(gtx.Ops, base, clip.Rect(image.Rect(1, 1, dims.Size.X+1, dims.Size.Y+1)).Op()) paint.FillShape(gtx.Ops, shade, clip.Rect(image.Rect(0, dims.Size.Y+1, dims.Size.X+2, dims.Size.Y+2)).Op()) paint.FillShape(gtx.Ops, shade, clip.Rect(image.Rect(dims.Size.X+1, 0, dims.Size.X+2, dims.Size.Y+2)).Op()) c.Add(gtx.Ops) return layout.Dimensions{ Size: dims.Size.Add(image.Point{X: 2, Y: 2}), Baseline: dims.Baseline + 1, } } }