;------------------------------------------------------------------------------- ; su_op_advance function: opcode to advance from one instrument to next ;------------------------------------------------------------------------------- ; Stack: voice wrkptr valptr comptr ; voice : the number of voice we are currently processing ; wrkptr : pointer to the first unit of current voice - su_unit.size ; valptr : pointer to the first unit's value of current voice ; comptr : pointer to the first command of current voice ; COM : pointer to the command after current command ; Output: WRK : pointer to the next unit to be processed ; VAL : pointer to the values of the next to be processed ; COM : pointer to the next command to be executed ; ; Checks if this was the last voice of current instrument. If so, moves to ; next opcodes and updates the stack to reflect the instrument change. ; If this instrument has more voices to process, rolls back the COM and VAL ; pointers to where they were when this instrument started. ;------------------------------------------------------------------------------- SECT_TEXT(suopadvn) %ifdef INCLUDE_POLYPHONY EXPORT MANGLE_FUNC(su_op_advance,0) ; Stack: addr voice wrkptr valptr comptr mov WRK, dword [esp+8] ; WRK = wrkptr add WRK, su_voice.size ; move to next voice mov dword [esp+8], WRK ; update stack mov ecx, dword [esp+4] ; ecx = voice bt dword [su_polyphony_bitmask],ecx ; if voice bit of su_polyphonism not set jnc su_op_advance_next_instrument ; goto next_instrument mov VAL, dword [esp+12] ; rollback to where we were earlier mov COM, dword [esp+16] jmp short su_op_advance_finish su_op_advance_next_instrument: mov dword [esp+12], VAL ; save current VAL as a checkpoint mov dword [esp+16], COM ; save current COM as a checkpoint su_op_advance_finish: inc dword [esp+4] ret %else EXPORT MANGLE_FUNC(su_op_advance,0) ; Stack: addr voice wrkptr valptr comptr mov WRK, dword [esp+8] ; WRK = wrkptr add WRK, su_voice.size ; move to next voice mov dword [esp+8], WRK ; update stack inc dword [esp+4] ; voice++ ret %endif ;------------------------------------------------------------------------------- ; SPEED tick ;------------------------------------------------------------------------------- %if SPEED_ID > -1 SECT_TEXT(suspeed) EXPORT MANGLE_FUNC(su_op_speed,0) fsub dword [c_0_5] ; s-.5 fadd st0, st0 ; 2*s-1 fmul dword [c_bpmscale] ; (2*s-1)*64/24, let's call this p from now on call MANGLE_FUNC(su_power,0) ; 2^p, this is how many ticks we should be taking fld1 ; 1 2^p fsubp st1, st0 ; 2^p-1, the player is advancing 1 tick by its own fadd dword [WRK+su_speed_wrk.remainder] ; t+2^p-1, t is the remainder from previous rounds as ticks have to be rounded to 1 push eax fist dword [esp] ; Main stack: k=int(t+2^p-1) fisub dword [esp] ; t+2^p-1-k, the remainder pop eax add dword [esp+24], eax ; add the whole ticks to song tick count, [esp+24] is the current tick in the row fstp dword [WRK+su_speed_wrk.remainder] ; save the remainder for future ret SECT_DATA(suconst) c_bpmscale dd 2.666666666666 ; 64/24, 24 values will be double speed, so you can go from ~ 1/2.5 speed to 2.5x speed %endif ;------------------------------------------------------------------------------- ; Constants ;------------------------------------------------------------------------------- %ifdef SU_USE_DLL_DC_FILTER %ifndef C_DC_CONST SECT_DATA(suconst) c_dc_const dd 0.99609375 ; R = 1 - (pi*2 * frequency /samplerate) %define C_DC_CONST %endif %endif