package gioui import ( "gioui.org/layout" "gioui.org/unit" "gioui.org/widget" "gioui.org/widget/material" ) func IconButton(th *material.Theme, w *widget.Clickable, icon []byte, enabled bool) material.IconButtonStyle { ret := material.IconButton(th, w, widgetForIcon(icon)) ret.Background = transparent ret.Inset = layout.UniformInset(unit.Dp(6)) if enabled { ret.Color = primaryColor } else { ret.Color = disabledTextColor } return ret } func LowEmphasisButton(th *material.Theme, w *widget.Clickable, text string) material.ButtonStyle { ret := material.Button(th, w, text) ret.Color = th.Palette.Fg ret.Background = transparent ret.Inset = layout.UniformInset(unit.Dp(6)) return ret } func HighEmphasisButton(th *material.Theme, w *widget.Clickable, text string) material.ButtonStyle { ret := material.Button(th, w, text) ret.Color = th.Palette.ContrastFg ret.Background = th.Palette.Fg ret.Inset = layout.UniformInset(unit.Dp(6)) return ret }