package tracker import ( "math" "github.com/vsariola/sointu" ) type ( recordingNote struct { note byte startRow int endRow int } ) func RecordingToSong(patch sointu.Patch, rowsPerBeat, rowsPerPattern int, recording PlayerRecordedMessage) sointu.Song { channelNotes := make([][]recordingNote, 0) // find the length of each note and assign it to its respective channel for i, m := range recording.Events { if !m.On || m.Channel >= len(patch) { continue } endFrame := math.MaxInt for j := i + 1; j < len(recording.Events); j++ { if recording.Events[j].Channel == m.Channel && recording.Events[j].Note == m.Note { endFrame = recording.Events[j].Frame break } } for len(channelNotes) <= m.Channel { channelNotes = append(channelNotes, make([]recordingNote, 0)) } startRow := frameToRow(recording.BPM, rowsPerBeat, m.Frame) endRow := frameToRow(recording.BPM, rowsPerBeat, endFrame) channelNotes[m.Channel] = append(channelNotes[m.Channel], recordingNote{m.Note, startRow, endRow}) } //assign notes to tracks, assigning it to left most track that is released // if none is released, assign it to new track if there's any. otherwise, assign it to the left most track tracks := make([][][]recordingNote, len(channelNotes)) for i, c := range channelNotes { tracks[i] = make([][]recordingNote, 0) noteloop: for _, n := range c { // if a track is release, assign the note to left-most released track for k, t := range tracks[i] { if len(t) == 0 || t[len(t)-1].endRow <= n.startRow { tracks[i][k] = append(t, n) continue noteloop } } // if there's space for more tracks, create one if len(tracks[i]) < patch[i].NumVoices { tracks[i] = append(tracks[i], []recordingNote{n}) continue noteloop } // otherwise, put the note to the track that was triggered longest time ago oldestIndex := -1 oldestRow := math.MaxInt for k, t := range tracks[i] { if r := t[len(t)-1].startRow; r < oldestRow { oldestRow = r oldestIndex = k } } tracks[i][oldestIndex] = append(tracks[i][oldestIndex], n) } } songLengthPatterns := (frameToRow(recording.BPM, rowsPerBeat, recording.TotalFrames) + rowsPerPattern - 1) / rowsPerPattern songLengthRows := songLengthPatterns * rowsPerPattern songTracks := make([]sointu.Track, 0) for i, tg := range tracks { for j, t := range tg { // construct flat linear note arrays for tracks flatPattern := make(sointu.Pattern, songLengthRows) for k := range flatPattern { flatPattern[k] = 1 // set all notes as holds at first } for _, n := range t { flatPattern.Set(n.startRow, n.note) if n.endRow < songLengthRows { for l := n.startRow + 1; l < n.endRow; l++ { flatPattern.Set(l, 1) } flatPattern.Set(n.endRow, 0) } else { for l := n.startRow + 1; l < songLengthRows; l++ { flatPattern.Set(l, 1) } } } // calculate number of voices, distributing the total number of voices to the different tracks numVoices := (patch[i].NumVoices + len(tg) - j - 1) / len(tg) // construct patterns order := make(sointu.Order, songLengthPatterns) patterns := make([]sointu.Pattern, 0) L: for k := range order { p := flatPattern[k*rowsPerPattern : (k+1)*rowsPerPattern] allHolds := true for _, n := range p { if n != 1 { allHolds = false break } } if allHolds { order[k] = -1 continue L } for l, p2 := range patterns { if testEq(p, p2) { order[k] = l continue L } } // make a copy of the slice so they are all independent and don't accidentally expand to same memory newPat := make(sointu.Pattern, len(p)) copy(newPat, p) order[k] = len(patterns) patterns = append(patterns, newPat) } track := sointu.Track{NumVoices: numVoices, Effect: false, Order: order, Patterns: patterns} songTracks = append(songTracks, track) } } score := sointu.Score{Length: songLengthPatterns, RowsPerPattern: rowsPerPattern, Tracks: songTracks} return sointu.Song{BPM: int(recording.BPM + 0.5), RowsPerBeat: rowsPerBeat, Score: score, Patch: patch.Copy()} } func frameToRow(BPM float64, rowsPerBeat, frame int) int { return int(float64(frame)/44100/60*BPM*float64(rowsPerBeat) + 0.5) } func testEq(a, b []byte) bool { if len(a) != len(b) { return false } for i := range a { if a[i] != b[i] { return false } } return true }