#include #include #include #include "../include/sointu.h" #if UINTPTR_MAX == 0xffffffff // are we 32-bit? #if defined(__clang__) || defined(__GNUC__) #define CALLCONV __attribute__ ((stdcall)) #elif defined(_WIN32) #define CALLCONV __stdcall // on 32-bit platforms, we just use stdcall, as all know it #endif #else // 64-bit #define CALLCONV // the asm will use honor honor correct x64 ABI on all 64-bit platforms #endif #define BPM 100 #define SAMPLE_RATE 44100 #define TOTAL_ROWS 16 #define SAMPLES_PER_ROW SAMPLE_RATE * 4 * 60 / (BPM * 16) const int su_max_samples = SAMPLES_PER_ROW * TOTAL_ROWS; void CALLCONV su_render_song(float* buffer) { SynthState* synthState; const unsigned char commands[] = { su_envelope_id, // MONO su_envelope_id, // MONO su_out_id + 1, // STEREO su_advance_id };// MONO const unsigned char values[] = { 64, 64, 64, 80, 128, // envelope 1 95, 64, 64, 80, 128, // envelope 2 128}; int retval; synthState = malloc(sizeof(SynthState)); memset(synthState, 0, sizeof(SynthState)); memcpy(synthState->Commands, commands, sizeof(commands)); memcpy(synthState->Values, values, sizeof(values)); synthState->RandSeed = 1; synthState->NumVoices = 1; synthState->Synth.Voices[0].Note = 64; retval = su_render(synthState, buffer, su_max_samples / 2); synthState->Synth.Voices[0].Release++; buffer = buffer + su_max_samples; retval = su_render(synthState, buffer, su_max_samples / 2); free(synthState); return; }