#ifndef _SOINTU_H #define _SOINTU_H #pragma pack(push,4) // this should be fine for both Go and assembly typedef struct Unit { float State[8]; float Ports[8]; } Unit; typedef struct Voice { int Note; int Release; float Inputs[8]; float Reserved[6]; struct Unit Units[63]; } Voice; typedef struct DelayWorkspace { float Buffer[65536]; float Dcin; float Dcout; float Filtstate; } DelayWorkspace; typedef struct SynthWorkspace { unsigned char Curvoices[32]; float Left; float Right; float Aux[6]; struct Voice Voices[32]; } SynthWorkspace; typedef struct SynthState { struct SynthWorkspace SynthWrk; struct DelayWorkspace DelayWrks[64]; // let's keep this as 64 for now, so the delays take 16 meg. If that's too little or too much, we can change this in future. unsigned int RandSeed; unsigned int GlobalTick; } SynthState; typedef struct Synth { unsigned char Commands[32 * 64]; unsigned char Values[32 * 64 * 8]; unsigned int Polyphony; unsigned int NumVoices; } Synth; #pragma pack(pop) #if UINTPTR_MAX == 0xffffffff // are we 32-bit? #if defined(__clang__) || defined(__GNUC__) #define CALLCONV __attribute__ ((stdcall)) #elif defined(_WIN32) #define CALLCONV __stdcall // on 32-bit platforms, we just use stdcall, as all know it #endif #else // 64-bit #define CALLCONV // the asm will use honor honor correct x64 ABI on all 64-bit platforms #endif #ifdef INCLUDE_GMDLS extern void CALLCONV su_load_gmdls(void); #endif // int su_render(Synth* synth,SynthState* synthState, float* buffer, int samples): // Renders 'samples' number of 'samples' to the 'buffer', using 'synth'. // Modifies 'synthState' and fills the 'buffer'. // // Parameters: // synth pointer to the synthesizer used. Won't get modified by the call. // synthState pointer to current synthState. RandSeed should be > 0 e.g. 1 // buffer audio sample buffer, L R L R ... // samples maximum number of samples to be rendered. WARNING: buffer // should have a length of 2 * samples as the audio is stereo. // // Returns error code: // 0 everything ok // (returns always 0 as no errors are implemented yet) int CALLCONV su_render(Synth* synth,SynthState* synthState, float* buffer, int samples); // int su_render_time(Synth* synth,SynthState* synthState, float* buffer, int* samples, int* time): // Renders samples until 'samples' number of samples are reached or 'time' number of // modulated time ticks are reached, whichever happens first. 'samples' and 'time' are // are passed by reference as the function modifies to tell how many samples were // actually rendered and how many time ticks were actually advanced. // // Parameters: // synth pointer to the synthesizer used. Won't get modified by the call. // synthState pointer to current synthState. RandSeed should be > 0 e.g. 1 // Also synthState->SamplesPerRow cannot be 0 or nothing will be // rendered; either set it to INT32_MAX to always render full // buffer, or something like SAMPLE_RATE * 60 / (BPM * 4) for // having 4 rows per beat. // buffer audio sample buffer, L R L R ... // samples pointer to the maximum number of samples to be rendered. // buffer should have a length of 2 * maxsamples as the audio // is stereo. // time maximum modulated time rendered. // // The value referred by samples is changed to contain the actual number of samples rendered // Similarly, the value referred by time is changed to contain the number of time ticks advanced. // If samples_out == samples_in, then is must be that time_in <= time_out. // If samples_out < samples_in, then time_out >= time_in. Note that it could happen that // time_out > time_in, as it is modulated and the time could advance by 2 or more, so the loop // exit condition would fire when the current time is already past time_in // // Returns error code: // 0 everything ok // (no actual errors implemented yet) int CALLCONV su_render_time(Synth* synth,SynthState* synthState, float* buffer, int* samples, int* time); // Arithmetic opcode ids extern const int su_add_id; extern const int su_addp_id; extern const int su_pop_id; extern const int su_loadnote_id; extern const int su_mul_id; extern const int su_mulp_id; extern const int su_push_id; extern const int su_xch_id; // Effect opcode ids extern const int su_distort_id; extern const int su_hold_id; extern const int su_crush_id; extern const int su_gain_id; extern const int su_invgain_id; extern const int su_filter_id; extern const int su_clip_id; extern const int su_pan_id; extern const int su_delay_id; extern const int su_compres_id; // Flowcontrol opcode ids extern const int su_advance_id; extern const int su_speed_id; // Sink opcode ids extern const int su_out_id; extern const int su_outaux_id; extern const int su_aux_id; extern const int su_send_id; // Source opcode ids extern const int su_envelope_id; extern const int su_noise_id; extern const int su_oscillat_id; extern const int su_loadval_id; extern const int su_receive_id; extern const int su_in_id; #endif // _SOINTU_H