package tracker import ( "fmt" "image" "strings" "gioui.org/f32" "gioui.org/io/pointer" "gioui.org/layout" "gioui.org/op" "gioui.org/op/clip" "gioui.org/op/paint" "gioui.org/widget" ) const patternCellHeight = 16 const patternCellWidth = 16 const patternRowMarkerWidth = 30 var patternPointerTag = false func (t *Tracker) layoutPatterns(gtx C) D { defer op.Save(gtx.Ops).Load() clip.Rect{Max: gtx.Constraints.Max}.Add(gtx.Ops) for _, ev := range gtx.Events(&patternPointerTag) { e, ok := ev.(pointer.Event) if !ok { continue } if e.Type == pointer.Press { t.EditMode = EditPatterns } } rect := image.Rect(0, 0, gtx.Constraints.Max.X, gtx.Constraints.Max.Y) pointer.Rect(rect).Add(gtx.Ops) pointer.InputOp{Tag: &patternPointerTag, Types: pointer.Press, }.Add(gtx.Ops) patternRect := SongRect{ Corner1: SongPoint{SongRow: SongRow{Pattern: t.Cursor.Pattern}, Track: t.Cursor.Track}, Corner2: SongPoint{SongRow: SongRow{Pattern: t.SelectionCorner.Pattern}, Track: t.SelectionCorner.Track}, } for j := 0; j < t.song.SequenceLength(); j++ { if j == t.PlayPosition.Pattern && t.Playing { paint.FillShape(gtx.Ops, patternPlayColor, clip.Rect{Max: image.Pt(gtx.Constraints.Max.X, patternCellHeight)}.Op()) } paint.ColorOp{Color: rowMarkerPatternTextColor}.Add(gtx.Ops) widget.Label{}.Layout(gtx, textShaper, trackerFont, trackerFontSize, strings.ToUpper(fmt.Sprintf("%02x", j))) stack := op.Save(gtx.Ops) op.Offset(f32.Pt(patternRowMarkerWidth, 0)).Add(gtx.Ops) for i, track := range t.song.Tracks { paint.ColorOp{Color: patternTextColor}.Add(gtx.Ops) widget.Label{}.Layout(gtx, textShaper, trackerFont, trackerFontSize, patternIndexToString(track.Sequence[j])) point := SongPoint{Track: i, SongRow: SongRow{Pattern: j}} if t.EditMode == EditPatterns || t.EditMode == EditTracks { if patternRect.Contains(point) { color := inactiveSelectionColor if t.EditMode == EditPatterns { color = selectionColor if point.Pattern == t.Cursor.Pattern && point.Track == t.Cursor.Track { color = cursorColor } } paint.FillShape(gtx.Ops, color, clip.Rect{Max: image.Pt(patternCellWidth, patternCellHeight)}.Op()) } } op.Offset(f32.Pt(patternCellWidth, 0)).Add(gtx.Ops) } stack.Load() op.Offset(f32.Pt(0, patternCellHeight)).Add(gtx.Ops) } return layout.Dimensions{Size: gtx.Constraints.Max} } func patternIndexToString(index byte) string { if index < 10 { return string([]byte{'0' + index}) } return string([]byte{'A' + index - 10}) }