3 Commits

Author SHA1 Message Date
Veikko Sariola
efbcf1454e feat(go4k&sointu): Export .h C header files from the songs using go, also automatically during build for the tests.
The header files are automatically generated during build. No need to #define anything; everything is fixed by the .asm file. This adds go as a dependency to run the unit tests, but this is probably not a bad thing, as go is probably needed anyway if one wants to actually start developing Sointu.
2020-12-03 23:43:39 +02:00
Veikko Sariola
a1e7e82d6d refactor(song): Remove song length from Song and assume the user knows MAX_SAMPLES
Trying to force a specific song length other than the default never quite worked, so we'll only support the default MAX_SAMPLES & will calculate it for the user in the user in the exported .h header file.
2020-11-29 22:12:29 +02:00
Veikko Sariola
e0a793ea6d Reorganize the project folder structure and how go packages are organized.
Sointu.asm / lib stuff lives at the root folder. There is a folder called "go4k", which is where
all go stuff lives. Following the ideas from https://medium.com/@benbjohnson/standard-package-layout-7cdbc8391fc1
the go4k folder is the "domain-model" of the go side, and should have no dependencies.
It contains Unit, Instrument, Synth interface etc. Putting go4k under a sub-folder is actually
in the spirit of Ben, as go4k adds dependency to the go language.

Bridge ties the domain-model to the sointulib through cgo. It returns C.Synth, but
makes sure the C.Synth implements the Synth interface, so others are able to use the
Synth no matter how it actually is done. MockSynth and WebProxy synth are good
prospects for other implementations of Synth.

It is a bit fuzzy where methods like "Play" that have no dependencies other than domain
model structs should go. They probably should live in the go4k package as well.

The file-organization on the Go-side is not at all finalized. But how packages are broken
into files is mostly a documentation issue; it does not affect the users of the packages at
all.

BTW: The name go4k was chosen because Ben advocated naming the subpackages
according to the dependency they introduce AND because the prototype of 4klang was
called go4k (there are still some defines in the 4klang source revealing this). go4k thus
honors our roots but is also not so bad name: it's the main package of a 4k synth tracker,
written in go.
2020-10-31 22:05:47 +02:00