Commit Graph

380 Commits

Author SHA1 Message Date
c02c5c3c3d fix(asm/wasm): oscillator phase was causing rounding errors once large enough
gopher had fixed this, but we foolishly removed it. reintroducing fix, although this could be optional only for those who really care. ultimate size optimizers could still want to get rid of it.
2020-12-30 21:19:27 +02:00
7974f0ff82 fix(x86): denormalize delay damp filters
the damp filters, after input was switched off, cause the CPU to spike up and causing the tracker audio to start chopping
2020-12-30 19:50:38 +02:00
a69f0a1924 feat(tracker): Add keys for holding & releasing a note 2020-12-29 16:32:14 +02:00
29ba6b3658 feat(tracker): use slightly more interesting default instruments 2020-12-29 16:31:28 +02:00
cd498e775b refactor(tracker): Rewrote the sequencer loop to use simple mutex 2020-12-29 16:30:44 +02:00
8029dbd1a8 feat(CI): setup Webassembly Binary Toolkit in cloud to run wasm tests 2020-12-27 15:45:31 +02:00
e4490faa2e feat(compiler): Add support for targeting WebAssembly.
The working principle is similar as before with x86, but instead of outputting .asm, it outputs .wat. This can be compiled into .wasm by using the wat2wasm assembler.
2020-12-26 23:16:18 +02:00
7e4bcf18e4 Update README.md. 2020-12-18 22:51:32 +02:00
7f049acf88 feat(cli): Re-engineer CLIs, split play & compile
Play depends on bridge and compile on compiler package. Before, the compiler depended on bridge, but we could not use the compiler to build the library, as the bridge depends on the library. Also, play can now start having slightly more options e.g. wav out etc.
2020-12-18 20:25:49 +02:00
2d00640e06 Update README.md 2020-12-17 00:01:27 +02:00
358db1ca46 Update README.md 2020-12-16 23:56:07 +02:00
e6feed1e26 fix(go): Remove remaining references to go4k. 2020-12-16 21:39:23 +02:00
224b8dcb70 refactor(go): Move everything from go4k to root package sointu 2020-12-16 21:35:53 +02:00
d0bd877b3f feat(asm&go4k): Rewrote both library & player to use text/template compiler
There is no more plain .asms, both library & player are created from the templates using go text/template package.
2020-12-16 17:23:50 +02:00
2ad61ff6b2 feat(asm&go4k): Preprocess asm code using go text/template
The preprocessing is done sointu-cli and (almost) nothing is done by the NASM preprocessor anymore (some .strucs are still there.
Now, sointu-cli loads the .yml song, defines bunch of macros (go functions / variables) and passes the struct to text/template parses.
This a lot more powerful way to generate .asm code than trying to fight with the nasm preprocessor.

At the moment, tests pass but the repository is a bit of monster, as the library is still compiled using the old approach. Go should
generate the library also from the templates.
2020-12-14 15:44:16 +02:00
92c8b70fd2 refactor(tests): Save .yml in the repo; auto-generate .asm when needed 2020-12-09 13:48:19 +02:00
a03d46284c refactor(asm): Put a high alignment on the uninitialized sections so the pointers have less entropy. 2020-12-08 10:58:32 +02:00
41fa46e954 fix(asm/RECEIVE): Enabling stereo receive broke mono receive versions. 2020-12-08 10:58:01 +02:00
8ec3a1208b refactor(asm): Implement the Stereo IN opcode with less bytes & entropy. 2020-12-08 10:57:48 +02:00
2106ebde56 feat(sointu-cli): Support importing/exporting in YAML 2020-12-08 10:57:23 +02:00
fa163b3884 feat(sointu-cli): Add ability to adjust HOLD value of the patterns 2020-12-07 11:47:17 +02:00
fee637b02a refactor(go4k): Rename DeserializeAsm & SerializeAsm to ParseAsm & FormatAsm
Following the naming in strconv.
2020-12-07 11:14:46 +02:00
c75e54212b refactor(asmformat): Rewrite DeserializeAsm to take advantage of the consistent syntax in the .asm file.
It is now much shorter, which is probably a good thing.
2020-12-07 11:08:42 +02:00
1a633778bc feat(Song): Support HOLD definition, allowing using other values than 1 as the hold. 2020-12-07 09:01:53 +02:00
975a171d8c feat(sointu-cli): Glob directories also for .json songs. 2020-12-06 20:08:25 +02:00
9e4bee1b67 feat(asmformat): Remove special treatment of oscillator types to ease the parsing of asmformat
BREAKING CHANGE: They are now numeric values like all the rest macro parameters, instead of %defined constants.
2020-12-06 15:05:12 +02:00
1b1a4af5ea refactor(asmformat): .asm starts and stops with BEGIN_SONG and END_SONG which define all the magic defines and BPMs.
Now, every setting is visible to the user, so no need to guess magic defines.
2020-12-06 01:35:54 +02:00
e1e8d8cae3 refactor(asm): Remove unused MAX_SAMPLES macro 2020-12-05 23:19:59 +02:00
50ca02442d feat(bridge): Return sensible error messages from bridge and test that patches that should fail actually do. 2020-12-05 21:55:49 +02:00
cd95c5ae37 fix(libsointu): Return error as soon as possible, exiting the rendering loop immediately on error. 2020-12-05 20:53:22 +02:00
7bb60de74e feat(libsointu): make su_render return some error codes, typically due to FPU stack errors. 2020-12-05 16:41:07 +02:00
83937bb2ee fix(sointulib): Reset the FPU on each call to render, seems to take away the undeterministic behaviour. 2020-12-05 14:21:53 +02:00
e7ae775842 refactor(test_renderer): Allocate buffers statically instead of dynamically, so the tests are closer how Sointu will be eventually used. 2020-12-05 01:06:04 +02:00
06cb4c521c refactor(asm): Remove introspection.inc, it is not needed anymore. 2020-12-05 00:40:25 +02:00
6b67d6b544 feat(CI): Fix alsa.pc not found on ubuntu-latest. 2020-12-05 00:29:10 +02:00
d19d513ea8 feat(sointu-cli): Merge the asmfmt and sointuplayer to generic command line utility for processing song files.
Currently supports: playing, exporting .asm (reformatting), exporting .h, exporting .raw (raw float32 buffer), exporting .json.
2020-12-05 00:01:24 +02:00
726e79809d feat(sointu-player): If json parsing fails, try parsing it as .asm song. 2020-12-04 00:11:35 +02:00
efbcf1454e feat(go4k&sointu): Export .h C header files from the songs using go, also automatically during build for the tests.
The header files are automatically generated during build. No need to #define anything; everything is fixed by the .asm file. This adds go as a dependency to run the unit tests, but this is probably not a bad thing, as go is probably needed anyway if one wants to actually start developing Sointu.
2020-12-03 23:43:39 +02:00
a1e7e82d6d refactor(song): Remove song length from Song and assume the user knows MAX_SAMPLES
Trying to force a specific song length other than the default never quite worked, so we'll only support the default MAX_SAMPLES & will calculate it for the user in the user in the exported .h header file.
2020-11-29 22:12:29 +02:00
e2c6d4b70c fix(CI): Cgo linker flags stopped working.
They caused the tests to fail completely, but without them, the builds only give some warnings. So disabling them for now.
2020-11-20 22:54:33 +02:00
95c8c9c2b7 refactor(go4k): Remove all special treatment from samples and map Song 1-1 to what's in the .asm file.
Whoever uses it, probably wants their own Patch format, as now it is pretty cumbersome to work with sampleoffsets and delays, as the user needs to construct the delaytimes tables and sampleoffset tables.
2020-11-20 22:21:21 +02:00
f076409eb1 Update CHANGELOG.md 2020-11-17 00:12:10 +02:00
725f2096fe Commit go.sum to repository. 2020-11-16 23:59:30 +02:00
335d2af05b feat(asm&CI): Add support for macho-formats to header.inc and run tests also on MacOS.
Mac was giving errors about position dependent code, so had to add linker flag -Wl,-no_pie to ld & cgo.
2020-11-16 23:59:13 +02:00
bca34febcb feat(CI): Also run tests on win64.
win32 builds were giving errors so the tests are only ran on win64.
2020-11-12 21:26:24 +02:00
6d883f43ab fix(test_renderer): Add include <string.h> as linux builds were giving warnings for implicit declaration of memset. 2020-11-12 19:50:59 +02:00
1b1dabafb8 fix(asm): Change the scaling to 29 in the speed unti (29 increments = double speed).
The old speed scaling of 24 was ill-chosen so that triplets resulted in a minor buffer overflow error. This was never caught by anyone until Visual Studio 2019 in debug mode. Presumably all compilers allocate some extra space so this didn't matter. Now 29 increments = double speed and speeds with alternating 52 and 81 result in triplets that are just slightly faster then ordinary bpm i.e. the buffer will be slightly underrun, which probably is unnoticable to the user.
2020-11-12 19:46:37 +02:00
c39f434c6b feat(CI&go4k): Run go tests in cloud, skipping sample tests if on another platform than Windows. 2020-11-12 13:29:30 +02:00
a799ee2b6d Update README.md: add Tests/Passing badge. 2020-11-12 13:05:05 +02:00
68f97d301d feat(CI): Run ctests in the cloud during push. 2020-11-12 12:59:14 +02:00