12 Commits

Author SHA1 Message Date
Veikko Sariola
8d0ae21fb6 Remove separate playerstack and clean up the code. 2020-05-25 13:44:30 +03:00
Veikko Sariola
7de7b49e24 Change apply to "do" and add brackets. 2020-05-25 13:44:29 +03:00
Veikko Sariola
457c1fdc32 Move things to stack, anticipating support for multicore rendering. 2020-05-25 13:44:28 +03:00
Veikko Sariola
da52c10f7f Get rid of transformed values and use the header of the voice for that; saves _CX completely for the opcode. 2020-05-23 21:06:57 +03:00
Veikko Sariola
6f06306f0c Re-engineer delay, to use stack for the delay WRK pointer and to support note-syncing transpose. 2020-05-23 15:05:38 +03:00
Veikko Sariola
afbff66e36 Use strucs for stack locations, instead of hard-coding them everywhere. 2020-05-23 14:56:06 +03:00
Veikko Sariola
654e5868bc Implement support for 64-bit builds.
The implentation is through a few macros to handle the fact in 64-bit, all addresses have to be loaded first to register and only offsets are ok. Also, push only supports 64-bit registers in 64-bit, so we have _AX, _BX, _CX etc. defines, which are eax, ebx and ecx on 32bit and rax, rbx and rcx on 64bit.
2020-05-21 17:18:18 +03:00
Veikko Sariola
adc4a6e45f Implement sample-based oscillators, with sample import from gm.dls. 2020-05-19 18:29:47 +03:00
Veikko Sariola
fc0ad4c011 Implement compressor. 2020-05-17 16:37:08 +03:00
Veikko Sariola
f06810d956 Optimize size. 2020-05-17 01:24:38 +03:00
Veikko Sariola
42ebc52c96 Remove trailing spaces and convert tabs to spaces. 2020-05-16 09:16:23 +03:00
Veikko Sariola
78d4cd50e8 Rewrote most of the synth to better support stereo signals and polyphony. VSTi removed as there is no plan to update the VSTi to support the new features.
The stereo opcode variants have bit 1 of the command stream set. The polyphony is split into two parts: 1) polyphony, meaning that voices reuse the same opcodes; 2) multitrack voices, meaning that a track triggers more than voice. They both can be flexible defined in any combinations: for example voice 1 and 2 can be triggered by track 1 and use instrument 1, and voice 3 by track 2/instrument 2 and voice 4 by track 3/instrument 2. This is achieved through the use of bitmasks: in the aforementioned example, bit 1 of su_voicetrack_bitmask would be set, meaning "the voice after voice #1 will be triggered by the same track". On the other hand, bits 1 and 3 of su_polyphony_bitmask would be set to indicate that "the voices after #1 and #3 will reuse the same instruments".
2020-05-16 08:25:52 +03:00