Commit Graph

47 Commits

Author SHA1 Message Date
5684185+vsariola@users.noreply.github.com
4135286ed0 update README.md 2023-08-28 13:42:14 +03:00
5684185+vsariola@users.noreply.github.com
568aa1d76d update README.md 2023-08-27 14:54:14 +03:00
5684185+vsariola@users.noreply.github.com
94926c5596 update README.md - add link to | by epoqe 2023-08-19 20:21:52 +03:00
5684185+vsariola@users.noreply.github.com
338529012a update README.md 2023-07-18 16:22:43 +03:00
5684185+vsariola@users.noreply.github.com
f5980ecb79 Update README.md 2023-07-07 01:44:01 +03:00
5684185+vsariola@users.noreply.github.com
c06ac6ea5e update README.md 2023-05-15 21:22:27 +03:00
5684185+vsariola@users.noreply.github.com
cd700ed954 feat!: implement vsti, along with various refactorings and api changes for it
The RPC and sync library mechanisms were removed for now; they never really worked and contained several obvious bugs. Need to consider if syncs are useful at all during the compose time, or just used during intro.
2023-05-13 17:56:13 +03:00
vsariola
15cf8a750c Update README.md 2021-04-24 22:09:30 +03:00
vsariola
e9affe31ae Update README.md and screenshot 2021-04-12 20:42:32 +03:00
vsariola
df9713865f Update README.md 2021-03-10 00:08:09 +02:00
vsariola
99dbdfe223 feat: add the ability to use Sointu as a sync-tracker
There is a new "sync" opcode that saves the top-most signal every 256 samples to the new "syncBuffer" output. Additionally, you can enable saving the current fractional row as sync[0], avoiding calculating the beat in the shader, but also calculating the beat correctly when the beat is modulated.
2021-03-09 23:52:33 +02:00
vsariola
062180db1e update README 2021-03-04 18:05:18 +02:00
vsariola
b7c326a0a7 update README & screenshot 2021-03-04 17:53:19 +02:00
vsariola
68fbb914cd add screenshot 2021-02-05 22:40:17 +02:00
Veikko Sariola
7974f0ff82 fix(x86): denormalize delay damp filters
the damp filters, after input was switched off, cause the CPU to spike up and causing the tracker audio to start chopping
2020-12-30 19:50:38 +02:00
Veikko Sariola
e4490faa2e feat(compiler): Add support for targeting WebAssembly.
The working principle is similar as before with x86, but instead of outputting .asm, it outputs .wat. This can be compiled into .wasm by using the wat2wasm assembler.
2020-12-26 23:16:18 +02:00
Veikko Sariola
7e4bcf18e4 Update README.md. 2020-12-18 22:51:32 +02:00
Veikko Sariola
2d00640e06 Update README.md 2020-12-17 00:01:27 +02:00
Veikko Sariola
358db1ca46 Update README.md 2020-12-16 23:56:07 +02:00
Veikko Sariola
335d2af05b feat(asm&CI): Add support for macho-formats to header.inc and run tests also on MacOS.
Mac was giving errors about position dependent code, so had to add linker flag -Wl,-no_pie to ld & cgo.
2020-11-16 23:59:13 +02:00
Veikko Sariola
a799ee2b6d
Update README.md: add Tests/Passing badge. 2020-11-12 13:05:05 +02:00
Veikko Sariola
910bf42da9
Update README.md 2020-11-07 21:31:24 +02:00
Veikko Sariola
b94bb79366
Update README.md 2020-11-02 22:43:15 +02:00
Veikko Sariola
dc88b885e9 Fix warnings when built using nasm.
Nasm gives warnings about labels without colons in the end; these were particularly prevalent in struc members: ".size" has be ".size:". Nasm also wasn't happy with extra trailing commas when calling macros.
2020-11-02 22:31:22 +02:00
Veikko Sariola
acab824523 Update README.md 2020-10-24 23:36:56 +03:00
Veikko Sariola
c9e8000c5f Remove the cmake magic to create bridge.go from bridge.go.in.
The bridge.go now just assumes that the library you want is built in the build/ directory. It's probably a lot better idea than using wherever the latest build was; this way the same build is always used for the library.
2020-10-23 00:04:54 +03:00
Veikko Sariola
b9ec015b4a Document MinGW build commands in README.md. 2020-10-22 21:19:14 +03:00
Veikko Sariola
af14cd310b Change .asm files that are actually only ever included into .inc-files, and rename all files as _header.inc & _footer.inc, depending where they are included. 2020-10-21 11:01:09 +03:00
Veikko Sariola
06e8365c06
Update README.md 2020-10-21 09:50:19 +03:00
Veikko
5e05057240 Fix builds and tests to pass on Linux.
Builds on both 32-bit and 64-bit executables and all tests (except gm.dls stuff obviously, which was excluded) pass on 64-bit Linux. Cannot test the 32-bit executables, as WSL does not support running 32-bit.
2020-05-27 10:54:37 +03:00
Veikko Sariola
dac5afea60 Implement IN, OUTAUX and AUX opcodes, to conveniently input from or output to global ports. 2020-05-25 23:23:24 +03:00
Veikko Sariola
654e5868bc Implement support for 64-bit builds.
The implentation is through a few macros to handle the fact in 64-bit, all addresses have to be loaded first to register and only offsets are ok. Also, push only supports 64-bit registers in 64-bit, so we have _AX, _BX, _CX etc. defines, which are eax, ebx and ecx on 32bit and rax, rbx and rcx on 64bit.
2020-05-21 17:18:18 +03:00
Veikko Sariola
dc99157fbb Implement unison oscillators: multiple versions of slightly detuned oscillators that are added up to make a signal. 2020-05-19 22:52:21 +03:00
Veikko Sariola
adc4a6e45f Implement sample-based oscillators, with sample import from gm.dls. 2020-05-19 18:29:47 +03:00
Veikko Sariola
5d1145be39 Improve README. 2020-05-17 16:48:28 +03:00
Veikko Sariola
fc0ad4c011 Implement compressor. 2020-05-17 16:37:08 +03:00
Veikko Sariola
71a5a18257 Implement player speed modulation opcode for triplets and such. 2020-05-17 09:51:20 +03:00
Veikko Sariola
3b33b4e4d2 Improve README. 2020-05-16 23:27:30 +03:00
Veikko Sariola
e966bc0084 Improve README. 2020-05-16 21:57:32 +03:00
Veikko Sariola
d328431413 Improve README. 2020-05-16 08:54:55 +03:00
Veikko Sariola
78d4cd50e8 Rewrote most of the synth to better support stereo signals and polyphony. VSTi removed as there is no plan to update the VSTi to support the new features.
The stereo opcode variants have bit 1 of the command stream set. The polyphony is split into two parts: 1) polyphony, meaning that voices reuse the same opcodes; 2) multitrack voices, meaning that a track triggers more than voice. They both can be flexible defined in any combinations: for example voice 1 and 2 can be triggered by track 1 and use instrument 1, and voice 3 by track 2/instrument 2 and voice 4 by track 3/instrument 2. This is achieved through the use of bitmasks: in the aforementioned example, bit 1 of su_voicetrack_bitmask would be set, meaning "the voice after voice #1 will be triggered by the same track". On the other hand, bits 1 and 3 of su_polyphony_bitmask would be set to indicate that "the voices after #1 and #3 will reuse the same instruments".
2020-05-16 08:25:52 +03:00
Dominik Ries
b06829eab1
Update README.md 2018-10-29 08:55:57 +01:00
Dominik Ries
d1f776b473 Merge branch 'master' of https://github.com/hzdgopher/4klang 2018-03-16 19:18:56 +01:00
Dominik Ries
ced4a2b7b9 fixed bug in distortion when using stereo and sample&hold. 2018-03-16 19:18:41 +01:00
Dominik Ries
de562f8785
updated readme with screenshot 2018-03-14 22:30:45 +01:00
Dominik Ries
e14aefaa8e
Update README.md 2018-03-11 13:40:21 +01:00
hzdgopher
8eeef4f3d3
Initial commit 2018-02-07 15:32:56 +01:00