The RPC and sync library mechanisms were removed for now; they never really worked and contained several obvious bugs. Need to consider if syncs are useful at all during the compose time, or just used during intro.
Pregaining ran into trouble: could not bring the signal level back to near 0dB. For example, with infinite ratio in the pre-gain system, the signal level was capped at threshold, which in turn ran into trouble with stereo signals.
There is a new "sync" opcode that saves the top-most signal every 256 samples to the new "syncBuffer" output. Additionally, you can enable saving the current fractional row as sync[0], avoiding calculating the beat in the shader, but also calculating the beat correctly when the beat is modulated.
The old "native" compiler bridged version is now started with cmd/sointu-nativetrack,
while the new pure-Go bytecode implemented bytecode interpreter is started with
cmd/sointu-track
Thus, you do not need any of the CMake / cgo stuff to run cmd/sointu-track