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https://github.com/vsariola/sointu.git
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This commit is contained in:
parent
7f03664870
commit
fa7901c7c6
20
audio.go
20
audio.go
@ -7,6 +7,7 @@ import (
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"fmt"
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"io"
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"math"
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"time"
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)
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type (
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@ -65,6 +66,12 @@ type (
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// Close disposes the synth, freeing any resources. No other functions should be called after Close.
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Close()
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// Returns the number of cores the synth is using
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NumCores() int
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// Populates the given array with the current CPU load of each core
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CPULoad([]CPULoad)
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}
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// Synther compiles a given Patch into a Synth, throwing errors if the
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@ -74,6 +81,8 @@ type (
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Synth(patch Patch, bpm int) (Synth, error)
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SupportsParallelism() bool
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}
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CPULoad float32
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)
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// Play plays the Song by first compiling the patch with the given Synther,
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@ -209,6 +218,17 @@ func (buffer AudioBuffer) Raw(pcm16 bool) ([]byte, error) {
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return buf.Bytes(), nil
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}
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func (p *CPULoad) Update(duration time.Duration, frames int64) {
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if frames <= 0 {
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return // no frames rendered, so cannot compute CPU load
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}
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realtime := float64(duration) / 1e9
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songtime := float64(frames) / 44100
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newload := realtime / songtime
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alpha := math.Exp(-songtime) // smoothing factor, time constant of 1 second
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*p = CPULoad(float64(*p)*alpha + newload*(1-alpha))
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}
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func (data AudioBuffer) rawToBuffer(pcm16 bool, buf *bytes.Buffer) error {
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var err error
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if pcm16 {
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12
patch.go
12
patch.go
@ -16,12 +16,12 @@ type (
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// Instrument includes a list of units consisting of the instrument, and the number of polyphonic voices for this instrument
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Instrument struct {
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Name string `yaml:",omitempty"`
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Comment string `yaml:",omitempty"`
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NumVoices int
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Units []Unit
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Mute bool `yaml:",omitempty"` // Mute is only used in the tracker for soloing/muting instruments; the compiled player ignores this field
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CoreBitMask uint `yaml:",omitempty"` // CoreBitMask tells which cores this instrument can run on; 0 means all cores
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Name string `yaml:",omitempty"`
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Comment string `yaml:",omitempty"`
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NumVoices int
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Units []Unit
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Mute bool `yaml:",omitempty"` // Mute is only used in the tracker for soloing/muting instruments; the compiled player ignores this field
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CoreMaskM1 int `yaml:",omitempty"` // CoreMaskM1 is a bit mask of which cores are used, minus 1. Minus 1 is done so that the default value 0 means bit mask 0b0001 i.e. only core 1 is rendering the instrument.
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}
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// Unit is e.g. a filter, oscillator, envelope and its parameters
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@ -1,5 +1,7 @@
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package tracker
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import "fmt"
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type (
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Bool struct {
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value BoolValue
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@ -76,7 +78,8 @@ func (m *Model) getCoresBit(bit int) bool {
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if m.d.InstrIndex < 0 || m.d.InstrIndex >= len(m.d.Song.Patch) {
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return false
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}
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return m.d.Song.Patch[m.d.InstrIndex].CoreBitMask&(1<<bit) != 0
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mask := m.d.Song.Patch[m.d.InstrIndex].CoreMaskM1 + 1
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return mask&(1<<bit) != 0
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}
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func (m *Model) setCoresBit(bit int, value bool) {
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@ -84,10 +87,34 @@ func (m *Model) setCoresBit(bit int, value bool) {
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return
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}
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defer (*Model)(m).change("CoreBitMask", PatchChange, MinorChange)()
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mask := m.d.Song.Patch[m.d.InstrIndex].CoreMaskM1 + 1
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if value {
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m.d.Song.Patch[m.d.InstrIndex].CoreBitMask |= (1 << bit)
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mask |= (1 << bit)
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} else {
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m.d.Song.Patch[m.d.InstrIndex].CoreBitMask &^= (1 << bit)
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mask &^= (1 << bit)
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}
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m.d.Song.Patch[m.d.InstrIndex].CoreMaskM1 = max(mask-1, 0) // -1 would have all cores disabled, so make that 0 i.e. use core 1 only
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m.warnAboutCrossCoreSends()
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}
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func (m *Model) warnAboutCrossCoreSends() {
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for i, instr := range m.d.Song.Patch {
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for _, unit := range instr.Units {
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if unit.Type == "send" {
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targetID, ok := unit.Parameters["target"]
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if !ok {
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continue
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}
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it, _, err := m.d.Song.Patch.FindUnit(targetID)
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if err != nil {
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continue
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}
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if instr.CoreMaskM1 != m.d.Song.Patch[it].CoreMaskM1 {
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m.Alerts().AddNamed("CrossCoreSend", fmt.Sprintf("Instrument %d '%s' has a send to instrument %d '%s' but they are not on the same cores, which may cause issues", i+1, instr.Name, it+1, m.d.Song.Patch[it].Name), Warning)
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return
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}
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}
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}
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}
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}
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@ -5,14 +5,17 @@ import (
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"image"
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"image/color"
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"strconv"
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"strings"
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"gioui.org/gesture"
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"gioui.org/layout"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/unit"
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"github.com/vsariola/sointu"
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"github.com/vsariola/sointu/tracker"
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"github.com/vsariola/sointu/version"
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"github.com/vsariola/sointu/vm"
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"golang.org/x/exp/shiny/materialdesign/icons"
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)
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@ -110,9 +113,24 @@ func (t *SongPanel) layoutSongOptions(gtx C) D {
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}
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oversamplingBtn := Btn(tr.Theme, &tr.Theme.Button.Text, t.OversamplingBtn, oversamplingTxt, "")
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cpuload := tr.Model.CPULoad()
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cpuLabel := Label(tr.Theme, &tr.Theme.SongPanel.RowValue, fmt.Sprintf("%.0f %%", cpuload*100))
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if cpuload >= 1 {
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var sb strings.Builder
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var loadArr [vm.MAX_CORES]sointu.CPULoad
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tr.Model.CPULoad(loadArr[:])
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c := min(vm.MAX_CORES, tr.Model.NumCores())
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high := false
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for i := range c {
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if i > 0 {
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// unless this is the first item, add the separator before it.
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fmt.Fprint(&sb, ", ")
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}
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cpuLoad := loadArr[i]
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fmt.Fprintf(&sb, "%.0f %%", cpuLoad*100)
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if cpuLoad >= 1 {
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high = true
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}
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}
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cpuLabel := Label(tr.Theme, &tr.Theme.SongPanel.RowValue, sb.String())
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if high {
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cpuLabel.Color = tr.Theme.SongPanel.ErrorColor
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}
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@ -397,7 +397,8 @@ func (m *Model) ProcessMsg(msg MsgToModel) {
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}
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}
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func (m *Model) CPULoad() float64 { return m.playerStatus.CPULoad }
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func (m *Model) NumCores() int { return m.playerStatus.NumCores }
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func (m *Model) CPULoad(buf []sointu.CPULoad) { copy(buf, m.playerStatus.CPULoad[:]) }
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func (m *Model) SignalAnalyzer() *ScopeModel { return m.signalAnalyzer }
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func (m *Model) Broker() *Broker { return m.broker }
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@ -5,7 +5,6 @@ import (
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"fmt"
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"math"
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"slices"
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"time"
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"github.com/vsariola/sointu"
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"github.com/vsariola/sointu/vm"
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@ -42,7 +41,8 @@ type (
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PlayerStatus struct {
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SongPos sointu.SongPos // the current position in the score
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VoiceLevels [vm.MAX_VOICES]float32 // a level that can be used to visualize the volume of each voice
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CPULoad float64 // current CPU load of the player, used to adjust the render rate
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NumCores int
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CPULoad [vm.MAX_CORES]sointu.CPULoad // current CPU load of the player, used to adjust the render rate
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}
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// PlayerProcessContext is the context given to the player when processing
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@ -97,9 +97,6 @@ func NewPlayer(broker *Broker, synther sointu.Synther) *Player {
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// buffer. It is used to trigger and release notes during processing. The
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// context is also used to get the current BPM from the host.
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func (p *Player) Process(buffer sointu.AudioBuffer, context PlayerProcessContext) {
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startTime := time.Now()
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startFrame := p.frame
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p.processMessages(context)
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p.events.adjustTimes(p.frameDeltas, p.frame, p.frame+int64(len(buffer)))
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@ -164,7 +161,10 @@ func (p *Player) Process(buffer sointu.AudioBuffer, context PlayerProcessContext
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}
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// when the buffer is full, return
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if len(buffer) == 0 {
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p.updateCPULoad(time.Since(startTime), p.frame-startFrame)
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if p.synth != nil {
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p.status.NumCores = p.synth.NumCores()
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p.synth.CPULoad(p.status.CPULoad[:])
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}
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p.send(nil)
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return
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}
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@ -448,14 +448,3 @@ func (p *Player) processNoteEvent(ev NoteEvent) {
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p.synth.Trigger(oldestVoice, ev.Note)
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TrySend(p.broker.ToModel, MsgToModel{TriggerChannel: instrIndex + 1})
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}
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func (p *Player) updateCPULoad(duration time.Duration, frames int64) {
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if frames <= 0 {
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return // no frames rendered, so cannot compute CPU load
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}
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realtime := float64(duration) / 1e9
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songtime := float64(frames) / 44100
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newload := realtime / songtime
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alpha := math.Exp(-songtime) // smoothing factor, time constant of 1 second
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p.status.CPULoad = float64(p.status.CPULoad)*alpha + newload*(1-alpha)
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}
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@ -8,6 +8,7 @@ import (
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"errors"
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"fmt"
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"strings"
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"time"
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"github.com/vsariola/sointu"
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"github.com/vsariola/sointu/vm"
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@ -16,7 +17,10 @@ import (
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type NativeSynther struct {
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}
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type NativeSynth C.Synth
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type NativeSynth struct {
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csynth C.Synth
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cpuLoad sointu.CPULoad
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}
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func (s NativeSynther) Name() string { return "Native" }
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func (s NativeSynther) SupportsParallelism() bool { return false }
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@ -46,7 +50,7 @@ func Synth(patch sointu.Patch, bpm int) (*NativeSynth, error) {
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s.Opcodes[0] = 0
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s.NumVoices = 1
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s.Polyphony = 0
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return (*NativeSynth)(s), nil
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return &NativeSynth{csynth: *s}, nil
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}
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for i, v := range comPatch.Opcodes {
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s.Opcodes[i] = (C.uchar)(v)
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@ -65,11 +69,19 @@ func Synth(patch sointu.Patch, bpm int) (*NativeSynth, error) {
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s.NumVoices = C.uint(comPatch.NumVoices)
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s.Polyphony = C.uint(comPatch.PolyphonyBitmask)
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s.RandSeed = 1
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return (*NativeSynth)(s), nil
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return &NativeSynth{csynth: *s}, nil
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}
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func (s *NativeSynth) Close() {}
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func (s *NativeSynth) NumCores() int { return 1 }
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func (s *NativeSynth) CPULoad(loads []sointu.CPULoad) {
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if len(loads) < 1 {
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return
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}
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loads[0] = s.cpuLoad
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}
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// Render renders until the buffer is full or the modulated time is reached, whichever
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// happens first.
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// Parameters:
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@ -92,12 +104,14 @@ func (s *NativeSynth) Close() {}
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// exit condition would fire when the time is already past maxtime.
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// Under no conditions, nsamples >= len(buffer)/2 i.e. guaranteed to never overwrite the buffer.
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func (bridgesynth *NativeSynth) Render(buffer sointu.AudioBuffer, maxtime int) (int, int, error) {
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synth := (*C.Synth)(bridgesynth)
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synth := &bridgesynth.csynth
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// TODO: syncBuffer is not getting passed to cgo; do we want to even try to support the syncing with the native bridge
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if len(buffer)%1 == 1 {
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return -1, -1, errors.New("RenderTime writes stereo signals, so buffer should have even length")
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}
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samples := C.int(len(buffer))
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startTime := time.Now()
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defer func() { bridgesynth.cpuLoad.Update(time.Since(startTime), int64(samples)) }()
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time := C.int(maxtime)
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errcode := int(C.su_render(synth, (*C.float)(&buffer[0][0]), &samples, &time))
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if errcode > 0 {
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@ -108,7 +122,7 @@ func (bridgesynth *NativeSynth) Render(buffer sointu.AudioBuffer, maxtime int) (
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// Trigger is part of C.Synths' implementation of sointu.Synth interface
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func (bridgesynth *NativeSynth) Trigger(voice int, note byte) {
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s := (*C.Synth)(bridgesynth)
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s := &bridgesynth.csynth
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if voice < 0 || voice >= len(s.SynthWrk.Voices) {
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return
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}
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@ -119,7 +133,7 @@ func (bridgesynth *NativeSynth) Trigger(voice int, note byte) {
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// Release is part of C.Synths' implementation of sointu.Synth interface
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func (bridgesynth *NativeSynth) Release(voice int) {
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s := (*C.Synth)(bridgesynth)
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s := &bridgesynth.csynth
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if voice < 0 || voice >= len(s.SynthWrk.Voices) {
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return
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}
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@ -128,7 +142,7 @@ func (bridgesynth *NativeSynth) Release(voice int) {
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// Update
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func (bridgesynth *NativeSynth) Update(patch sointu.Patch, bpm int) error {
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s := (*C.Synth)(bridgesynth)
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s := &bridgesynth.csynth
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if n := patch.NumDelayLines(); n > 128 {
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return fmt.Errorf("native bridge has currently a hard limit of 128 delaylines; patch uses %v", n)
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}
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@ -7,6 +7,7 @@ import (
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"math"
|
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"os"
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"path/filepath"
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"time"
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"github.com/vsariola/sointu"
|
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)
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@ -27,6 +28,7 @@ type (
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stack []float32
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state synthState
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delaylines []delayline
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cpuLoad sointu.CPULoad
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}
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// GoSynther is a Synther implementation that can converts patches into
|
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@ -118,6 +120,14 @@ func (s *GoSynth) Release(voiceIndex int) {
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func (s *GoSynth) Close() {}
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func (s *GoSynth) NumCores() int { return 1 }
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func (s *GoSynth) CPULoad(loads []sointu.CPULoad) {
|
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if len(loads) < 1 {
|
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return
|
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}
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loads[0] = s.cpuLoad
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}
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|
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func (s *GoSynth) Update(patch sointu.Patch, bpm int) error {
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bytecode, err := NewBytecode(patch, AllFeatures{}, bpm)
|
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if err != nil {
|
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@ -146,7 +156,10 @@ func (s *GoSynth) Update(patch sointu.Patch, bpm int) error {
|
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return nil
|
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}
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|
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func (s *GoSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples int, time int, renderError error) {
|
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func (s *GoSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples int, renderTime int, renderError error) {
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startTime := time.Now()
|
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defer func() { s.cpuLoad.Update(time.Since(startTime), int64(samples)) }()
|
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|
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defer func() {
|
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if err := recover(); err != nil {
|
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renderError = fmt.Errorf("render panicced: %v", err)
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@ -156,7 +169,7 @@ func (s *GoSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples int, t
|
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stack := s.stack[:]
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stack = append(stack, []float32{0, 0, 0, 0}...)
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synth := &s.state
|
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for time < maxtime && len(buffer) > 0 {
|
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for renderTime < maxtime && len(buffer) > 0 {
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opcodesInstr := s.bytecode.Opcodes
|
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operandsInstr := s.bytecode.Operands
|
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opcodes, operands := opcodesInstr, operandsInstr
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@ -185,7 +198,7 @@ func (s *GoSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples int, t
|
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}
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tcount := transformCounts[opNoStereo-1]
|
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if len(operands) < tcount {
|
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return samples, time, errors.New("operand stream ended prematurely")
|
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return samples, renderTime, errors.New("operand stream ended prematurely")
|
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}
|
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voice := &voices[0]
|
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unit := &units[0]
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@ -292,7 +305,7 @@ func (s *GoSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples int, t
|
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r := unit.state[0] + float32(math.Exp2(float64(stack[l-1]*2.206896551724138))-1)
|
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w := int(r+1.5) - 1
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unit.state[0] = r - float32(w)
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time += w
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renderTime += w
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stack = stack[:l-1]
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case opIn:
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var channel byte
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@ -584,26 +597,26 @@ func (s *GoSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples int, t
|
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case opSync:
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break
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default:
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return samples, time, errors.New("invalid / unimplemented opcode")
|
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return samples, renderTime, errors.New("invalid / unimplemented opcode")
|
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}
|
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units = units[1:]
|
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}
|
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if len(stack) < 4 {
|
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return samples, time, errors.New("stack underflow")
|
||||
return samples, renderTime, errors.New("stack underflow")
|
||||
}
|
||||
if len(stack) > 4 {
|
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return samples, time, errors.New("stack not empty")
|
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return samples, renderTime, errors.New("stack not empty")
|
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}
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buffer[0][0], buffer[0][1] = synth.outputs[0], synth.outputs[1]
|
||||
synth.outputs[0] = 0
|
||||
synth.outputs[1] = 0
|
||||
buffer = buffer[1:]
|
||||
samples++
|
||||
time++
|
||||
renderTime++
|
||||
s.state.globalTime++
|
||||
}
|
||||
s.stack = stack[:0]
|
||||
return samples, time, nil
|
||||
return samples, renderTime, nil
|
||||
}
|
||||
|
||||
func (s *synthState) rand() float32 {
|
||||
|
||||
@ -11,7 +11,7 @@ import (
|
||||
|
||||
type (
|
||||
ParallelSynth struct {
|
||||
voiceMapping [][]int
|
||||
voiceMapping voiceMapping
|
||||
synths []sointu.Synth
|
||||
commands chan<- parallelSynthCommand // maxtime
|
||||
results <-chan parallelSynthResult // rendered buffer
|
||||
@ -24,6 +24,8 @@ type (
|
||||
name string
|
||||
}
|
||||
|
||||
voiceMapping [MAX_CORES][MAX_VOICES]int
|
||||
|
||||
parallelSynthCommand struct {
|
||||
core int
|
||||
samples int
|
||||
@ -38,6 +40,8 @@ type (
|
||||
}
|
||||
)
|
||||
|
||||
const MAX_CORES = 4
|
||||
|
||||
func MakeParallelSynther(synther sointu.Synther) ParallelSynther {
|
||||
return ParallelSynther{synther: synther, name: "Parallel " + synther.Name()}
|
||||
}
|
||||
@ -67,16 +71,21 @@ func (s ParallelSynther) Synth(patch sointu.Patch, bpm int) (sointu.Synth, error
|
||||
|
||||
func (s *ParallelSynth) Update(patch sointu.Patch, bpm int) error {
|
||||
patches, voiceMapping := splitPatchByCores(patch)
|
||||
s.voiceMapping = voiceMapping
|
||||
if s.voiceMapping != voiceMapping {
|
||||
s.voiceMapping = voiceMapping
|
||||
s.closeSynths()
|
||||
}
|
||||
for i, p := range patches {
|
||||
if len(s.synths) <= i {
|
||||
synth, err := s.synther.Synth(p, bpm)
|
||||
if err != nil {
|
||||
s.closeSynths()
|
||||
return err
|
||||
}
|
||||
s.synths = append(s.synths, synth)
|
||||
} else {
|
||||
if err := s.synths[i].Update(p, bpm); err != nil {
|
||||
s.closeSynths()
|
||||
return err
|
||||
}
|
||||
}
|
||||
@ -104,9 +113,14 @@ func (s *ParallelSynth) startProcesses() {
|
||||
|
||||
func (s *ParallelSynth) Close() {
|
||||
close(s.commands)
|
||||
s.closeSynths()
|
||||
}
|
||||
|
||||
func (s *ParallelSynth) closeSynths() {
|
||||
for _, synth := range s.synths {
|
||||
synth.Close()
|
||||
}
|
||||
s.synths = s.synths[:0]
|
||||
}
|
||||
|
||||
func (s *ParallelSynth) Trigger(voiceIndex int, note byte) {
|
||||
@ -125,6 +139,23 @@ func (s *ParallelSynth) Release(voiceIndex int) {
|
||||
}
|
||||
}
|
||||
|
||||
func (s *ParallelSynth) NumCores() (coreCount int) {
|
||||
for i := range s.synths {
|
||||
coreCount += s.synths[i].NumCores()
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func (s *ParallelSynth) CPULoad(loads []sointu.CPULoad) {
|
||||
for _, synth := range s.synths {
|
||||
synth.CPULoad(loads)
|
||||
if len(loads) <= synth.NumCores() {
|
||||
return
|
||||
}
|
||||
loads = loads[synth.NumCores():]
|
||||
}
|
||||
}
|
||||
|
||||
func (s *ParallelSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples int, time int, renderError error) {
|
||||
count := len(s.synths)
|
||||
for i := 0; i < count; i++ {
|
||||
@ -134,6 +165,9 @@ func (s *ParallelSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples
|
||||
samples = math.MaxInt
|
||||
time = math.MaxInt
|
||||
for i := 0; i < count; i++ {
|
||||
// We mix the results as they come, but the order doesn't matter. This
|
||||
// leads to slight indeterminism in the results, because the order of
|
||||
// floating point additions can change the least significant bits.
|
||||
result := <-s.results
|
||||
if result.renderError != nil && renderError == nil {
|
||||
renderError = result.renderError
|
||||
@ -150,28 +184,34 @@ func (s *ParallelSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples
|
||||
return
|
||||
}
|
||||
|
||||
func splitPatchByCores(patch sointu.Patch) ([]sointu.Patch, [][]int) {
|
||||
maxCores := 1
|
||||
func splitPatchByCores(patch sointu.Patch) ([]sointu.Patch, voiceMapping) {
|
||||
cores := 1
|
||||
for _, instr := range patch {
|
||||
maxCores = max(bits.Len(instr.CoreBitMask), maxCores)
|
||||
cores = max(bits.Len((uint)(instr.CoreMaskM1+1)), cores)
|
||||
}
|
||||
ret := make([]sointu.Patch, maxCores)
|
||||
for core := 0; core < maxCores; core++ {
|
||||
ret[core] = make(sointu.Patch, 0, len(patch))
|
||||
cores = min(cores, MAX_CORES)
|
||||
ret := make([]sointu.Patch, cores)
|
||||
for c := 0; c < cores; c++ {
|
||||
ret[c] = make(sointu.Patch, 0, len(patch))
|
||||
}
|
||||
voicemapping := make([][]int, maxCores)
|
||||
for core := range maxCores {
|
||||
voicemapping[core] = make([]int, patch.NumVoices())
|
||||
for j := range voicemapping[core] {
|
||||
voicemapping[core][j] = -1
|
||||
var voicemapping [MAX_CORES][MAX_VOICES]int
|
||||
for c := 0; c < MAX_CORES; c++ {
|
||||
for j := 0; j < MAX_VOICES; j++ {
|
||||
voicemapping[c][j] = -1
|
||||
}
|
||||
}
|
||||
for c := range cores {
|
||||
coreVoice := 0
|
||||
curVoice := 0
|
||||
for _, instr := range patch {
|
||||
if instr.CoreBitMask == 0 || (instr.CoreBitMask&(1<<core)) != 0 {
|
||||
ret[core] = append(ret[core], instr)
|
||||
mask := instr.CoreMaskM1 + 1
|
||||
if mask&(1<<c) != 0 {
|
||||
ret[c] = append(ret[c], instr)
|
||||
for j := 0; j < instr.NumVoices; j++ {
|
||||
voicemapping[core][curVoice+j] = coreVoice + j
|
||||
if coreVoice+j >= MAX_VOICES {
|
||||
break
|
||||
}
|
||||
voicemapping[c][curVoice+j] = coreVoice + j
|
||||
}
|
||||
coreVoice += instr.NumVoices
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user