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https://github.com/vsariola/sointu.git
synced 2026-02-23 00:23:30 -05:00
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This commit is contained in:
parent
fa7901c7c6
commit
f92ecb2e99
10
audio.go
10
audio.go
@ -67,11 +67,9 @@ type (
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// Close disposes the synth, freeing any resources. No other functions should be called after Close.
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Close()
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// Returns the number of cores the synth is using
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NumCores() int
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// Populates the given array with the current CPU load of each core
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CPULoad([]CPULoad)
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// Populates the given array with the current CPU load of each thread,
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// returning the number of threads / elements populated
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CPULoad([]CPULoad) int
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}
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// Synther compiles a given Patch into a Synth, throwing errors if the
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@ -79,7 +77,7 @@ type (
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Synther interface {
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Name() string // Name of the synther, e.g. "Go" or "Native"
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Synth(patch Patch, bpm int) (Synth, error)
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SupportsParallelism() bool
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SupportsMultithreading() bool
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}
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CPULoad float32
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@ -7,5 +7,5 @@ import (
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var Synthers = []sointu.Synther{
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vm.GoSynther{},
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vm.MakeParallelSynther(vm.GoSynther{}),
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vm.MakeMultithreadSynther(vm.GoSynther{}),
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}
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@ -9,5 +9,5 @@ import (
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func init() {
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Synthers = append(Synthers, bridge.NativeSynther{})
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Synthers = append(Synthers, vm.MakeParallelSynther(bridge.NativeSynther{}))
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Synthers = append(Synthers, vm.MakeMultithreadSynther(bridge.NativeSynther{}))
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}
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12
patch.go
12
patch.go
@ -16,12 +16,12 @@ type (
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// Instrument includes a list of units consisting of the instrument, and the number of polyphonic voices for this instrument
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Instrument struct {
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Name string `yaml:",omitempty"`
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Comment string `yaml:",omitempty"`
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NumVoices int
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Units []Unit
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Mute bool `yaml:",omitempty"` // Mute is only used in the tracker for soloing/muting instruments; the compiled player ignores this field
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CoreMaskM1 int `yaml:",omitempty"` // CoreMaskM1 is a bit mask of which cores are used, minus 1. Minus 1 is done so that the default value 0 means bit mask 0b0001 i.e. only core 1 is rendering the instrument.
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Name string `yaml:",omitempty"`
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Comment string `yaml:",omitempty"`
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NumVoices int
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Units []Unit
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Mute bool `yaml:",omitempty"` // Mute is only used in the tracker for soloing/muting instruments; the compiled player ignores this field
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ThreadMaskM1 int `yaml:",omitempty"` // ThreadMaskM1 is a bit mask of which cores are used, minus 1. Minus 1 is done so that the default value 0 means bit mask 0b0001 i.e. only core 1 is rendering the instrument.
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}
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// Unit is e.g. a filter, oscillator, envelope and its parameters
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@ -1,6 +1,8 @@
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package tracker
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import "fmt"
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import (
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"fmt"
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)
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type (
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Bool struct {
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@ -31,10 +33,10 @@ type (
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InstrEditor Model
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InstrPresets Model
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InstrComment Model
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Core1 Model
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Core2 Model
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Core3 Model
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Core4 Model
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Thread1 Model
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Thread2 Model
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Thread3 Model
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Thread4 Model
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)
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func MakeBool(valueEnabler interface {
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@ -72,32 +74,33 @@ func (v Bool) Enabled() bool {
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return v.enabler.Enabled()
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}
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// Core methods
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// Thread methods
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func (m *Model) getCoresBit(bit int) bool {
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func (m *Model) getThreadsBit(bit int) bool {
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if m.d.InstrIndex < 0 || m.d.InstrIndex >= len(m.d.Song.Patch) {
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return false
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}
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mask := m.d.Song.Patch[m.d.InstrIndex].CoreMaskM1 + 1
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mask := m.d.Song.Patch[m.d.InstrIndex].ThreadMaskM1 + 1
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return mask&(1<<bit) != 0
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}
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func (m *Model) setCoresBit(bit int, value bool) {
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func (m *Model) setThreadsBit(bit int, value bool) {
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if m.d.InstrIndex < 0 || m.d.InstrIndex >= len(m.d.Song.Patch) {
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return
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}
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defer (*Model)(m).change("CoreBitMask", PatchChange, MinorChange)()
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mask := m.d.Song.Patch[m.d.InstrIndex].CoreMaskM1 + 1
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defer (*Model)(m).change("ThreadBitMask", PatchChange, MinorChange)()
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mask := m.d.Song.Patch[m.d.InstrIndex].ThreadMaskM1 + 1
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if value {
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mask |= (1 << bit)
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} else {
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mask &^= (1 << bit)
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}
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m.d.Song.Patch[m.d.InstrIndex].CoreMaskM1 = max(mask-1, 0) // -1 would have all cores disabled, so make that 0 i.e. use core 1 only
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m.warnAboutCrossCoreSends()
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m.d.Song.Patch[m.d.InstrIndex].ThreadMaskM1 = max(mask-1, 0) // -1 would have all cores disabled, so make that 0 i.e. use core 1 only
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m.warnAboutCrossThreadSends()
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m.warnNoMultithreadSupport()
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}
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func (m *Model) warnAboutCrossCoreSends() {
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func (m *Model) warnAboutCrossThreadSends() {
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for i, instr := range m.d.Song.Patch {
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for _, unit := range instr.Units {
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if unit.Type == "send" {
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@ -109,8 +112,8 @@ func (m *Model) warnAboutCrossCoreSends() {
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if err != nil {
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continue
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}
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if instr.CoreMaskM1 != m.d.Song.Patch[it].CoreMaskM1 {
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m.Alerts().AddNamed("CrossCoreSend", fmt.Sprintf("Instrument %d '%s' has a send to instrument %d '%s' but they are not on the same cores, which may cause issues", i+1, instr.Name, it+1, m.d.Song.Patch[it].Name), Warning)
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if instr.ThreadMaskM1 != m.d.Song.Patch[it].ThreadMaskM1 {
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m.Alerts().AddNamed("CrossThreadSend", fmt.Sprintf("Instrument %d '%s' has a send to instrument %d '%s' but they are not on the same threads, which may cause issues", i+1, instr.Name, it+1, m.d.Song.Patch[it].Name), Warning)
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return
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}
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}
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@ -118,21 +121,30 @@ func (m *Model) warnAboutCrossCoreSends() {
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}
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}
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func (m *Model) Core1() Bool { return MakeEnabledBool((*Core1)(m)) }
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func (m *Core1) Value() bool { return (*Model)(m).getCoresBit(0) }
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func (m *Core1) SetValue(val bool) { (*Model)(m).setCoresBit(0, val) }
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func (m *Model) warnNoMultithreadSupport() {
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for _, instr := range m.d.Song.Patch {
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if instr.ThreadMaskM1 > 0 && !m.synthers[m.syntherIndex].SupportsMultithreading() {
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m.Alerts().AddNamed("NoMultithreadSupport", "The current synth does not support multithreading and the patch was configured to use more than one thread", Warning)
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return
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}
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}
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}
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func (m *Model) Core2() Bool { return MakeEnabledBool((*Core2)(m)) }
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func (m *Core2) Value() bool { return (*Model)(m).getCoresBit(1) }
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func (m *Core2) SetValue(val bool) { (*Model)(m).setCoresBit(1, val) }
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func (m *Model) Thread1() Bool { return MakeEnabledBool((*Thread1)(m)) }
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func (m *Thread1) Value() bool { return (*Model)(m).getThreadsBit(0) }
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func (m *Thread1) SetValue(val bool) { (*Model)(m).setThreadsBit(0, val) }
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func (m *Model) Core3() Bool { return MakeEnabledBool((*Core3)(m)) }
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func (m *Core3) Value() bool { return (*Model)(m).getCoresBit(2) }
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func (m *Core3) SetValue(val bool) { (*Model)(m).setCoresBit(2, val) }
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func (m *Model) Thread2() Bool { return MakeEnabledBool((*Thread2)(m)) }
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func (m *Thread2) Value() bool { return (*Model)(m).getThreadsBit(1) }
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func (m *Thread2) SetValue(val bool) { (*Model)(m).setThreadsBit(1, val) }
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func (m *Model) Core4() Bool { return MakeEnabledBool((*Core4)(m)) }
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func (m *Core4) Value() bool { return (*Model)(m).getCoresBit(3) }
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func (m *Core4) SetValue(val bool) { (*Model)(m).setCoresBit(3, val) }
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func (m *Model) Thread3() Bool { return MakeEnabledBool((*Thread3)(m)) }
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func (m *Thread3) Value() bool { return (*Model)(m).getThreadsBit(2) }
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func (m *Thread3) SetValue(val bool) { (*Model)(m).setThreadsBit(2, val) }
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func (m *Model) Thread4() Bool { return MakeEnabledBool((*Thread4)(m)) }
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func (m *Thread4) Value() bool { return (*Model)(m).getThreadsBit(3) }
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func (m *Thread4) SetValue(val bool) { (*Model)(m).setThreadsBit(3, val) }
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// Panic methods
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@ -19,7 +19,7 @@ type (
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list *layout.List
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soloBtn *Clickable
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muteBtn *Clickable
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coreBtns [4]*Clickable
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threadBtns [4]*Clickable
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soloHint string
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unsoloHint string
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muteHint string
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@ -39,7 +39,7 @@ func NewInstrumentProperties() *InstrumentProperties {
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muteBtn: new(Clickable),
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voices: NewNumericUpDownState(),
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splitInstrumentBtn: new(Clickable),
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coreBtns: [4]*Clickable{new(Clickable), new(Clickable), new(Clickable), new(Clickable)},
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threadBtns: [4]*Clickable{new(Clickable), new(Clickable), new(Clickable), new(Clickable)},
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}
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ret.soloHint = makeHint("Solo", " (%s)", "SoloToggle")
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ret.unsoloHint = makeHint("Unsolo", " (%s)", "SoloToggle")
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@ -68,17 +68,17 @@ func (ip *InstrumentProperties) layout(gtx C) D {
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)
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}
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core1btn := ToggleIconBtn(tr.Core1(), tr.Theme, ip.coreBtns[0], icons.ImageCropSquare, icons.ImageFilter1, "Do not render instrument on core 1", "Render instrument on core 1")
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core2btn := ToggleIconBtn(tr.Core2(), tr.Theme, ip.coreBtns[1], icons.ImageCropSquare, icons.ImageFilter2, "Do not render instrument on core 2", "Render instrument on core 2")
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core3btn := ToggleIconBtn(tr.Core3(), tr.Theme, ip.coreBtns[2], icons.ImageCropSquare, icons.ImageFilter3, "Do not render instrument on core 3", "Render instrument on core 3")
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core4btn := ToggleIconBtn(tr.Core4(), tr.Theme, ip.coreBtns[3], icons.ImageCropSquare, icons.ImageFilter4, "Do not render instrument on core 4", "Render instrument on core 4")
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thread1btn := ToggleIconBtn(tr.Thread1(), tr.Theme, ip.threadBtns[0], icons.ImageCropSquare, icons.ImageFilter1, "Do not render instrument on thread 1", "Render instrument on thread 1")
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thread2btn := ToggleIconBtn(tr.Thread2(), tr.Theme, ip.threadBtns[1], icons.ImageCropSquare, icons.ImageFilter2, "Do not render instrument on thread 2", "Render instrument on thread 2")
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thread3btn := ToggleIconBtn(tr.Thread3(), tr.Theme, ip.threadBtns[2], icons.ImageCropSquare, icons.ImageFilter3, "Do not render instrument on thread 3", "Render instrument on thread 3")
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thread4btn := ToggleIconBtn(tr.Thread4(), tr.Theme, ip.threadBtns[3], icons.ImageCropSquare, icons.ImageFilter4, "Do not render instrument on thread 4", "Render instrument on thread 4")
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corebtnline := func(gtx C) D {
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threadbtnline := func(gtx C) D {
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return layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
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layout.Rigid(core1btn.Layout),
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layout.Rigid(core2btn.Layout),
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layout.Rigid(core3btn.Layout),
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layout.Rigid(core4btn.Layout),
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layout.Rigid(thread1btn.Layout),
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layout.Rigid(thread2btn.Layout),
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layout.Rigid(thread3btn.Layout),
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layout.Rigid(thread4btn.Layout),
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)
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}
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@ -97,7 +97,7 @@ func (ip *InstrumentProperties) layout(gtx C) D {
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soloBtn := ToggleIconBtn(tr.Solo(), tr.Theme, ip.soloBtn, icons.ToggleCheckBoxOutlineBlank, icons.ToggleCheckBox, ip.soloHint, ip.unsoloHint)
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return layoutInstrumentPropertyLine(gtx, "Solo", soloBtn.Layout)
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case 8:
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return layoutInstrumentPropertyLine(gtx, "Cores", corebtnline)
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return layoutInstrumentPropertyLine(gtx, "Thread", threadbtnline)
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case 10:
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return layout.UniformInset(unit.Dp(6)).Layout(gtx, func(gtx C) D {
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return ip.commentEditor.Layout(gtx, tr.InstrumentComment(), tr.Theme, &tr.Theme.InstrumentEditor.InstrumentComment, "Comment")
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@ -112,7 +112,7 @@ func (ip *InstrumentProperties) layout(gtx C) D {
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func layoutInstrumentPropertyLine(gtx C, text string, content layout.Widget) D {
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tr := TrackerFromContext(gtx)
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gtx.Constraints.Max.X = min(gtx.Dp(unit.Dp(200)), gtx.Constraints.Max.X)
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gtx.Constraints.Max.X = min(gtx.Dp(300), gtx.Constraints.Max.X)
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label := Label(tr.Theme, &tr.Theme.InstrumentEditor.Properties.Label, text)
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return layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
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layout.Rigid(layout.Spacer{Width: 6, Height: 36}.Layout),
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@ -4,6 +4,7 @@ import (
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"fmt"
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"image"
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"image/color"
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"slices"
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"strconv"
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"strings"
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@ -113,25 +114,37 @@ func (t *SongPanel) layoutSongOptions(gtx C) D {
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}
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oversamplingBtn := Btn(tr.Theme, &tr.Theme.Button.Text, t.OversamplingBtn, oversamplingTxt, "")
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var sb strings.Builder
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var loadArr [vm.MAX_CORES]sointu.CPULoad
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tr.Model.CPULoad(loadArr[:])
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c := min(vm.MAX_CORES, tr.Model.NumCores())
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high := false
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for i := range c {
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if i > 0 {
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// unless this is the first item, add the separator before it.
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fmt.Fprint(&sb, ", ")
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}
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cpuLoad := loadArr[i]
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fmt.Fprintf(&sb, "%.0f %%", cpuLoad*100)
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if cpuLoad >= 1 {
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high = true
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cpuSmallLabel := func(gtx C) D {
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var a [vm.MAX_THREADS]sointu.CPULoad
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c := tr.Model.CPULoad(a[:])
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load := slices.Max(a[:c])
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cpuLabel := Label(tr.Theme, &tr.Theme.SongPanel.RowValue, fmt.Sprintf("%d%%", int(load*100+0.5)))
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if load >= 1 {
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cpuLabel.Color = tr.Theme.SongPanel.ErrorColor
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}
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return cpuLabel.Layout(gtx)
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}
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cpuLabel := Label(tr.Theme, &tr.Theme.SongPanel.RowValue, sb.String())
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if high {
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cpuLabel.Color = tr.Theme.SongPanel.ErrorColor
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cpuEnlargedWidget := func(gtx C) D {
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var sb strings.Builder
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var a [vm.MAX_THREADS]sointu.CPULoad
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c := tr.Model.CPULoad(a[:])
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high := false
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for i := range c {
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if i > 0 {
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fmt.Fprint(&sb, ", ")
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}
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cpuLoad := a[i]
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fmt.Fprintf(&sb, "%d%%", int(cpuLoad*100+0.5))
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if cpuLoad >= 1 {
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high = true
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}
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}
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cpuLabel := Label(tr.Theme, &tr.Theme.SongPanel.RowValue, sb.String())
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if high {
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cpuLabel.Color = tr.Theme.SongPanel.ErrorColor
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}
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return cpuLabel.Layout(gtx)
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}
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synthBtn := Btn(tr.Theme, &tr.Theme.Button.Text, t.SynthBtn, tr.Model.SyntherName(), "")
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@ -168,10 +181,10 @@ func (t *SongPanel) layoutSongOptions(gtx C) D {
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})
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}),
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layout.Rigid(func(gtx C) D {
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return t.CPUExpander.Layout(gtx, tr.Theme, "CPU", cpuLabel.Layout,
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return t.CPUExpander.Layout(gtx, tr.Theme, "CPU", cpuSmallLabel,
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func(gtx C) D {
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return layout.Flex{Axis: layout.Vertical, Alignment: layout.End}.Layout(gtx,
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layout.Rigid(func(gtx C) D { return layoutSongOptionRow(gtx, tr.Theme, "Load", cpuLabel.Layout) }),
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layout.Rigid(func(gtx C) D { return layoutSongOptionRow(gtx, tr.Theme, "Load", cpuEnlargedWidget) }),
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layout.Rigid(func(gtx C) D { return layoutSongOptionRow(gtx, tr.Theme, "Synth", synthBtn.Layout) }),
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)
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},
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@ -397,8 +397,9 @@ func (m *Model) ProcessMsg(msg MsgToModel) {
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}
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}
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func (m *Model) NumCores() int { return m.playerStatus.NumCores }
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func (m *Model) CPULoad(buf []sointu.CPULoad) { copy(buf, m.playerStatus.CPULoad[:]) }
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func (m *Model) CPULoad(buf []sointu.CPULoad) int {
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return copy(buf, m.playerStatus.CPULoad[:m.playerStatus.NumThreads])
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}
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func (m *Model) SignalAnalyzer() *ScopeModel { return m.signalAnalyzer }
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func (m *Model) Broker() *Broker { return m.broker }
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@ -41,8 +41,8 @@ type (
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PlayerStatus struct {
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SongPos sointu.SongPos // the current position in the score
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VoiceLevels [vm.MAX_VOICES]float32 // a level that can be used to visualize the volume of each voice
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NumCores int
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CPULoad [vm.MAX_CORES]sointu.CPULoad // current CPU load of the player, used to adjust the render rate
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NumThreads int
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CPULoad [vm.MAX_THREADS]sointu.CPULoad // current CPU load of the player, used to adjust the render rate
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}
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// PlayerProcessContext is the context given to the player when processing
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@ -162,8 +162,7 @@ func (p *Player) Process(buffer sointu.AudioBuffer, context PlayerProcessContext
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// when the buffer is full, return
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if len(buffer) == 0 {
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if p.synth != nil {
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p.status.NumCores = p.synth.NumCores()
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p.synth.CPULoad(p.status.CPULoad[:])
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p.status.NumThreads = p.synth.CPULoad(p.status.CPULoad[:])
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}
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p.send(nil)
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return
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@ -22,8 +22,8 @@ type NativeSynth struct {
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cpuLoad sointu.CPULoad
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}
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func (s NativeSynther) Name() string { return "Native" }
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func (s NativeSynther) SupportsParallelism() bool { return false }
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func (s NativeSynther) Name() string { return "Native" }
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func (s NativeSynther) SupportsMultithreading() bool { return false }
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func (s NativeSynther) Synth(patch sointu.Patch, bpm int) (sointu.Synth, error) {
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synth, err := Synth(patch, bpm)
|
||||
@ -74,12 +74,12 @@ func Synth(patch sointu.Patch, bpm int) (*NativeSynth, error) {
|
||||
|
||||
func (s *NativeSynth) Close() {}
|
||||
|
||||
func (s *NativeSynth) NumCores() int { return 1 }
|
||||
func (s *NativeSynth) CPULoad(loads []sointu.CPULoad) {
|
||||
func (s *NativeSynth) CPULoad(loads []sointu.CPULoad) int {
|
||||
if len(loads) < 1 {
|
||||
return
|
||||
return 0
|
||||
}
|
||||
loads[0] = s.cpuLoad
|
||||
return 1
|
||||
}
|
||||
|
||||
// Render renders until the buffer is full or the modulated time is reached, whichever
|
||||
|
||||
@ -95,8 +95,8 @@ success:
|
||||
f.Read(su_sample_table[:])
|
||||
}
|
||||
|
||||
func (s GoSynther) Name() string { return "Go" }
|
||||
func (s GoSynther) SupportsParallelism() bool { return false }
|
||||
func (s GoSynther) Name() string { return "Go" }
|
||||
func (s GoSynther) SupportsMultithreading() bool { return false }
|
||||
|
||||
func (s GoSynther) Synth(patch sointu.Patch, bpm int) (sointu.Synth, error) {
|
||||
bytecode, err := NewBytecode(patch, AllFeatures{}, bpm)
|
||||
@ -120,12 +120,12 @@ func (s *GoSynth) Release(voiceIndex int) {
|
||||
|
||||
func (s *GoSynth) Close() {}
|
||||
|
||||
func (s *GoSynth) NumCores() int { return 1 }
|
||||
func (s *GoSynth) CPULoad(loads []sointu.CPULoad) {
|
||||
func (s *GoSynth) CPULoad(loads []sointu.CPULoad) int {
|
||||
if len(loads) < 1 {
|
||||
return
|
||||
return 0
|
||||
}
|
||||
loads[0] = s.cpuLoad
|
||||
return 1
|
||||
}
|
||||
|
||||
func (s *GoSynth) Update(patch sointu.Patch, bpm int) error {
|
||||
|
||||
@ -10,29 +10,29 @@ import (
|
||||
)
|
||||
|
||||
type (
|
||||
ParallelSynth struct {
|
||||
MultithreadSynth struct {
|
||||
voiceMapping voiceMapping
|
||||
synths []sointu.Synth
|
||||
commands chan<- parallelSynthCommand // maxtime
|
||||
results <-chan parallelSynthResult // rendered buffer
|
||||
commands chan<- multithreadSynthCommand // maxtime
|
||||
results <-chan multithreadSynthResult // rendered buffer
|
||||
pool sync.Pool
|
||||
synther sointu.Synther
|
||||
}
|
||||
|
||||
ParallelSynther struct {
|
||||
MultithreadSynther struct {
|
||||
synther sointu.Synther
|
||||
name string
|
||||
}
|
||||
|
||||
voiceMapping [MAX_CORES][MAX_VOICES]int
|
||||
voiceMapping [MAX_THREADS][MAX_VOICES]int
|
||||
|
||||
parallelSynthCommand struct {
|
||||
multithreadSynthCommand struct {
|
||||
core int
|
||||
samples int
|
||||
time int
|
||||
}
|
||||
|
||||
parallelSynthResult struct {
|
||||
multithreadSynthResult struct {
|
||||
buffer *sointu.AudioBuffer
|
||||
samples int
|
||||
time int
|
||||
@ -40,16 +40,16 @@ type (
|
||||
}
|
||||
)
|
||||
|
||||
const MAX_CORES = 4
|
||||
const MAX_THREADS = 4
|
||||
|
||||
func MakeParallelSynther(synther sointu.Synther) ParallelSynther {
|
||||
return ParallelSynther{synther: synther, name: "Parallel " + synther.Name()}
|
||||
func MakeMultithreadSynther(synther sointu.Synther) MultithreadSynther {
|
||||
return MultithreadSynther{synther: synther, name: "Multithread " + synther.Name()}
|
||||
}
|
||||
|
||||
func (s ParallelSynther) Name() string { return s.name }
|
||||
func (s ParallelSynther) SupportsParallelism() bool { return true }
|
||||
func (s MultithreadSynther) Name() string { return s.name }
|
||||
func (s MultithreadSynther) SupportsMultithreading() bool { return true }
|
||||
|
||||
func (s ParallelSynther) Synth(patch sointu.Patch, bpm int) (sointu.Synth, error) {
|
||||
func (s MultithreadSynther) Synth(patch sointu.Patch, bpm int) (sointu.Synth, error) {
|
||||
patches, voiceMapping := splitPatchByCores(patch)
|
||||
synths := make([]sointu.Synth, 0, len(patches))
|
||||
for _, p := range patches {
|
||||
@ -59,7 +59,7 @@ func (s ParallelSynther) Synth(patch sointu.Patch, bpm int) (sointu.Synth, error
|
||||
}
|
||||
synths = append(synths, synth)
|
||||
}
|
||||
ret := &ParallelSynth{
|
||||
ret := &MultithreadSynth{
|
||||
synths: synths,
|
||||
voiceMapping: voiceMapping,
|
||||
pool: sync.Pool{New: func() any { ret := make(sointu.AudioBuffer, 0, 8096); return &ret }},
|
||||
@ -69,7 +69,7 @@ func (s ParallelSynther) Synth(patch sointu.Patch, bpm int) (sointu.Synth, error
|
||||
return ret, nil
|
||||
}
|
||||
|
||||
func (s *ParallelSynth) Update(patch sointu.Patch, bpm int) error {
|
||||
func (s *MultithreadSynth) Update(patch sointu.Patch, bpm int) error {
|
||||
patches, voiceMapping := splitPatchByCores(patch)
|
||||
if s.voiceMapping != voiceMapping {
|
||||
s.voiceMapping = voiceMapping
|
||||
@ -93,37 +93,37 @@ func (s *ParallelSynth) Update(patch sointu.Patch, bpm int) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *ParallelSynth) startProcesses() {
|
||||
func (s *MultithreadSynth) startProcesses() {
|
||||
maxProcs := runtime.GOMAXPROCS(0)
|
||||
cmdChan := make(chan parallelSynthCommand, maxProcs)
|
||||
cmdChan := make(chan multithreadSynthCommand, maxProcs)
|
||||
s.commands = cmdChan
|
||||
resultsChan := make(chan parallelSynthResult, maxProcs)
|
||||
resultsChan := make(chan multithreadSynthResult, maxProcs)
|
||||
s.results = resultsChan
|
||||
for i := 0; i < maxProcs; i++ {
|
||||
go func(commandCh <-chan parallelSynthCommand, resultCh chan<- parallelSynthResult) {
|
||||
go func(commandCh <-chan multithreadSynthCommand, resultCh chan<- multithreadSynthResult) {
|
||||
for cmd := range commandCh {
|
||||
buffer := s.pool.Get().(*sointu.AudioBuffer)
|
||||
*buffer = append(*buffer, make(sointu.AudioBuffer, cmd.samples)...)
|
||||
samples, time, renderError := s.synths[cmd.core].Render(*buffer, cmd.time)
|
||||
resultCh <- parallelSynthResult{buffer: buffer, samples: samples, time: time, renderError: renderError}
|
||||
resultCh <- multithreadSynthResult{buffer: buffer, samples: samples, time: time, renderError: renderError}
|
||||
}
|
||||
}(cmdChan, resultsChan)
|
||||
}
|
||||
}
|
||||
|
||||
func (s *ParallelSynth) Close() {
|
||||
func (s *MultithreadSynth) Close() {
|
||||
close(s.commands)
|
||||
s.closeSynths()
|
||||
}
|
||||
|
||||
func (s *ParallelSynth) closeSynths() {
|
||||
func (s *MultithreadSynth) closeSynths() {
|
||||
for _, synth := range s.synths {
|
||||
synth.Close()
|
||||
}
|
||||
s.synths = s.synths[:0]
|
||||
}
|
||||
|
||||
func (s *ParallelSynth) Trigger(voiceIndex int, note byte) {
|
||||
func (s *MultithreadSynth) Trigger(voiceIndex int, note byte) {
|
||||
for core, synth := range s.synths {
|
||||
if ind := s.voiceMapping[core][voiceIndex]; ind >= 0 {
|
||||
synth.Trigger(ind, note)
|
||||
@ -131,7 +131,7 @@ func (s *ParallelSynth) Trigger(voiceIndex int, note byte) {
|
||||
}
|
||||
}
|
||||
|
||||
func (s *ParallelSynth) Release(voiceIndex int) {
|
||||
func (s *MultithreadSynth) Release(voiceIndex int) {
|
||||
for core, synth := range s.synths {
|
||||
if ind := s.voiceMapping[core][voiceIndex]; ind >= 0 {
|
||||
synth.Release(ind)
|
||||
@ -139,27 +139,22 @@ func (s *ParallelSynth) Release(voiceIndex int) {
|
||||
}
|
||||
}
|
||||
|
||||
func (s *ParallelSynth) NumCores() (coreCount int) {
|
||||
for i := range s.synths {
|
||||
coreCount += s.synths[i].NumCores()
|
||||
func (s *MultithreadSynth) CPULoad(loads []sointu.CPULoad) (elems int) {
|
||||
for _, synth := range s.synths {
|
||||
n := synth.CPULoad(loads)
|
||||
elems += n
|
||||
loads = loads[n:]
|
||||
if len(loads) <= 0 {
|
||||
return
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func (s *ParallelSynth) CPULoad(loads []sointu.CPULoad) {
|
||||
for _, synth := range s.synths {
|
||||
synth.CPULoad(loads)
|
||||
if len(loads) <= synth.NumCores() {
|
||||
return
|
||||
}
|
||||
loads = loads[synth.NumCores():]
|
||||
}
|
||||
}
|
||||
|
||||
func (s *ParallelSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples int, time int, renderError error) {
|
||||
func (s *MultithreadSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples int, time int, renderError error) {
|
||||
count := len(s.synths)
|
||||
for i := 0; i < count; i++ {
|
||||
s.commands <- parallelSynthCommand{core: i, samples: len(buffer), time: maxtime}
|
||||
s.commands <- multithreadSynthCommand{core: i, samples: len(buffer), time: maxtime}
|
||||
}
|
||||
clear(buffer)
|
||||
samples = math.MaxInt
|
||||
@ -187,15 +182,15 @@ func (s *ParallelSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples
|
||||
func splitPatchByCores(patch sointu.Patch) ([]sointu.Patch, voiceMapping) {
|
||||
cores := 1
|
||||
for _, instr := range patch {
|
||||
cores = max(bits.Len((uint)(instr.CoreMaskM1+1)), cores)
|
||||
cores = max(bits.Len((uint)(instr.ThreadMaskM1+1)), cores)
|
||||
}
|
||||
cores = min(cores, MAX_CORES)
|
||||
cores = min(cores, MAX_THREADS)
|
||||
ret := make([]sointu.Patch, cores)
|
||||
for c := 0; c < cores; c++ {
|
||||
ret[c] = make(sointu.Patch, 0, len(patch))
|
||||
}
|
||||
var voicemapping [MAX_CORES][MAX_VOICES]int
|
||||
for c := 0; c < MAX_CORES; c++ {
|
||||
var voicemapping [MAX_THREADS][MAX_VOICES]int
|
||||
for c := 0; c < MAX_THREADS; c++ {
|
||||
for j := 0; j < MAX_VOICES; j++ {
|
||||
voicemapping[c][j] = -1
|
||||
}
|
||||
@ -204,7 +199,7 @@ func splitPatchByCores(patch sointu.Patch) ([]sointu.Patch, voiceMapping) {
|
||||
coreVoice := 0
|
||||
curVoice := 0
|
||||
for _, instr := range patch {
|
||||
mask := instr.CoreMaskM1 + 1
|
||||
mask := instr.ThreadMaskM1 + 1
|
||||
if mask&(1<<c) != 0 {
|
||||
ret[c] = append(ret[c], instr)
|
||||
for j := 0; j < instr.NumVoices; j++ {
|
||||
Reference in New Issue
Block a user