fix(sointu-vsti): VST crashed due to Model.MIDI being nil

This commit is contained in:
5684185+vsariola@users.noreply.github.com
2024-10-14 16:57:21 +03:00
parent c07d8000c6
commit f427eca1f4
3 changed files with 19 additions and 7 deletions

View File

@ -17,12 +17,22 @@ import (
"pipelined.dev/audio/vst2"
)
type VSTIProcessContext struct {
events []vst2.MIDIEvent
eventIndex int
host vst2.Host
type (
VSTIProcessContext struct {
events []vst2.MIDIEvent
eventIndex int
host vst2.Host
}
NullMIDIContext struct{}
)
func (m *NullMIDIContext) ListInputDevices() func(yield func(tracker.MIDIDevice) bool) {
return func(yield func(tracker.MIDIDevice) bool) {}
}
func (m *NullMIDIContext) Close() {}
func (c *VSTIProcessContext) NextEvent() (event tracker.MIDINoteEvent, ok bool) {
for c.eventIndex < len(c.events) {
ev := c.events[c.eventIndex]
@ -63,6 +73,8 @@ func init() {
recoveryFile = filepath.Join(configDir, "sointu", "sointu-vsti-recovery-"+hex.EncodeToString(randBytes))
}
model, player := tracker.NewModelPlayer(cmd.MainSynther, recoveryFile)
model.MIDI = &NullMIDIContext{}
t := gioui.NewTracker(model)
tracker.Bool{BoolData: (*tracker.InstrEnlarged)(model)}.Set(true)
go t.Main()