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feat(tracker): ability to bind MIDI controllers to parameters
Closes #152
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commit
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@ -2,7 +2,6 @@ package tracker
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import (
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"sync"
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"sync/atomic"
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"time"
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"github.com/vsariola/sointu"
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@ -33,24 +32,22 @@ type (
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// case <-time.After(3 * time.Second):
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// }
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Broker struct {
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ToModel chan MsgToModel
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ToPlayer chan any // TODO: consider using a sum type here, for a bit more type safety. See: https://www.jerf.org/iri/post/2917/
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ToDetector chan MsgToDetector
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ToGUI chan any
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ToSpecAn chan MsgToSpecAn
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ToModel chan MsgToModel
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ToPlayer chan any // TODO: consider using a sum type here, for a bit more type safety. See: https://www.jerf.org/iri/post/2917/
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ToDetector chan MsgToDetector
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ToGUI chan any
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ToSpecAn chan MsgToSpecAn
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ToMIDIRouter chan any
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CloseDetector chan struct{}
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CloseGUI chan struct{}
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CloseSpecAn chan struct{}
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CloseDetector chan struct{}
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CloseGUI chan struct{}
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CloseSpecAn chan struct{}
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CloseMIDIRouter chan struct{}
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FinishedGUI chan struct{}
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FinishedDetector chan struct{}
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FinishedSpecAn chan struct{}
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// mIDIEventsToGUI is true if all MIDI events should be sent to the GUI,
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// for inputting notes to tracks. If false, they should be sent to the
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// player instead.
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mIDIEventsToGUI atomic.Bool
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FinishedGUI chan struct{}
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FinishedDetector chan struct{}
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FinishedSpecAn chan struct{}
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FinishedMIDIRouter chan struct{}
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bufferPool sync.Pool
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spectrumPool sync.Pool
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@ -114,29 +111,25 @@ const (
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func NewBroker() *Broker {
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return &Broker{
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ToPlayer: make(chan any, 1024),
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ToModel: make(chan MsgToModel, 1024),
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ToDetector: make(chan MsgToDetector, 1024),
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ToGUI: make(chan any, 1024),
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ToSpecAn: make(chan MsgToSpecAn, 1024),
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CloseDetector: make(chan struct{}, 1),
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CloseGUI: make(chan struct{}, 1),
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CloseSpecAn: make(chan struct{}, 1),
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FinishedGUI: make(chan struct{}),
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FinishedDetector: make(chan struct{}),
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FinishedSpecAn: make(chan struct{}),
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bufferPool: sync.Pool{New: func() any { return &sointu.AudioBuffer{} }},
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spectrumPool: sync.Pool{New: func() any { return &Spectrum{} }},
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ToPlayer: make(chan any, 1024),
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ToModel: make(chan MsgToModel, 1024),
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ToDetector: make(chan MsgToDetector, 1024),
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ToGUI: make(chan any, 1024),
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ToMIDIRouter: make(chan any, 1024),
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ToSpecAn: make(chan MsgToSpecAn, 1024),
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CloseDetector: make(chan struct{}, 1),
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CloseGUI: make(chan struct{}, 1),
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CloseSpecAn: make(chan struct{}, 1),
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CloseMIDIRouter: make(chan struct{}, 1),
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FinishedGUI: make(chan struct{}),
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FinishedDetector: make(chan struct{}),
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FinishedSpecAn: make(chan struct{}),
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FinishedMIDIRouter: make(chan struct{}),
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bufferPool: sync.Pool{New: func() any { return &sointu.AudioBuffer{} }},
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spectrumPool: sync.Pool{New: func() any { return &Spectrum{} }},
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}
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}
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func (b *Broker) MIDIChannel() chan<- any {
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if b.mIDIEventsToGUI.Load() {
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return b.ToGUI
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}
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return b.ToPlayer
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}
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// GetAudioBuffer returns an audio buffer from the buffer pool. The buffer is
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// guaranteed to be empty. After using the buffer, it should be returned to the
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// pool with PutAudioBuffer.
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