feat(tracker): try to honor MIDI message timestamps

This commit is contained in:
5684185+vsariola@users.noreply.github.com 2024-11-02 19:55:40 +02:00
parent 2aa0aaee0c
commit ee3ab3bf86
4 changed files with 74 additions and 26 deletions

View File

@ -33,7 +33,7 @@ func (m NullMIDIContext) Close() {}
func (m NullMIDIContext) HasDeviceOpen() bool { return false }
func (c *VSTIProcessContext) NextEvent() (event tracker.MIDINoteEvent, ok bool) {
func (c *VSTIProcessContext) NextEvent(frame int) (event tracker.MIDINoteEvent, ok bool) {
for c.eventIndex < len(c.events) {
ev := c.events[c.eventIndex]
c.eventIndex++
@ -53,6 +53,8 @@ func (c *VSTIProcessContext) NextEvent() (event tracker.MIDINoteEvent, ok bool)
return tracker.MIDINoteEvent{}, false
}
func (c *VSTIProcessContext) FinishBlock(frame int) {}
func (c *VSTIProcessContext) BPM() (bpm float64, ok bool) {
timeInfo := c.host.GetTimeInfo(vst2.TempoValid)
if timeInfo == nil || timeInfo.Flags&vst2.TempoValid == 0 || timeInfo.Tempo == 0 {

View File

@ -3,25 +3,34 @@ package gomidi
import (
"errors"
"fmt"
"strings"
"github.com/vsariola/sointu/tracker"
"gitlab.com/gomidi/midi/v2"
"gitlab.com/gomidi/midi/v2/drivers"
"gitlab.com/gomidi/midi/v2/drivers/rtmididrv"
"strings"
)
type (
RTMIDIContext struct {
driver *rtmididrv.Driver
currentIn drivers.In
events chan midi.Message
events chan timestampedMsg
eventsBuf []timestampedMsg
eventIndex int
startFrame int
startFrameSet bool
}
RTMIDIDevice struct {
context *RTMIDIContext
in drivers.In
}
timestampedMsg struct {
frame int
msg midi.Message
}
)
func (m *RTMIDIContext) InputDevices(yield func(tracker.MIDIDevice) bool) {
@ -42,7 +51,7 @@ func (m *RTMIDIContext) InputDevices(yield func(tracker.MIDIDevice) bool) {
// Open the driver.
func NewContext() *RTMIDIContext {
m := RTMIDIContext{events: make(chan midi.Message, 1024)}
m := RTMIDIContext{events: make(chan timestampedMsg, 1024)}
// there's not much we can do if this fails, so just use m.driver = nil to
// indicate no driver available
m.driver, _ = rtmididrv.New()
@ -80,32 +89,66 @@ func (d RTMIDIDevice) String() string {
func (m *RTMIDIContext) HandleMessage(msg midi.Message, timestampms int32) {
select {
case m.events <- msg: // if the channel is full, just drop the message
case m.events <- timestampedMsg{frame: int(int64(timestampms) * 44100 / 1000), msg: msg}: // if the channel is full, just drop the message
default:
}
}
func (c *RTMIDIContext) NextEvent() (event tracker.MIDINoteEvent, ok bool) {
func (c *RTMIDIContext) NextEvent(frame int) (event tracker.MIDINoteEvent, ok bool) {
F:
for {
select {
case msg := <-c.events:
c.eventsBuf = append(c.eventsBuf, msg)
if !c.startFrameSet {
c.startFrame = msg.frame
c.startFrameSet = true
}
default:
break F
}
}
if c.eventIndex > 0 { // an event was consumed, check how badly we need to adjust the timing
delta := frame + c.startFrame - c.eventsBuf[c.eventIndex-1].frame
// delta should never be a negative number, because the renderer does
// not consume an event until current frame is past the frame of the
// event. However, if it's been a while since we consumed event, delta
// may by *positive* i.e. we consume the event too late. So adjust the
// internal clock in that case.
c.startFrame -= delta / 5 // adjust the start frame towards the consumed event
}
for c.eventIndex < len(c.eventsBuf) {
var channel uint8
var velocity uint8
var key uint8
if msg.GetNoteOn(&channel, &key, &velocity) {
return tracker.MIDINoteEvent{Frame: 0, On: true, Channel: int(channel), Note: key}, true
} else if msg.GetNoteOff(&channel, &key, &velocity) {
return tracker.MIDINoteEvent{Frame: 0, On: false, Channel: int(channel), Note: key}, true
m := c.eventsBuf[c.eventIndex]
f := m.frame - c.startFrame
c.eventIndex++
if m.msg.GetNoteOn(&channel, &key, &velocity) {
return tracker.MIDINoteEvent{Frame: f, On: true, Channel: int(channel), Note: key}, true
} else if m.msg.GetNoteOff(&channel, &key, &velocity) {
return tracker.MIDINoteEvent{Frame: f, On: false, Channel: int(channel), Note: key}, true
}
// TODO: handle control messages with something like:
// if msg.GetControlChange(&channel, &controller, &value) {
// ....
// if the message is not any recognized type, ignore it and continue looping
default:
// Note (@LeStahL): This empty select case is needed to make the implementation non-blocking.
}
c.eventIndex = len(c.eventsBuf) + 1
return tracker.MIDINoteEvent{}, false
}
func (c *RTMIDIContext) FinishBlock(frame int) {
c.startFrame += frame
if c.eventIndex > 0 {
copy(c.eventsBuf, c.eventsBuf[c.eventIndex-1:])
c.eventsBuf = c.eventsBuf[:len(c.eventsBuf)-c.eventIndex+1]
if len(c.eventsBuf) > 0 {
// Events were not consumed this round; adjust the start frame
// towards the future events. What this does is that it tries to
// render the events at the same time as they were received here
// delta will be always a negative number
delta := c.startFrame - c.eventsBuf[0].frame
c.startFrame -= delta / 5
}
}
c.eventIndex = 0
}
func (c *RTMIDIContext) BPM() (bpm float64, ok bool) {

View File

@ -13,10 +13,12 @@ import (
type NullContext struct{}
func (NullContext) NextEvent() (event tracker.MIDINoteEvent, ok bool) {
func (NullContext) NextEvent(frame int) (event tracker.MIDINoteEvent, ok bool) {
return tracker.MIDINoteEvent{}, false
}
func (NullContext) FinishBlock(frame int) {}
func (NullContext) BPM() (bpm float64, ok bool) {
return 0, false
}

View File

@ -34,7 +34,8 @@ type (
// PlayerProcessContext is the context given to the player when processing
// audio. It is used to get MIDI events and the current BPM.
PlayerProcessContext interface {
NextEvent() (event MIDINoteEvent, ok bool)
NextEvent(frame int) (event MIDINoteEvent, ok bool)
FinishBlock(frame int)
BPM() (bpm float64, ok bool)
}
@ -80,9 +81,8 @@ const numRenderTries = 10000
func (p *Player) Process(buffer sointu.AudioBuffer, context PlayerProcessContext, ui EventProcessor) {
p.processMessages(context, ui)
midi, midiOk := context.NextEvent()
frame := 0
midi, midiOk := context.NextEvent(frame)
if p.recState == recStateRecording {
p.recording.TotalFrames += len(buffer)
@ -108,7 +108,7 @@ func (p *Player) Process(buffer sointu.AudioBuffer, context PlayerProcessContext
ui.ProcessEvent(midi)
}
midi, midiOk = context.NextEvent()
midi, midiOk = context.NextEvent(frame)
}
framesUntilMidi := len(buffer)
if delta := midi.Frame - frame; midiOk && delta < framesUntilMidi {
@ -168,6 +168,7 @@ func (p *Player) Process(buffer sointu.AudioBuffer, context PlayerProcessContext
// when the buffer is full, return
if len(buffer) == 0 {
p.send(nil)
context.FinishBlock(frame)
return
}
}