mirror of
https://github.com/vsariola/sointu.git
synced 2025-07-19 13:34:34 -04:00
Reorganize the project folder structure and how go packages are organized.
Sointu.asm / lib stuff lives at the root folder. There is a folder called "go4k", which is where all go stuff lives. Following the ideas from https://medium.com/@benbjohnson/standard-package-layout-7cdbc8391fc1 the go4k folder is the "domain-model" of the go side, and should have no dependencies. It contains Unit, Instrument, Synth interface etc. Putting go4k under a sub-folder is actually in the spirit of Ben, as go4k adds dependency to the go language. Bridge ties the domain-model to the sointulib through cgo. It returns C.Synth, but makes sure the C.Synth implements the Synth interface, so others are able to use the Synth no matter how it actually is done. MockSynth and WebProxy synth are good prospects for other implementations of Synth. It is a bit fuzzy where methods like "Play" that have no dependencies other than domain model structs should go. They probably should live in the go4k package as well. The file-organization on the Go-side is not at all finalized. But how packages are broken into files is mostly a documentation issue; it does not affect the users of the packages at all. BTW: The name go4k was chosen because Ben advocated naming the subpackages according to the dependency they introduce AND because the prototype of 4klang was called go4k (there are still some defines in the 4klang source revealing this). go4k thus honors our roots but is also not so bad name: it's the main package of a 4k synth tracker, written in go.
This commit is contained in:
148
go4k/bridge/bridge.go
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148
go4k/bridge/bridge.go
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@ -0,0 +1,148 @@
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package bridge
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import (
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"errors"
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"fmt"
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"github.com/vsariola/sointu/go4k"
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)
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// #cgo CFLAGS: -I"${SRCDIR}/../../include/sointu"
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// #cgo LDFLAGS: "${SRCDIR}/../../build/libsointu.a"
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// #include <sointu.h>
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import "C"
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type opTableEntry struct {
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opcode C.int
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parameterList []string
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}
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var opcodeTable = map[string]opTableEntry{
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"add": opTableEntry{C.su_add_id, []string{}},
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"addp": opTableEntry{C.su_addp_id, []string{}},
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"pop": opTableEntry{C.su_pop_id, []string{}},
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"loadnote": opTableEntry{C.su_loadnote_id, []string{}},
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"mul": opTableEntry{C.su_mul_id, []string{}},
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"mulp": opTableEntry{C.su_mulp_id, []string{}},
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"push": opTableEntry{C.su_push_id, []string{}},
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"xch": opTableEntry{C.su_xch_id, []string{}},
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"distortion": opTableEntry{C.su_distort_id, []string{"drive"}},
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"hold": opTableEntry{C.su_hold_id, []string{"holdfreq"}},
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"crush": opTableEntry{C.su_crush_id, []string{"resolution"}},
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"gain": opTableEntry{C.su_gain_id, []string{"gain"}},
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"invgain": opTableEntry{C.su_invgain_id, []string{"invgain"}},
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"filter": opTableEntry{C.su_filter_id, []string{"frequency", "resonance", "flags"}},
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"clip": opTableEntry{C.su_clip_id, []string{}},
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"pan": opTableEntry{C.su_pan_id, []string{"panning"}},
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"delay": opTableEntry{C.su_delay_id, []string{"pregain", "dry", "feedback", "depth", "damp", "delay", "count"}},
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"compressor": opTableEntry{C.su_compres_id, []string{"attack", "release", "invgain", "threshold", "ratio"}},
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"speed": opTableEntry{C.su_speed_id, []string{}},
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"out": opTableEntry{C.su_out_id, []string{"gain"}},
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"outaux": opTableEntry{C.su_outaux_id, []string{"outgain", "auxgain"}},
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"aux": opTableEntry{C.su_aux_id, []string{"gain", "channel"}},
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"send": opTableEntry{C.su_send_id, []string{"amount", "port"}},
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"envelope": opTableEntry{C.su_envelope_id, []string{"attack", "decay", "sustain", "release", "gain"}},
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"noise": opTableEntry{C.su_noise_id, []string{"shape", "gain"}},
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"oscillator": opTableEntry{C.su_oscillat_id, []string{"transpose", "detune", "phase", "color", "shape", "gain", "flags"}},
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"loadval": opTableEntry{C.su_loadval_id, []string{"value"}},
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"receive": opTableEntry{C.su_receive_id, []string{}},
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"in": opTableEntry{C.su_in_id, []string{"channel"}},
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}
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// Render renders until the buffer is full or the modulated time is reached, whichever
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// happens first.
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// Parameters:
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// buffer float32 slice to fill with rendered samples. Stereo signal, so
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// should have even length.
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// maxtime how long nominal time to render in samples. Speed unit might modulate time
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// so the actual number of samples rendered depends on the modulation and if
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// buffer is full before maxtime is reached.
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// Returns a tuple (int, int, error), consisting of:
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// samples number of samples rendered in the buffer
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// time how much the time advanced
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// error potential error
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// In practice, if nsamples = len(buffer)/2, then time <= maxtime. If maxtime was reached
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// first, then nsamples <= len(buffer)/2 and time >= maxtime. Note that it could happen that
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// time > maxtime, as it is modulated and the time could advance by 2 or more, so the loop
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// exit condition would fire when the time is already past maxtime.
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// Under no conditions, nsamples >= len(buffer)/2 i.e. guaranteed to never overwrite the buffer.
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func (synth *C.Synth) Render(buffer []float32, maxtime int) (int, int, error) {
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if len(buffer)%1 == 1 {
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return -1, -1, errors.New("RenderTime writes stereo signals, so buffer should have even length")
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}
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samples := C.int(len(buffer) / 2)
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time := C.int(maxtime)
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errcode := int(C.su_render(synth, (*C.float)(&buffer[0]), &samples, &time))
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if errcode > 0 {
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return -1, -1, errors.New("RenderTime failed")
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}
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return int(samples), int(time), nil
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}
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func Synth(patch go4k.Patch) (*C.Synth, error) {
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totalVoices := 0
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commands := make([]byte, 0)
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values := make([]byte, 0)
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polyphonyBitmask := 0
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for insid, instr := range patch {
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if len(instr.Units) > 63 {
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return nil, errors.New("An instrument can have a maximum of 63 units")
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}
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if instr.NumVoices < 1 {
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return nil, errors.New("Each instrument must have at least 1 voice")
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}
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for unitid, unit := range instr.Units {
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if val, ok := opcodeTable[unit.Type]; ok {
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if unit.Stereo {
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commands = append(commands, byte(val.opcode+1))
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} else {
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commands = append(commands, byte(val.opcode))
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}
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for _, paramname := range val.parameterList {
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if pval, ok := unit.Parameters[paramname]; ok {
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values = append(values, byte(pval))
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} else {
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return nil, fmt.Errorf("Unit parameter undefined: %v (at instrument %v, unit %v)", paramname, insid, unitid)
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}
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}
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} else {
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return nil, fmt.Errorf("Unknown unit type: %v (at instrument %v, unit %v)", unit.Type, insid, unitid)
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}
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}
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commands = append(commands, byte(C.su_advance_id))
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totalVoices += instr.NumVoices
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for k := 0; k < instr.NumVoices-1; k++ {
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polyphonyBitmask = (polyphonyBitmask << 1) + 1
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}
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polyphonyBitmask <<= 1
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}
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if totalVoices > 32 {
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return nil, errors.New("Sointu does not support more than 32 concurrent voices")
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}
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if len(commands) > 2048 { // TODO: 2048 could probably be pulled automatically from cgo
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return nil, errors.New("The patch would result in more than 2048 commands")
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}
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if len(values) > 16384 { // TODO: 16384 could probably be pulled automatically from cgo
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return nil, errors.New("The patch would result in more than 16384 values")
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}
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s := new(C.Synth)
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for i := range commands {
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s.Commands[i] = (C.uchar)(commands[i])
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}
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for i := range values {
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s.Values[i] = (C.uchar)(values[i])
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}
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s.NumVoices = C.uint(totalVoices)
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s.Polyphony = C.uint(polyphonyBitmask)
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s.RandSeed = 1
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return s, nil
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}
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func (s *C.Synth) Trigger(voice int, note byte) {
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s.SynthWrk.Voices[voice] = C.Voice{}
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s.SynthWrk.Voices[voice].Note = C.int(note)
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}
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func (s *C.Synth) Release(voice int) {
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s.SynthWrk.Voices[voice].Release = 1
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}
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65
go4k/bridge/bridge_test.go
Normal file
65
go4k/bridge/bridge_test.go
Normal file
@ -0,0 +1,65 @@
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package bridge_test
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import (
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"bytes"
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"encoding/binary"
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"io/ioutil"
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"path"
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"runtime"
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"testing"
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"github.com/vsariola/sointu/go4k"
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"github.com/vsariola/sointu/go4k/bridge"
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)
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const BPM = 100
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const SAMPLE_RATE = 44100
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const TOTAL_ROWS = 16
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const SAMPLES_PER_ROW = SAMPLE_RATE * 4 * 60 / (BPM * 16)
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const su_max_samples = SAMPLES_PER_ROW * TOTAL_ROWS
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// const bufsize = su_max_samples * 2
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func TestBridge(t *testing.T) {
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patch := []go4k.Instrument{
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go4k.Instrument{1, []go4k.Unit{
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go4k.Unit{"envelope", false, map[string]int{"attack": 64, "decay": 64, "sustain": 64, "release": 80, "gain": 128}},
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go4k.Unit{"envelope", false, map[string]int{"attack": 95, "decay": 64, "sustain": 64, "release": 80, "gain": 128}},
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go4k.Unit{"out", true, map[string]int{"gain": 128}},
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}}}
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synth, err := bridge.Synth(patch)
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if err != nil {
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t.Fatalf("bridge compile error: %v", err)
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}
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synth.Trigger(0, 64)
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buffer := make([]float32, 2*su_max_samples)
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err = go4k.Render(synth, buffer[:len(buffer)/2])
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if err != nil {
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t.Fatalf("first render gave an error")
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}
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synth.Release(0)
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err = go4k.Render(synth, buffer[len(buffer)/2:])
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if err != nil {
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t.Fatalf("first render gave an error")
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}
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_, filename, _, _ := runtime.Caller(0)
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expectedb, err := ioutil.ReadFile(path.Join(path.Dir(filename), "..", "..", "tests", "expected_output", "test_render_samples.raw"))
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if err != nil {
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t.Fatalf("cannot read expected: %v", err)
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}
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var createdbuf bytes.Buffer
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err = binary.Write(&createdbuf, binary.LittleEndian, buffer)
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if err != nil {
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t.Fatalf("error converting buffer: %v", err)
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}
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createdb := createdbuf.Bytes()
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if len(createdb) != len(expectedb) {
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t.Fatalf("buffer length mismatch, got %v, expected %v", len(createdb), len(expectedb))
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}
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for i, v := range createdb {
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if expectedb[i] != v {
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t.Errorf("byte mismatch @ %v, got %v, expected %v", i, v, expectedb[i])
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}
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}
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}
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49
go4k/go4k.go
Normal file
49
go4k/go4k.go
Normal file
@ -0,0 +1,49 @@
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package go4k
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import (
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"errors"
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"math"
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)
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// Unit is e.g. a filter, oscillator, envelope and its parameters
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type Unit struct {
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Type string
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Stereo bool
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Parameters map[string]int
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}
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// Instrument includes a list of units consisting of the instrument, and the number of polyphonic voices for this instrument
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type Instrument struct {
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NumVoices int
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Units []Unit
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}
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// Patch is simply a list of instruments used in a song
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type Patch []Instrument
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func (p Patch) TotalVoices() int {
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ret := 0
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for _, i := range p {
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ret += i.NumVoices
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}
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return ret
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}
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type Track struct {
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NumVoices int
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Sequence []byte
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}
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type Synth interface {
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Render(buffer []float32, maxtime int) (int, int, error)
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Trigger(voice int, note byte)
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Release(voice int)
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}
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func Render(synth Synth, buffer []float32) error {
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s, _, err := synth.Render(buffer, math.MaxInt32)
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if s != len(buffer)/2 {
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return errors.New("synth.Render should have filled the whole buffer")
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}
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return err
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}
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107
go4k/song.go
Normal file
107
go4k/song.go
Normal file
@ -0,0 +1,107 @@
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package go4k
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import "errors"
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type Song struct {
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BPM int
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Patterns [][]byte
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Tracks []Track
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SongLength int // in samples, 0 means calculate automatically from BPM and Track lengths, but can also set manually
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Patch Patch
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}
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func (s *Song) PatternRows() int {
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return len(s.Patterns[0])
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}
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func (s *Song) SequenceLength() int {
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return len(s.Tracks[0].Sequence)
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}
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func (s *Song) TotalRows() int {
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return s.PatternRows() * s.SequenceLength()
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}
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func (s *Song) SamplesPerRow() int {
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return 44100 * 60 / (s.BPM * 4)
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}
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func (s *Song) FirstTrackVoice(track int) int {
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ret := 0
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for _, t := range s.Tracks[:track] {
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ret += t.NumVoices
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}
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return ret
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}
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// TBD: Where shall we put methods that work on pure domain types and have no dependencies
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// e.g. Validate here
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func (s *Song) Validate() error {
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if s.BPM < 1 {
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return errors.New("BPM should be > 0")
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}
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for i := range s.Patterns[:len(s.Patterns)-1] {
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if len(s.Patterns[i]) != len(s.Patterns[i+1]) {
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return errors.New("Every pattern should have the same length")
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}
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}
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for i := range s.Tracks[:len(s.Tracks)-1] {
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if len(s.Tracks[i].Sequence) != len(s.Tracks[i+1].Sequence) {
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return errors.New("Every track should have the same sequence length")
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}
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}
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totalTrackVoices := 0
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for _, track := range s.Tracks {
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totalTrackVoices += track.NumVoices
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for _, p := range track.Sequence {
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if p < 0 || int(p) >= len(s.Patterns) {
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return errors.New("Tracks use a non-existing pattern")
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}
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}
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}
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if totalTrackVoices > s.Patch.TotalVoices() {
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return errors.New("Tracks use too many voices")
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}
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return nil
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}
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func Play(synth Synth, song Song) ([]float32, error) {
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err := song.Validate()
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if err != nil {
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return nil, err
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}
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curVoices := make([]int, len(song.Tracks))
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for i := range curVoices {
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curVoices[i] = song.FirstTrackVoice(i)
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}
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samples := song.SongLength
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if samples <= 0 {
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samples = song.TotalRows() * song.SamplesPerRow()
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}
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buffer := make([]float32, samples*2)
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totaln := 0
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rowtime := song.SamplesPerRow()
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for row := 0; row < song.TotalRows(); row++ {
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patternRow := row % song.PatternRows()
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pattern := row / song.PatternRows()
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for t := range song.Tracks {
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patternIndex := song.Tracks[t].Sequence[pattern]
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note := song.Patterns[patternIndex][patternRow]
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if note == 1 { // anything but hold causes an action.
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continue // TODO: can hold be actually something else than 1?
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}
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synth.Release(curVoices[t])
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if note > 1 {
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curVoices[t]++
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first := song.FirstTrackVoice(t)
|
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if curVoices[t] >= first+song.Tracks[t].NumVoices {
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curVoices[t] = first
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}
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synth.Trigger(curVoices[t], note)
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}
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}
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samples, _, _ := synth.Render(buffer[2*totaln:], rowtime)
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totaln += samples
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}
|
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return buffer, nil
|
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}
|
65
go4k/song_test.go
Normal file
65
go4k/song_test.go
Normal file
@ -0,0 +1,65 @@
|
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package go4k_test
|
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|
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import (
|
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"bytes"
|
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"encoding/binary"
|
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"io/ioutil"
|
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"path"
|
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"runtime"
|
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"testing"
|
||||
|
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"github.com/vsariola/sointu/go4k"
|
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"github.com/vsariola/sointu/go4k/bridge"
|
||||
// TODO: test the song using a mocks instead
|
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)
|
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|
||||
const BPM = 100
|
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const SAMPLE_RATE = 44100
|
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const TOTAL_ROWS = 16
|
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const SAMPLES_PER_ROW = SAMPLE_RATE * 4 * 60 / (BPM * 16)
|
||||
|
||||
const su_max_samples = SAMPLES_PER_ROW * TOTAL_ROWS
|
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|
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// const bufsize = su_max_samples * 2
|
||||
|
||||
func TestPlayer(t *testing.T) {
|
||||
patch := go4k.Patch{go4k.Instrument{1, []go4k.Unit{
|
||||
go4k.Unit{"envelope", false, map[string]int{"attack": 32, "decay": 32, "sustain": 64, "release": 64, "gain": 128}},
|
||||
go4k.Unit{"oscillator", false, map[string]int{"transpose": 64, "detune": 64, "phase": 0, "color": 96, "shape": 64, "gain": 128, "flags": 0x40}},
|
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go4k.Unit{"mulp", false, map[string]int{}},
|
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go4k.Unit{"envelope", false, map[string]int{"attack": 32, "decay": 32, "sustain": 64, "release": 64, "gain": 128}},
|
||||
go4k.Unit{"oscillator", false, map[string]int{"transpose": 72, "detune": 64, "phase": 64, "color": 64, "shape": 96, "gain": 128, "flags": 0x40}},
|
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go4k.Unit{"mulp", false, map[string]int{}},
|
||||
go4k.Unit{"out", true, map[string]int{"gain": 128}},
|
||||
}}}
|
||||
patterns := [][]byte{{64, 0, 68, 0, 32, 0, 0, 0, 75, 0, 78, 0, 0, 0, 0, 0}}
|
||||
tracks := []go4k.Track{go4k.Track{1, []byte{0}}}
|
||||
song := go4k.Song{100, patterns, tracks, 0, patch}
|
||||
synth, err := bridge.Synth(patch)
|
||||
if err != nil {
|
||||
t.Fatalf("Compiling patch failed: %v", err)
|
||||
}
|
||||
buffer, err := go4k.Play(synth, song)
|
||||
if err != nil {
|
||||
t.Fatalf("Render failed: %v", err)
|
||||
}
|
||||
_, filename, _, _ := runtime.Caller(0)
|
||||
expectedb, err := ioutil.ReadFile(path.Join(path.Dir(filename), "..", "tests", "expected_output", "test_oscillat_sine.raw"))
|
||||
if err != nil {
|
||||
t.Fatalf("cannot read expected: %v", err)
|
||||
}
|
||||
var createdbuf bytes.Buffer
|
||||
err = binary.Write(&createdbuf, binary.LittleEndian, buffer)
|
||||
if err != nil {
|
||||
t.Fatalf("error converting buffer: %v", err)
|
||||
}
|
||||
createdb := createdbuf.Bytes()
|
||||
if len(createdb) != len(expectedb) {
|
||||
t.Fatalf("buffer length mismatch, got %v, expected %v", len(createdb), len(expectedb))
|
||||
}
|
||||
for i, v := range createdb {
|
||||
if expectedb[i] != v {
|
||||
t.Fatalf("byte mismatch @ %v, got %v, expected %v", i, v, expectedb[i])
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user