refactor(tracker/gioui): rewrote Button(s) to bind to Model during layout

The old mechanism made it difficult to follow exactly what happens
when a button was clicked, because the Action/Bool that gets
executed / toggled was declared ages ago, in the constructor. In the
new mechanism, the Action / Bool is bound to the button at the last
minute, right before Layout. ActionButton, ToggleButton,
ActionIconButton and ToggleIconButton were done to avoid heap
escapes: if the corresponding functions woudl've returned
layout.Widget, a heap allocation would've been needed.
This commit is contained in:
5684185+vsariola@users.noreply.github.com
2025-06-21 23:49:07 +03:00
parent 0ea20ea5bf
commit db2ccf977d
11 changed files with 453 additions and 411 deletions

View File

@ -168,9 +168,8 @@ func (tr *Tracker) layoutMenu(gtx C, title string, clickable *Clickable, menu *M
m := PopupMenu(tr.Theme, &tr.Theme.Menu.Text, menu)
return func(gtx C) D {
defer op.Offset(image.Point{}).Push(gtx.Ops).Pop()
titleBtn := Btn(tr.Theme, &tr.Theme.Button.Menu, clickable, title)
titleBtn.CornerRadius = unit.Dp(0)
dims := titleBtn.Layout(gtx)
btn := Btn(tr.Theme, &tr.Theme.Button.Menu, clickable, title, "")
dims := btn.Layout(gtx)
op.Offset(image.Pt(0, dims.Size.Y)).Add(gtx.Ops)
gtx.Constraints.Max.X = gtx.Dp(width)
gtx.Constraints.Max.Y = gtx.Dp(unit.Dp(300))