feat!: rewrote the GUI and model for better testability

The Model was getting unmaintanable mess. This is an attempt to refactor/rewrite the Model so that data of certain type is exposed in standardized way, offering certain standard manipulations for that data type, and on the GUI side, certain standard widgets to tied to that data.

This rewrite closes #72, #106 and #120.
This commit is contained in:
5684185+vsariola@users.noreply.github.com
2023-10-24 13:35:43 +03:00
parent 6d3c65e11d
commit d92426a100
53 changed files with 5992 additions and 4507 deletions

View File

@ -22,9 +22,9 @@ type recordingNote struct {
var ErrInvalidRows = errors.New("rows per beat and rows per pattern must be greater than 1")
func (recording *Recording) Song(patch sointu.Patch, rowsPerBeat, rowsPerPattern int) (sointu.Song, error) {
func (recording *Recording) Score(patch sointu.Patch, rowsPerBeat, rowsPerPattern int) (sointu.Score, error) {
if rowsPerBeat <= 1 || rowsPerPattern <= 1 {
return sointu.Song{}, ErrInvalidRows
return sointu.Score{}, ErrInvalidRows
}
channelNotes := make([][]recordingNote, 0)
// find the length of each note and assign it to its respective channel
@ -88,15 +88,18 @@ func (recording *Recording) Song(patch sointu.Patch, rowsPerBeat, rowsPerPattern
flatPattern[k] = 1 // set all notes as holds at first
}
for _, n := range t {
flatPattern.Set(n.startRow, n.note)
if n.startRow >= songLengthRows {
continue
}
flatPattern[n.startRow] = n.note
if n.endRow < songLengthRows {
for l := n.startRow + 1; l < n.endRow; l++ {
flatPattern.Set(l, 1)
flatPattern[l] = 1
}
flatPattern.Set(n.endRow, 0)
flatPattern[n.endRow] = 0
} else {
for l := n.startRow + 1; l < songLengthRows; l++ {
flatPattern.Set(l, 1)
flatPattern[l] = 1
}
}
}
@ -136,7 +139,7 @@ func (recording *Recording) Song(patch sointu.Patch, rowsPerBeat, rowsPerPattern
}
}
score := sointu.Score{Length: songLengthPatterns, RowsPerPattern: rowsPerPattern, Tracks: songTracks}
return sointu.Song{BPM: int(recording.BPM + 0.5), RowsPerBeat: rowsPerBeat, Score: score, Patch: patch.Copy()}, nil
return score, nil
}
func frameToRow(BPM float64, rowsPerBeat, frame int) int {