feat!: rewrote the GUI and model for better testability

The Model was getting unmaintanable mess. This is an attempt to refactor/rewrite the Model so that data of certain type is exposed in standardized way, offering certain standard manipulations for that data type, and on the GUI side, certain standard widgets to tied to that data.

This rewrite closes #72, #106 and #120.
This commit is contained in:
5684185+vsariola@users.noreply.github.com
2023-10-24 13:35:43 +03:00
parent 6d3c65e11d
commit d92426a100
53 changed files with 5992 additions and 4507 deletions

View File

@ -0,0 +1,258 @@
package gioui
import (
"image"
"gioui.org/io/clipboard"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/unit"
"gioui.org/widget/material"
"github.com/vsariola/sointu/tracker"
)
type ScrollTable struct {
ColTitleList *DragList
RowTitleList *DragList
Table tracker.Table
focused bool
requestFocus bool
tag bool
colTag bool
rowTag bool
cursorMoved bool
}
type ScrollTableStyle struct {
RowTitleStyle FilledDragListStyle
ColTitleStyle FilledDragListStyle
ScrollTable *ScrollTable
ScrollBarWidth unit.Dp
RowTitleWidth unit.Dp
ColumnTitleHeight unit.Dp
CellWidth unit.Dp
CellHeight unit.Dp
element func(gtx C, x, y int) D
}
func NewScrollTable(table tracker.Table, vertList, horizList tracker.List) *ScrollTable {
return &ScrollTable{
Table: table,
ColTitleList: NewDragList(vertList, layout.Horizontal),
RowTitleList: NewDragList(horizList, layout.Vertical),
}
}
func FilledScrollTable(th *material.Theme, scrollTable *ScrollTable, element func(gtx C, x, y int) D, colTitle, rowTitle, colTitleBg, rowTitleBg func(gtx C, i int) D) ScrollTableStyle {
return ScrollTableStyle{
RowTitleStyle: FilledDragList(th, scrollTable.RowTitleList, rowTitle, rowTitleBg),
ColTitleStyle: FilledDragList(th, scrollTable.ColTitleList, colTitle, colTitleBg),
ScrollTable: scrollTable,
element: element,
ScrollBarWidth: unit.Dp(14),
RowTitleWidth: unit.Dp(30),
ColumnTitleHeight: unit.Dp(16),
CellWidth: unit.Dp(16),
CellHeight: unit.Dp(16),
}
}
func (st *ScrollTable) CursorMoved() bool {
ret := st.cursorMoved
st.cursorMoved = false
return ret
}
func (st *ScrollTable) Focus() {
st.requestFocus = true
}
func (st *ScrollTable) Focused() bool {
return st.focused
}
func (st *ScrollTable) EnsureCursorVisible() {
st.ColTitleList.EnsureVisible(st.Table.Cursor().X)
st.RowTitleList.EnsureVisible(st.Table.Cursor().Y)
}
func (st *ScrollTable) ChildFocused() bool {
return st.ColTitleList.Focused() || st.RowTitleList.Focused()
}
func (s ScrollTableStyle) Layout(gtx C) D {
p := image.Pt(gtx.Dp(s.RowTitleWidth), gtx.Dp(s.ColumnTitleHeight))
for _, e := range gtx.Events(&s.ScrollTable.tag) {
switch e := e.(type) {
case key.FocusEvent:
s.ScrollTable.focused = e.Focus
case pointer.Event:
if e.Position.X >= float32(p.X) && e.Position.Y >= float32(p.Y) {
if e.Type == pointer.Press {
key.FocusOp{Tag: &s.ScrollTable.tag}.Add(gtx.Ops)
}
dx := (int(e.Position.X) + s.ScrollTable.ColTitleList.List.Position.Offset - p.X) / gtx.Dp(s.CellWidth)
dy := (int(e.Position.Y) + s.ScrollTable.RowTitleList.List.Position.Offset - p.Y) / gtx.Dp(s.CellHeight)
x := dx + s.ScrollTable.ColTitleList.List.Position.First
y := dy + s.ScrollTable.RowTitleList.List.Position.First
s.ScrollTable.Table.SetCursor(
tracker.Point{X: x, Y: y},
)
if !e.Modifiers.Contain(key.ModShift) {
s.ScrollTable.Table.SetCursor2(s.ScrollTable.Table.Cursor())
}
s.ScrollTable.cursorMoved = true
}
case key.Event:
if e.State == key.Press {
s.ScrollTable.command(gtx, e)
}
case clipboard.Event:
s.ScrollTable.Table.Paste([]byte(e.Text))
}
}
for _, e := range gtx.Events(&s.ScrollTable.rowTag) {
if e, ok := e.(key.Event); ok && e.State == key.Press {
s.ScrollTable.Focus()
}
}
for _, e := range gtx.Events(&s.ScrollTable.colTag) {
if e, ok := e.(key.Event); ok && e.State == key.Press {
s.ScrollTable.Focus()
}
}
return Surface{Gray: 24, Focus: s.ScrollTable.Focused() || s.ScrollTable.ChildFocused()}.Layout(gtx, func(gtx C) D {
defer clip.Rect(image.Rect(0, 0, gtx.Constraints.Max.X, gtx.Constraints.Max.Y)).Push(gtx.Ops).Pop()
pointer.InputOp{
Tag: &s.ScrollTable.tag,
Types: pointer.Press,
}.Add(gtx.Ops)
dims := gtx.Constraints.Max
s.layoutColTitles(gtx, p)
s.layoutRowTitles(gtx, p)
defer op.Offset(p).Push(gtx.Ops).Pop()
gtx.Constraints = layout.Exact(image.Pt(gtx.Constraints.Max.X-p.X, gtx.Constraints.Max.Y-p.Y))
s.layoutTable(gtx, p)
s.RowTitleStyle.LayoutScrollBar(gtx)
s.ColTitleStyle.LayoutScrollBar(gtx)
return D{Size: dims}
})
}
func (s ScrollTableStyle) layoutTable(gtx C, p image.Point) {
defer clip.Rect(image.Rectangle{Max: gtx.Constraints.Min}).Push(gtx.Ops).Pop()
if s.ScrollTable.requestFocus {
s.ScrollTable.requestFocus = false
key.FocusOp{Tag: &s.ScrollTable.tag}.Add(gtx.Ops)
}
key.InputOp{Tag: &s.ScrollTable.tag, Keys: "←|→|↑|↓|Shift-←|Shift-→|Shift-↑|Shift-↓|Ctrl-←|Ctrl-→|Ctrl-↑|Ctrl-↓|Ctrl-Shift-←|Ctrl-Shift-→|Ctrl-Shift-↑|Ctrl-Shift-↓|Alt-←|Alt-→|Alt-↑|Alt-↓|Alt-Shift-←|Alt-Shift-→|Alt-Shift-↑|Alt-Shift-↓|⇱|⇲|Shift-⇱|Shift-⇲|⌫|⌦|⇞|⇟|Shift-⇞|Shift-⇟|Ctrl-C|Ctrl-V|Ctrl-X|Shift-,|Shift-."}.Add(gtx.Ops)
cellWidth := gtx.Dp(s.CellWidth)
cellHeight := gtx.Dp(s.CellHeight)
gtx.Constraints = layout.Exact(image.Pt(cellWidth, cellHeight))
colP := s.ColTitleStyle.dragList.List.Position
rowP := s.RowTitleStyle.dragList.List.Position
defer op.Offset(image.Pt(-colP.Offset, -rowP.Offset)).Push(gtx.Ops).Pop()
for x := colP.First; x < colP.First+colP.Count; x++ {
offs := op.Offset(image.Point{}).Push(gtx.Ops)
for y := rowP.First; y < rowP.First+rowP.Count; y++ {
s.element(gtx, x, y)
op.Offset(image.Pt(0, cellHeight)).Add(gtx.Ops)
}
offs.Pop()
op.Offset(image.Pt(cellWidth, 0)).Add(gtx.Ops)
}
}
func (s *ScrollTableStyle) layoutRowTitles(gtx C, p image.Point) {
defer op.Offset(image.Pt(0, p.Y)).Push(gtx.Ops).Pop()
gtx.Constraints.Min.X = p.X
gtx.Constraints.Max.Y -= p.Y
gtx.Constraints.Min.Y = gtx.Constraints.Max.Y
defer clip.Rect(image.Rectangle{Max: gtx.Constraints.Max}).Push(gtx.Ops).Pop()
key.InputOp{Tag: &s.ScrollTable.rowTag, Keys: "→"}.Add(gtx.Ops)
s.RowTitleStyle.Layout(gtx)
}
func (s *ScrollTableStyle) layoutColTitles(gtx C, p image.Point) {
defer op.Offset(image.Pt(p.X, 0)).Push(gtx.Ops).Pop()
gtx.Constraints.Min.Y = p.Y
gtx.Constraints.Max.X -= p.X
gtx.Constraints.Min.X = gtx.Constraints.Max.X
defer clip.Rect(image.Rectangle{Max: gtx.Constraints.Max}).Push(gtx.Ops).Pop()
key.InputOp{Tag: &s.ScrollTable.colTag, Keys: "↓"}.Add(gtx.Ops)
s.ColTitleStyle.Layout(gtx)
}
func (s *ScrollTable) command(gtx C, e key.Event) {
stepX := 1
stepY := 1
if e.Modifiers.Contain(key.ModAlt) {
stepX = intMax(s.ColTitleList.List.Position.Count-3, 8)
stepY = intMax(s.RowTitleList.List.Position.Count-3, 8)
} else if e.Modifiers.Contain(key.ModCtrl) {
stepX = 1e6
stepY = 1e6
}
switch e.Name {
case "X", "C":
if e.Modifiers.Contain(key.ModShortcut) {
contents, ok := s.Table.Copy()
if !ok {
return
}
clipboard.WriteOp{Text: string(contents)}.Add(gtx.Ops)
if e.Name == "X" {
s.Table.Clear()
}
return
}
case "V":
if e.Modifiers.Contain(key.ModShortcut) {
clipboard.ReadOp{Tag: &s.tag}.Add(gtx.Ops)
}
return
case key.NameDeleteBackward, key.NameDeleteForward:
s.Table.Clear()
return
case key.NameUpArrow:
if !s.Table.MoveCursor(0, -stepY) && stepY == 1 {
s.ColTitleList.Focus()
}
case key.NameDownArrow:
s.Table.MoveCursor(0, stepY)
case key.NameLeftArrow:
if !s.Table.MoveCursor(-stepX, 0) && stepX == 1 {
s.RowTitleList.Focus()
}
case key.NameRightArrow:
s.Table.MoveCursor(stepX, 0)
case key.NamePageUp:
s.Table.MoveCursor(0, -intMax(s.RowTitleList.List.Position.Count-3, 8))
case key.NamePageDown:
s.Table.MoveCursor(0, intMax(s.RowTitleList.List.Position.Count-3, 8))
case key.NameHome:
s.Table.SetCursorX(0)
case key.NameEnd:
s.Table.SetCursorX(s.Table.Width() - 1)
case ".":
s.Table.Add(1)
case ",":
s.Table.Add(-1)
}
if !e.Modifiers.Contain(key.ModShift) {
s.Table.SetCursor2(s.Table.Cursor())
}
s.ColTitleList.EnsureVisible(s.Table.Cursor().X)
s.RowTitleList.EnsureVisible(s.Table.Cursor().Y)
s.cursorMoved = true
}