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feat!: rewrote the GUI and model for better testability
The Model was getting unmaintanable mess. This is an attempt to refactor/rewrite the Model so that data of certain type is exposed in standardized way, offering certain standard manipulations for that data type, and on the GUI side, certain standard widgets to tied to that data. This rewrite closes #72, #106 and #120.
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@ -5,6 +5,7 @@ import (
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"image"
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"image/color"
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"github.com/vsariola/sointu/tracker"
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"golang.org/x/exp/shiny/materialdesign/icons"
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"gioui.org/font"
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@ -23,7 +24,7 @@ import (
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)
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type NumberInput struct {
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Value int
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Int tracker.Int
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dragStartValue int
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dragStartXY float32
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clickDecrease gesture.Click
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@ -33,8 +34,6 @@ type NumberInput struct {
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type NumericUpDownStyle struct {
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NumberInput *NumberInput
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Min int
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Max int
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Color color.NRGBA
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Font font.Font
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TextSize unit.Sp
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@ -51,15 +50,17 @@ type NumericUpDownStyle struct {
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shaper text.Shaper
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}
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func NumericUpDown(th *material.Theme, number *NumberInput, min, max int, tooltip string) NumericUpDownStyle {
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func NewNumberInput(v tracker.Int) *NumberInput {
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return &NumberInput{Int: v}
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}
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func NumericUpDown(th *material.Theme, number *NumberInput, tooltip string) NumericUpDownStyle {
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bgColor := th.Palette.Fg
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bgColor.R /= 4
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bgColor.G /= 4
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bgColor.B /= 4
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return NumericUpDownStyle{
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NumberInput: number,
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Min: min,
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Max: max,
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Color: white,
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BorderColor: th.Palette.Fg,
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IconColor: th.Palette.ContrastFg,
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@ -104,12 +105,6 @@ func (s *NumericUpDownStyle) actualLayout(gtx C) D {
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layout.Flexed(1, s.layoutText),
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layout.Rigid(s.button(gtx.Constraints.Max.Y, widgetForIcon(icons.NavigationArrowForward), 1, &s.NumberInput.clickIncrease)),
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)
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if s.NumberInput.Value < s.Min {
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s.NumberInput.Value = s.Min
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}
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if s.NumberInput.Value > s.Max {
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s.NumberInput.Value = s.Max
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}
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off.Pop()
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c2.Pop()
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return layout.Dimensions{Size: size}
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@ -156,7 +151,7 @@ func (s *NumericUpDownStyle) layoutText(gtx C) D {
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}),
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layout.Expanded(func(gtx layout.Context) layout.Dimensions {
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paint.ColorOp{Color: s.Color}.Add(gtx.Ops)
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return widget.Label{Alignment: text.Middle}.Layout(gtx, &s.shaper, s.Font, s.TextSize, fmt.Sprintf("%v", s.NumberInput.Value), op.CallOp{})
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return widget.Label{Alignment: text.Middle}.Layout(gtx, &s.shaper, s.Font, s.TextSize, fmt.Sprintf("%v", s.NumberInput.Int.Value()), op.CallOp{})
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}),
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layout.Expanded(s.layoutDrag),
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)
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@ -169,13 +164,13 @@ func (s *NumericUpDownStyle) layoutDrag(gtx layout.Context) layout.Dimensions {
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if e, ok := ev.(pointer.Event); ok {
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switch e.Type {
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case pointer.Press:
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s.NumberInput.dragStartValue = s.NumberInput.Value
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s.NumberInput.dragStartValue = s.NumberInput.Int.Value()
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s.NumberInput.dragStartXY = e.Position.X - e.Position.Y
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case pointer.Drag:
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var deltaCoord float32
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deltaCoord = e.Position.X - e.Position.Y - s.NumberInput.dragStartXY
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s.NumberInput.Value = s.NumberInput.dragStartValue + int(deltaCoord/pxPerStep+0.5)
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s.NumberInput.Int.Set(s.NumberInput.dragStartValue + int(deltaCoord/pxPerStep+0.5))
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}
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}
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}
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@ -200,7 +195,7 @@ func (s *NumericUpDownStyle) layoutClick(gtx layout.Context, delta int, click *g
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for _, e := range click.Events(gtx) {
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switch e.Type {
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case gesture.TypeClick:
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s.NumberInput.Value += delta
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s.NumberInput.Int.Add(delta)
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}
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}
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// Avoid affecting the input tree with pointer events.
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