feat!: rewrote the GUI and model for better testability

The Model was getting unmaintanable mess. This is an attempt to refactor/rewrite the Model so that data of certain type is exposed in standardized way, offering certain standard manipulations for that data type, and on the GUI side, certain standard widgets to tied to that data.

This rewrite closes #72, #106 and #120.
This commit is contained in:
5684185+vsariola@users.noreply.github.com
2023-10-24 13:35:43 +03:00
parent 6d3c65e11d
commit d92426a100
53 changed files with 5992 additions and 4507 deletions

View File

@ -1,56 +1,82 @@
package gioui
import (
"gioui.org/io/key"
"gioui.org/layout"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"gioui.org/widget"
"gioui.org/widget/material"
"github.com/vsariola/sointu/tracker"
)
type Dialog struct {
Visible bool
BtnAlt widget.Clickable
BtnOk widget.Clickable
BtnCancel widget.Clickable
BtnAlt *ActionClickable
BtnOk *ActionClickable
BtnCancel *ActionClickable
tag bool
}
type DialogStyle struct {
dialog *Dialog
Title string
Text string
Inset layout.Inset
ShowAlt bool
TextInset layout.Inset
AltStyle material.ButtonStyle
OkStyle material.ButtonStyle
CancelStyle material.ButtonStyle
Shaper *text.Shaper
}
func ConfirmDialog(th *material.Theme, dialog *Dialog, text string, shaper *text.Shaper) DialogStyle {
func NewDialog(ok, alt, cancel tracker.Action) *Dialog {
return &Dialog{
BtnOk: NewActionClickable(ok),
BtnAlt: NewActionClickable(alt),
BtnCancel: NewActionClickable(cancel),
}
}
func ConfirmDialog(th *material.Theme, dialog *Dialog, title, text string) DialogStyle {
ret := DialogStyle{
dialog: dialog,
Title: title,
Text: text,
Inset: layout.Inset{Top: unit.Dp(12), Bottom: unit.Dp(12), Left: unit.Dp(20), Right: unit.Dp(20)},
AltStyle: HighEmphasisButton(th, &dialog.BtnAlt, "Alt"),
OkStyle: HighEmphasisButton(th, &dialog.BtnOk, "Ok"),
CancelStyle: HighEmphasisButton(th, &dialog.BtnCancel, "Cancel"),
Shaper: shaper,
TextInset: layout.Inset{Top: unit.Dp(12), Bottom: unit.Dp(12)},
AltStyle: ActionButton(th, dialog.BtnAlt, "Alt"),
OkStyle: ActionButton(th, dialog.BtnOk, "Ok"),
CancelStyle: ActionButton(th, dialog.BtnCancel, "Cancel"),
Shaper: th.Shaper,
}
return ret
}
func (d *DialogStyle) Layout(gtx C) D {
if d.dialog.Visible {
paint.Fill(gtx.Ops, dialogBgColor)
return layout.Center.Layout(gtx, func(gtx C) D {
return Popup(&d.dialog.Visible).Layout(gtx, func(gtx C) D {
return d.Inset.Layout(gtx, func(gtx C) D {
return layout.Flex{Axis: layout.Vertical, Alignment: layout.Middle}.Layout(gtx,
layout.Rigid(Label(d.Text, highEmphasisTextColor, d.Shaper)),
layout.Rigid(func(gtx C) D {
if !d.dialog.BtnOk.Clickable.Focused() && !d.dialog.BtnCancel.Clickable.Focused() && !d.dialog.BtnAlt.Clickable.Focused() {
d.dialog.BtnCancel.Clickable.Focus()
}
paint.Fill(gtx.Ops, dialogBgColor)
text := func(gtx C) D {
return d.TextInset.Layout(gtx, LabelStyle{Text: d.Text, Color: highEmphasisTextColor, Font: labelDefaultFont, FontSize: unit.Sp(14), Shaper: d.Shaper}.Layout)
}
for _, e := range gtx.Events(&d.dialog.tag) {
if e, ok := e.(key.Event); ok && e.State == key.Press {
d.command(e)
}
}
visible := true
return layout.Center.Layout(gtx, func(gtx C) D {
return Popup(&visible).Layout(gtx, func(gtx C) D {
key.InputOp{Tag: &d.dialog.tag, Keys: "⎋|←|→|Tab"}.Add(gtx.Ops)
return d.Inset.Layout(gtx, func(gtx C) D {
return layout.Flex{Axis: layout.Vertical, Alignment: layout.Middle}.Layout(gtx,
layout.Rigid(Label(d.Title, highEmphasisTextColor, d.Shaper)),
layout.Rigid(text),
layout.Rigid(func(gtx C) D {
return layout.E.Layout(gtx, func(gtx C) D {
gtx.Constraints.Min.X = gtx.Dp(unit.Dp(120))
if d.ShowAlt {
if d.dialog.BtnAlt.Action.Allowed() {
return layout.Flex{Axis: layout.Horizontal, Spacing: layout.SpaceBetween}.Layout(gtx,
layout.Rigid(d.OkStyle.Layout),
layout.Rigid(d.AltStyle.Layout),
@ -61,11 +87,43 @@ func (d *DialogStyle) Layout(gtx C) D {
layout.Rigid(d.OkStyle.Layout),
layout.Rigid(d.CancelStyle.Layout),
)
}),
)
})
})
}),
)
})
})
}
return D{}
})
}
func (d *DialogStyle) command(e key.Event) {
switch e.Name {
case key.NameEscape:
d.dialog.BtnCancel.Action.Do()
case key.NameLeftArrow:
switch {
case d.dialog.BtnOk.Clickable.Focused():
d.dialog.BtnCancel.Clickable.Focus()
case d.dialog.BtnCancel.Clickable.Focused():
if d.dialog.BtnAlt.Action.Allowed() {
d.dialog.BtnAlt.Clickable.Focus()
} else {
d.dialog.BtnOk.Clickable.Focus()
}
case d.dialog.BtnAlt.Clickable.Focused():
d.dialog.BtnOk.Clickable.Focus()
}
case key.NameRightArrow, key.NameTab:
switch {
case d.dialog.BtnOk.Clickable.Focused():
if d.dialog.BtnAlt.Action.Allowed() {
d.dialog.BtnAlt.Clickable.Focus()
} else {
d.dialog.BtnCancel.Clickable.Focus()
}
case d.dialog.BtnCancel.Clickable.Focused():
d.dialog.BtnOk.Clickable.Focus()
case d.dialog.BtnAlt.Clickable.Focused():
d.dialog.BtnCancel.Clickable.Focus()
}
}
}