feat!: rewrote the GUI and model for better testability

The Model was getting unmaintanable mess. This is an attempt to refactor/rewrite the Model so that data of certain type is exposed in standardized way, offering certain standard manipulations for that data type, and on the GUI side, certain standard widgets to tied to that data.

This rewrite closes #72, #106 and #120.
This commit is contained in:
5684185+vsariola@users.noreply.github.com
2023-10-24 13:35:43 +03:00
parent 6d3c65e11d
commit d92426a100
53 changed files with 5992 additions and 4507 deletions

114
tracker/bool.go Normal file
View File

@ -0,0 +1,114 @@
package tracker
type (
Bool struct {
BoolData
}
BoolData interface {
Value() bool
Enabled() bool
setValue(bool)
}
Panic Model
IsRecording Model
Playing Model
InstrEnlarged Model
Effect Model
CommentExpanded Model
NoteTracking Model
)
func (v Bool) Toggle() {
v.Set(!v.Value())
}
func (v Bool) Set(value bool) {
if v.Enabled() && v.Value() != value {
v.setValue(value)
}
}
// Model methods
func (m *Model) Panic() *Panic { return (*Panic)(m) }
func (m *Model) IsRecording() *IsRecording { return (*IsRecording)(m) }
func (m *Model) Playing() *Playing { return (*Playing)(m) }
func (m *Model) InstrEnlarged() *InstrEnlarged { return (*InstrEnlarged)(m) }
func (m *Model) Effect() *Effect { return (*Effect)(m) }
func (m *Model) CommentExpanded() *CommentExpanded { return (*CommentExpanded)(m) }
func (m *Model) NoteTracking() *NoteTracking { return (*NoteTracking)(m) }
// Panic methods
func (m *Panic) Bool() Bool { return Bool{m} }
func (m *Panic) Value() bool { return m.panic }
func (m *Panic) setValue(val bool) {
m.panic = val
(*Model)(m).send(PanicMsg{val})
}
func (m *Panic) Enabled() bool { return true }
// IsRecording methods
func (m *IsRecording) Bool() Bool { return Bool{m} }
func (m *IsRecording) Value() bool { return (*Model)(m).recording }
func (m *IsRecording) setValue(val bool) {
m.recording = val
m.instrEnlarged = val
(*Model)(m).send(RecordingMsg{val})
}
func (m *IsRecording) Enabled() bool { return true }
// Playing methods
func (m *Playing) Bool() Bool { return Bool{m} }
func (m *Playing) Value() bool { return m.playing }
func (m *Playing) setValue(val bool) {
m.playing = val
if m.playing {
(*Model)(m).send(StartPlayMsg{m.d.Cursor.SongPos})
} else {
(*Model)(m).send(IsPlayingMsg{val})
}
}
func (m *Playing) Enabled() bool { return m.playing || !m.instrEnlarged }
// InstrEnlarged methods
func (m *InstrEnlarged) Bool() Bool { return Bool{m} }
func (m *InstrEnlarged) Value() bool { return m.instrEnlarged }
func (m *InstrEnlarged) setValue(val bool) { m.instrEnlarged = val }
func (m *InstrEnlarged) Enabled() bool { return true }
// CommentExpanded methods
func (m *CommentExpanded) Bool() Bool { return Bool{m} }
func (m *CommentExpanded) Value() bool { return m.commentExpanded }
func (m *CommentExpanded) setValue(val bool) { m.commentExpanded = val }
func (m *CommentExpanded) Enabled() bool { return true }
// NoteTracking methods
func (m *NoteTracking) Bool() Bool { return Bool{m} }
func (m *NoteTracking) Value() bool { return m.playing && m.noteTracking }
func (m *NoteTracking) setValue(val bool) { m.noteTracking = val }
func (m *NoteTracking) Enabled() bool { return m.playing }
// Effect methods
func (m *Effect) Bool() Bool { return Bool{m} }
func (m *Effect) Value() bool {
if m.d.Cursor.Track < 0 || m.d.Cursor.Track >= len(m.d.Song.Score.Tracks) {
return false
}
return m.d.Song.Score.Tracks[m.d.Cursor.Track].Effect
}
func (m *Effect) setValue(val bool) {
if m.d.Cursor.Track < 0 || m.d.Cursor.Track >= len(m.d.Song.Score.Tracks) {
return
}
m.d.Song.Score.Tracks[m.d.Cursor.Track].Effect = val
}
func (m *Effect) Enabled() bool { return true }