feat(tracker/gioui): add scrollbars to menus

This commit is contained in:
5684185+vsariola@users.noreply.github.com 2023-10-19 14:07:09 +03:00
parent 64270eaf68
commit d6abb14b08
2 changed files with 60 additions and 50 deletions

View File

@ -5,6 +5,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
## Unreleased
### Added
- Scroll bars to menus, shown when a menu is too long to fit.
- Save the GUI state periodically to a recovery file and load it on
startup of the app, if present. The recovery files are located in the
app config directory (e.g. AppData/Roaming/Sointu on Windows).

View File

@ -21,6 +21,7 @@ type Menu struct {
clicks []int
hover int
list layout.List
scrollBar ScrollBar
}
type MenuStyle struct {
@ -80,56 +81,64 @@ func (m *MenuStyle) Layout(gtx C, items ...MenuItem) D {
}
}
m.Menu.list.Axis = layout.Vertical
return m.Menu.list.Layout(gtx, len(items), func(gtx C, i int) D {
defer op.Offset(image.Point{}).Push(gtx.Ops).Pop()
var macro op.MacroOp
item := &items[i]
if i == m.Menu.hover-1 && !item.Disabled {
macro = op.Record(gtx.Ops)
}
icon := widgetForIcon(item.IconBytes)
iconColor := m.IconColor
if item.Disabled {
iconColor = mediumEmphasisTextColor
}
iconInset := layout.Inset{Left: unit.Dp(12), Right: unit.Dp(6)}
textLabel := LabelStyle{Text: item.Text, FontSize: m.FontSize, Color: m.TextColor}
if item.Disabled {
textLabel.Color = mediumEmphasisTextColor
}
shortcutLabel := LabelStyle{Text: item.ShortcutText, FontSize: m.FontSize, Color: m.ShortCutColor}
shortcutInset := layout.Inset{Left: unit.Dp(12), Right: unit.Dp(12), Bottom: unit.Dp(2), Top: unit.Dp(2)}
dims := layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
layout.Rigid(func(gtx C) D {
return iconInset.Layout(gtx, func(gtx C) D {
p := gtx.Dp(unit.Dp(m.IconSize))
gtx.Constraints.Min = image.Pt(p, p)
return icon.Layout(gtx, iconColor)
})
}),
layout.Rigid(textLabel.Layout),
layout.Flexed(1, func(gtx C) D { return D{Size: image.Pt(gtx.Constraints.Max.X, 1)} }),
layout.Rigid(func(gtx C) D {
return shortcutInset.Layout(gtx, shortcutLabel.Layout)
}),
)
if i == m.Menu.hover-1 && !item.Disabled {
recording := macro.Stop()
paint.FillShape(gtx.Ops, m.HoverColor, clip.Rect{
Max: image.Pt(dims.Size.X, dims.Size.Y),
}.Op())
recording.Add(gtx.Ops)
}
if !item.Disabled {
rect := image.Rect(0, 0, dims.Size.X, dims.Size.Y)
area := clip.Rect(rect).Push(gtx.Ops)
pointer.InputOp{Tag: &m.Menu.tags[i],
Types: pointer.Press | pointer.Enter | pointer.Leave,
}.Add(gtx.Ops)
area.Pop()
}
return dims
})
m.Menu.scrollBar.Axis = layout.Vertical
return layout.Stack{Alignment: layout.SE}.Layout(gtx,
layout.Expanded(func(gtx C) D {
return m.Menu.list.Layout(gtx, len(items), func(gtx C, i int) D {
defer op.Offset(image.Point{}).Push(gtx.Ops).Pop()
var macro op.MacroOp
item := &items[i]
if i == m.Menu.hover-1 && !item.Disabled {
macro = op.Record(gtx.Ops)
}
icon := widgetForIcon(item.IconBytes)
iconColor := m.IconColor
if item.Disabled {
iconColor = mediumEmphasisTextColor
}
iconInset := layout.Inset{Left: unit.Dp(12), Right: unit.Dp(6)}
textLabel := LabelStyle{Text: item.Text, FontSize: m.FontSize, Color: m.TextColor}
if item.Disabled {
textLabel.Color = mediumEmphasisTextColor
}
shortcutLabel := LabelStyle{Text: item.ShortcutText, FontSize: m.FontSize, Color: m.ShortCutColor}
shortcutInset := layout.Inset{Left: unit.Dp(12), Right: unit.Dp(12), Bottom: unit.Dp(2), Top: unit.Dp(2)}
dims := layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
layout.Rigid(func(gtx C) D {
return iconInset.Layout(gtx, func(gtx C) D {
p := gtx.Dp(unit.Dp(m.IconSize))
gtx.Constraints.Min = image.Pt(p, p)
return icon.Layout(gtx, iconColor)
})
}),
layout.Rigid(textLabel.Layout),
layout.Flexed(1, func(gtx C) D { return D{Size: image.Pt(gtx.Constraints.Max.X, 1)} }),
layout.Rigid(func(gtx C) D {
return shortcutInset.Layout(gtx, shortcutLabel.Layout)
}),
)
if i == m.Menu.hover-1 && !item.Disabled {
recording := macro.Stop()
paint.FillShape(gtx.Ops, m.HoverColor, clip.Rect{
Max: image.Pt(dims.Size.X, dims.Size.Y),
}.Op())
recording.Add(gtx.Ops)
}
if !item.Disabled {
rect := image.Rect(0, 0, dims.Size.X, dims.Size.Y)
area := clip.Rect(rect).Push(gtx.Ops)
pointer.InputOp{Tag: &m.Menu.tags[i],
Types: pointer.Press | pointer.Enter | pointer.Leave,
}.Add(gtx.Ops)
area.Pop()
}
return dims
})
}),
layout.Expanded(func(gtx C) D {
return m.Menu.scrollBar.Layout(gtx, unit.Dp(10), len(items), &m.Menu.list.Position)
}),
)
}
popup := Popup(&m.Menu.Visible)
popup.NE = unit.Dp(0)