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feat(tracker/gioui): add scrollbars to menus
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@ -5,6 +5,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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## Unreleased
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### Added
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- Scroll bars to menus, shown when a menu is too long to fit.
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- Save the GUI state periodically to a recovery file and load it on
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startup of the app, if present. The recovery files are located in the
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app config directory (e.g. AppData/Roaming/Sointu on Windows).
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@ -21,6 +21,7 @@ type Menu struct {
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clicks []int
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hover int
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list layout.List
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scrollBar ScrollBar
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}
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type MenuStyle struct {
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@ -80,56 +81,64 @@ func (m *MenuStyle) Layout(gtx C, items ...MenuItem) D {
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}
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}
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m.Menu.list.Axis = layout.Vertical
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return m.Menu.list.Layout(gtx, len(items), func(gtx C, i int) D {
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defer op.Offset(image.Point{}).Push(gtx.Ops).Pop()
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var macro op.MacroOp
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item := &items[i]
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if i == m.Menu.hover-1 && !item.Disabled {
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macro = op.Record(gtx.Ops)
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}
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icon := widgetForIcon(item.IconBytes)
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iconColor := m.IconColor
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if item.Disabled {
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iconColor = mediumEmphasisTextColor
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}
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iconInset := layout.Inset{Left: unit.Dp(12), Right: unit.Dp(6)}
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textLabel := LabelStyle{Text: item.Text, FontSize: m.FontSize, Color: m.TextColor}
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if item.Disabled {
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textLabel.Color = mediumEmphasisTextColor
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}
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shortcutLabel := LabelStyle{Text: item.ShortcutText, FontSize: m.FontSize, Color: m.ShortCutColor}
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shortcutInset := layout.Inset{Left: unit.Dp(12), Right: unit.Dp(12), Bottom: unit.Dp(2), Top: unit.Dp(2)}
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dims := layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
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layout.Rigid(func(gtx C) D {
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return iconInset.Layout(gtx, func(gtx C) D {
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p := gtx.Dp(unit.Dp(m.IconSize))
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gtx.Constraints.Min = image.Pt(p, p)
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return icon.Layout(gtx, iconColor)
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})
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}),
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layout.Rigid(textLabel.Layout),
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layout.Flexed(1, func(gtx C) D { return D{Size: image.Pt(gtx.Constraints.Max.X, 1)} }),
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layout.Rigid(func(gtx C) D {
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return shortcutInset.Layout(gtx, shortcutLabel.Layout)
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}),
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)
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if i == m.Menu.hover-1 && !item.Disabled {
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recording := macro.Stop()
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paint.FillShape(gtx.Ops, m.HoverColor, clip.Rect{
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Max: image.Pt(dims.Size.X, dims.Size.Y),
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}.Op())
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recording.Add(gtx.Ops)
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}
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if !item.Disabled {
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rect := image.Rect(0, 0, dims.Size.X, dims.Size.Y)
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area := clip.Rect(rect).Push(gtx.Ops)
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pointer.InputOp{Tag: &m.Menu.tags[i],
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Types: pointer.Press | pointer.Enter | pointer.Leave,
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}.Add(gtx.Ops)
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area.Pop()
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}
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return dims
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})
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m.Menu.scrollBar.Axis = layout.Vertical
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return layout.Stack{Alignment: layout.SE}.Layout(gtx,
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layout.Expanded(func(gtx C) D {
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return m.Menu.list.Layout(gtx, len(items), func(gtx C, i int) D {
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defer op.Offset(image.Point{}).Push(gtx.Ops).Pop()
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var macro op.MacroOp
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item := &items[i]
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if i == m.Menu.hover-1 && !item.Disabled {
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macro = op.Record(gtx.Ops)
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}
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icon := widgetForIcon(item.IconBytes)
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iconColor := m.IconColor
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if item.Disabled {
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iconColor = mediumEmphasisTextColor
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}
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iconInset := layout.Inset{Left: unit.Dp(12), Right: unit.Dp(6)}
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textLabel := LabelStyle{Text: item.Text, FontSize: m.FontSize, Color: m.TextColor}
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if item.Disabled {
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textLabel.Color = mediumEmphasisTextColor
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}
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shortcutLabel := LabelStyle{Text: item.ShortcutText, FontSize: m.FontSize, Color: m.ShortCutColor}
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shortcutInset := layout.Inset{Left: unit.Dp(12), Right: unit.Dp(12), Bottom: unit.Dp(2), Top: unit.Dp(2)}
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dims := layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
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layout.Rigid(func(gtx C) D {
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return iconInset.Layout(gtx, func(gtx C) D {
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p := gtx.Dp(unit.Dp(m.IconSize))
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gtx.Constraints.Min = image.Pt(p, p)
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return icon.Layout(gtx, iconColor)
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})
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}),
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layout.Rigid(textLabel.Layout),
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layout.Flexed(1, func(gtx C) D { return D{Size: image.Pt(gtx.Constraints.Max.X, 1)} }),
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layout.Rigid(func(gtx C) D {
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return shortcutInset.Layout(gtx, shortcutLabel.Layout)
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}),
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)
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if i == m.Menu.hover-1 && !item.Disabled {
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recording := macro.Stop()
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paint.FillShape(gtx.Ops, m.HoverColor, clip.Rect{
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Max: image.Pt(dims.Size.X, dims.Size.Y),
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}.Op())
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recording.Add(gtx.Ops)
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}
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if !item.Disabled {
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rect := image.Rect(0, 0, dims.Size.X, dims.Size.Y)
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area := clip.Rect(rect).Push(gtx.Ops)
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pointer.InputOp{Tag: &m.Menu.tags[i],
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Types: pointer.Press | pointer.Enter | pointer.Leave,
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}.Add(gtx.Ops)
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area.Pop()
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}
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return dims
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})
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}),
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layout.Expanded(func(gtx C) D {
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return m.Menu.scrollBar.Layout(gtx, unit.Dp(10), len(items), &m.Menu.list.Position)
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}),
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)
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}
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popup := Popup(&m.Menu.Visible)
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popup.NE = unit.Dp(0)
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