feat(tracker/gioui): add scrollbars to menus

This commit is contained in:
5684185+vsariola@users.noreply.github.com 2023-10-19 14:07:09 +03:00
parent 64270eaf68
commit d6abb14b08
2 changed files with 60 additions and 50 deletions

View File

@ -5,6 +5,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
## Unreleased
### Added
- Scroll bars to menus, shown when a menu is too long to fit.
- Save the GUI state periodically to a recovery file and load it on
startup of the app, if present. The recovery files are located in the
app config directory (e.g. AppData/Roaming/Sointu on Windows).

View File

@ -21,6 +21,7 @@ type Menu struct {
clicks []int
hover int
list layout.List
scrollBar ScrollBar
}
type MenuStyle struct {
@ -80,6 +81,9 @@ func (m *MenuStyle) Layout(gtx C, items ...MenuItem) D {
}
}
m.Menu.list.Axis = layout.Vertical
m.Menu.scrollBar.Axis = layout.Vertical
return layout.Stack{Alignment: layout.SE}.Layout(gtx,
layout.Expanded(func(gtx C) D {
return m.Menu.list.Layout(gtx, len(items), func(gtx C, i int) D {
defer op.Offset(image.Point{}).Push(gtx.Ops).Pop()
var macro op.MacroOp
@ -130,6 +134,11 @@ func (m *MenuStyle) Layout(gtx C, items ...MenuItem) D {
}
return dims
})
}),
layout.Expanded(func(gtx C) D {
return m.Menu.scrollBar.Layout(gtx, unit.Dp(10), len(items), &m.Menu.list.Position)
}),
)
}
popup := Popup(&m.Menu.Visible)
popup.NE = unit.Dp(0)