refactor(tracker): put all recording data into struct Recording

This commit is contained in:
5684185+vsariola@users.noreply.github.com
2023-10-19 23:02:21 +03:00
parent 453f45c48a
commit d342fb860b
5 changed files with 61 additions and 63 deletions

View File

@ -25,10 +25,8 @@ type (
peakVolumeMeter VolumeAnalyzer
voiceStates [vm.MAX_VOICES]float32
recording bool
recordingNoteArrived bool
recordingFrames int
recordingEvents []PlayerProcessEvent
recState recState
recording Recording
synther sointu.Synther
playerMessages chan<- PlayerMessage
@ -36,11 +34,11 @@ type (
}
PlayerProcessContext interface {
NextEvent() (event PlayerProcessEvent, ok bool)
NextEvent() (event MIDINoteEvent, ok bool)
BPM() (bpm float64, ok bool)
}
PlayerProcessEvent struct {
MIDINoteEvent struct {
Frame int
On bool
Channel int
@ -51,12 +49,6 @@ type (
bool
}
PlayerRecordedMessage struct {
BPM float64 // vsts allow bpms as floats so for accurate reconstruction, keep it as float for recording
Events []PlayerProcessEvent
TotalFrames int
}
// Volume and SongRow are transmitted so frequently that they are treated specially, to avoid boxing. All the
// rest messages can be boxed to interface{}
PlayerMessage struct {
@ -74,6 +66,10 @@ type (
PlayerVolumeErrorMessage struct {
error
}
)
type (
recState int
voiceNote struct {
voice int
@ -85,6 +81,12 @@ type (
}
)
const (
recStateNone recState = iota
recStateWaitingForNote
recStateRecording
)
const NUM_RENDER_TRIES = 10000
func NewPlayer(synther sointu.Synther, playerMessages chan<- PlayerMessage, modelMessages <-chan interface{}) *Player {
@ -103,22 +105,22 @@ func (p *Player) Process(buffer sointu.AudioBuffer, context PlayerProcessContext
midi, midiOk := context.NextEvent()
frame := 0
if p.recording && p.recordingNoteArrived {
p.recordingFrames += len(buffer)
if p.recState == recStateRecording {
p.recording.TotalFrames += len(buffer)
}
oldBuffer := buffer
for i := 0; i < NUM_RENDER_TRIES; i++ {
for midiOk && frame >= midi.Frame {
if p.recording {
if !p.recordingNoteArrived {
p.recordingFrames = len(buffer)
p.recordingNoteArrived = true
}
if p.recState == recStateWaitingForNote {
p.recording.TotalFrames = len(buffer)
p.recState = recStateRecording
}
if p.recState == recStateRecording {
midiTotalFrame := midi
midiTotalFrame.Frame = p.recordingFrames - len(buffer)
p.recordingEvents = append(p.recordingEvents, midiTotalFrame)
midiTotalFrame.Frame = p.recording.TotalFrames - len(buffer)
p.recording.Events = append(p.recording.Events, midiTotalFrame)
}
if midi.On {
p.triggerInstrument(midi.Channel, midi.Note)
@ -278,20 +280,14 @@ loop:
}
case ModelRecordingMessage:
if m.bool {
p.recording = true
p.recordingEvents = make([]PlayerProcessEvent, 0)
p.recordingFrames = 0
p.recordingNoteArrived = false
p.recState = recStateWaitingForNote
p.recording = Recording{}
} else {
if p.recording && len(p.recordingEvents) > 0 {
bpm, _ := context.BPM()
p.trySend(PlayerRecordedMessage{
BPM: bpm,
Events: p.recordingEvents,
TotalFrames: p.recordingFrames,
})
if p.recState == recStateRecording && len(p.recording.Events) > 0 {
p.recording.BPM, _ = context.BPM()
p.trySend(p.recording)
}
p.recording = false
p.recState = recStateNone
}
default:
// ignore unknown messages