feat!: implement vsti, along with various refactorings and api changes for it

The RPC and sync library mechanisms were removed for now; they never really worked and contained several obvious bugs. Need to consider if syncs are useful at all during the compose time, or just used during intro.
This commit is contained in:
5684185+vsariola@users.noreply.github.com
2023-05-09 11:24:49 +03:00
parent 70080c2b9d
commit cd700ed954
34 changed files with 1210 additions and 750 deletions

145
tracker/recording.go Normal file
View File

@ -0,0 +1,145 @@
package tracker
import (
"math"
"github.com/vsariola/sointu"
)
type (
recordingNote struct {
note byte
startRow int
endRow int
}
)
func RecordingToSong(patch sointu.Patch, rowsPerBeat, rowsPerPattern int, recording PlayerRecordedMessage) sointu.Song {
channelNotes := make([][]recordingNote, 0)
// find the length of each note and assign it to its respective channel
for i, m := range recording.Events {
if !m.On || m.Channel >= len(patch) {
continue
}
endFrame := math.MaxInt
for j := i + 1; j < len(recording.Events); j++ {
if recording.Events[j].Channel == m.Channel && recording.Events[j].Note == m.Note {
endFrame = recording.Events[j].Frame
break
}
}
for len(channelNotes) <= m.Channel {
channelNotes = append(channelNotes, make([]recordingNote, 0))
}
startRow := frameToRow(recording.BPM, rowsPerBeat, m.Frame)
endRow := frameToRow(recording.BPM, rowsPerBeat, endFrame)
channelNotes[m.Channel] = append(channelNotes[m.Channel], recordingNote{m.Note, startRow, endRow})
}
//assign notes to tracks, assigning it to left most track that is released
// if none is released, assign it to new track if there's any. otherwise, assign it to the left most track
tracks := make([][][]recordingNote, len(channelNotes))
for i, c := range channelNotes {
tracks[i] = make([][]recordingNote, 0)
noteloop:
for _, n := range c {
// if a track is release, assign the note to left-most released track
for k, t := range tracks[i] {
if len(t) == 0 || t[len(t)-1].endRow <= n.startRow {
tracks[i][k] = append(t, n)
continue noteloop
}
}
// if there's space for more tracks, create one
if len(tracks[i]) < patch[i].NumVoices {
tracks[i] = append(tracks[i], []recordingNote{n})
continue noteloop
}
// otherwise, put the note to the track that was triggered longest time ago
oldestIndex := -1
oldestRow := math.MaxInt
for k, t := range tracks[i] {
if r := t[len(t)-1].startRow; r < oldestRow {
oldestRow = r
oldestIndex = k
}
}
tracks[i][oldestIndex] = append(tracks[i][oldestIndex], n)
}
}
songLengthPatterns := (frameToRow(recording.BPM, rowsPerBeat, recording.TotalFrames) + rowsPerPattern - 1) / rowsPerPattern
songLengthRows := songLengthPatterns * rowsPerPattern
songTracks := make([]sointu.Track, 0)
for i, tg := range tracks {
for j, t := range tg {
// construct flat linear note arrays for tracks
flatPattern := make(sointu.Pattern, songLengthRows)
for k := range flatPattern {
flatPattern[k] = 1 // set all notes as holds at first
}
for _, n := range t {
flatPattern.Set(n.startRow, n.note)
if n.endRow < songLengthRows {
for l := n.startRow + 1; l < n.endRow; l++ {
flatPattern.Set(l, 1)
}
flatPattern.Set(n.endRow, 0)
} else {
for l := n.startRow + 1; l < songLengthRows; l++ {
flatPattern.Set(l, 1)
}
}
}
// calculate number of voices, distributing the total number of voices to the different tracks
numVoices := (patch[i].NumVoices + len(tg) - j - 1) / len(tg)
// construct patterns
order := make(sointu.Order, songLengthPatterns)
patterns := make([]sointu.Pattern, 0)
L:
for k := range order {
p := flatPattern[k*rowsPerPattern : (k+1)*rowsPerPattern]
allHolds := true
for _, n := range p {
if n != 1 {
allHolds = false
break
}
}
if allHolds {
order[k] = -1
continue L
}
for l, p2 := range patterns {
if testEq(p, p2) {
order[k] = l
continue L
}
}
// make a copy of the slice so they are all independent and don't accidentally expand to same memory
newPat := make(sointu.Pattern, len(p))
copy(newPat, p)
order[k] = len(patterns)
patterns = append(patterns, newPat)
}
track := sointu.Track{NumVoices: numVoices, Effect: false, Order: order, Patterns: patterns}
songTracks = append(songTracks, track)
}
}
score := sointu.Score{Length: songLengthPatterns, RowsPerPattern: rowsPerPattern, Tracks: songTracks}
return sointu.Song{BPM: int(recording.BPM + 0.5), RowsPerBeat: rowsPerBeat, Score: score, Patch: patch.Copy()}
}
func frameToRow(BPM float64, rowsPerBeat, frame int) int {
return int(float64(frame)/44100/60*BPM*float64(rowsPerBeat) + 0.5)
}
func testEq(a, b []byte) bool {
if len(a) != len(b) {
return false
}
for i := range a {
if a[i] != b[i] {
return false
}
}
return true
}