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fix: if fetching BPM from vsti host fails, keep the previous BPM as defined by the user
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@ -277,10 +277,7 @@ loop:
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p.recordingNoteArrived = false
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} else {
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if p.recording && len(p.recordingEvents) > 0 {
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bpm, ok := context.BPM()
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if !ok {
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bpm = 120
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}
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bpm, _ := context.BPM()
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p.trySend(PlayerRecordedMessage{
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BPM: bpm,
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Events: p.recordingEvents,
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