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fix: if fetching BPM from vsti host fails, keep the previous BPM as defined by the user
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@ -161,6 +161,9 @@ func (m *Model) ProcessPlayerMessage(msg PlayerMessage) {
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case PlayerCrashMessage:
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m.panic = true
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case PlayerRecordedMessage:
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if e.BPM == 0 {
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e.BPM = float64(m.song.BPM)
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}
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song := RecordingToSong(m.song.Patch, m.song.RowsPerBeat, m.song.Score.RowsPerPattern, e)
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m.SetSong(song)
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m.instrEnlarged = false
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