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fix: if fetching BPM from vsti host fails, keep the previous BPM as defined by the user
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@ -36,6 +36,9 @@ func (c *VSTIProcessContext) NextEvent() (event tracker.PlayerProcessEvent, ok b
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func (c *VSTIProcessContext) BPM() (bpm float64, ok bool) {
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timeInfo := c.host.GetTimeInfo()
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if timeInfo == nil || timeInfo.Flags&vst2.TempoValid == 0 || timeInfo.Tempo == 0 {
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return 0, false
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}
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return timeInfo.Tempo, true
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}
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