This commit is contained in:
5684185+vsariola@users.noreply.github.com
2025-06-29 21:48:26 +03:00
parent 285f33c261
commit c09a3f04db
11 changed files with 593 additions and 227 deletions

View File

@ -0,0 +1,96 @@
package gioui
import (
"image"
"image/color"
"math"
"gioui.org/f32"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/unit"
"github.com/vsariola/sointu/tracker"
)
const numSignalsDrawn = 8
type (
SignalRailStyle struct {
Color color.NRGBA
LineWidth unit.Dp
PortDiameter unit.Dp
PortColor color.NRGBA
}
SignalRailWidget struct {
Style *SignalRailStyle
Signal tracker.Signal
Width unit.Dp
Height unit.Dp
}
)
func SignalRail(th *Theme, signal tracker.Signal) SignalRailWidget {
return SignalRailWidget{
Style: &th.SignalRail,
Signal: signal,
Width: th.UnitEditor.Width,
Height: th.UnitEditor.Height,
}
}
func (s SignalRailWidget) Layout(gtx C) D {
w := gtx.Dp(s.Width)
h := gtx.Dp(s.Height)
l := gtx.Dp(s.Style.LineWidth)
d := gtx.Dp(s.Style.PortDiameter)
c := max(l, d) / 2
stride := (w - c*2) / numSignalsDrawn
var path clip.Path
path.Begin(gtx.Ops)
// Draw pass through signals
for i := range min(numSignalsDrawn, s.Signal.PassThrough) {
x := float32(i*stride + c)
path.MoveTo(f32.Pt(x, 0))
path.LineTo(f32.Pt(x, float32(h)))
}
// Draw the routing of input signals
for i := range min(len(s.Signal.StackUse.Inputs), numSignalsDrawn-s.Signal.PassThrough) {
input := s.Signal.StackUse.Inputs[i]
x1 := float32((i+s.Signal.PassThrough)*stride + c)
for _, link := range input {
x2 := float32((link+s.Signal.PassThrough)*stride + c)
path.MoveTo(f32.Pt(x1, 0))
path.LineTo(f32.Pt(x2, float32(h/2)))
}
}
// Draw the routing of output signals
for i := range min(s.Signal.StackUse.NumOutputs, numSignalsDrawn-s.Signal.PassThrough) {
x := float32((i+s.Signal.PassThrough)*stride + c)
path.MoveTo(f32.Pt(x, float32(h/2)))
path.LineTo(f32.Pt(x, float32(h)))
}
paint.FillShape(gtx.Ops, s.Style.Color,
clip.Stroke{
Path: path.End(),
Width: float32(l),
}.Op())
// Draw the circles on modified signals
for i := range min(len(s.Signal.StackUse.Modifies), numSignalsDrawn-s.Signal.PassThrough) {
if !s.Signal.StackUse.Modifies[i] {
continue
}
var circle clip.Path
x := float32((i + s.Signal.PassThrough) * stride)
circle.Begin(gtx.Ops)
circle.MoveTo(f32.Pt(x, float32(h/2)))
f := f32.Pt(x+float32(c), float32(h/2))
circle.ArcTo(f, f, float32(2*math.Pi))
p := clip.Outline{Path: circle.End()}.Op().Push(gtx.Ops)
paint.ColorOp{Color: s.Style.PortColor}.Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
p.Pop()
}
return D{Size: image.Pt(w, h)}
}