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207
tracker/gioui/knob.go
Normal file
207
tracker/gioui/knob.go
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@ -0,0 +1,207 @@
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package gioui
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import (
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"image"
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"image/color"
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"math"
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"strconv"
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"gioui.org/f32"
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"gioui.org/gesture"
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"gioui.org/io/event"
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"gioui.org/io/pointer"
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"gioui.org/layout"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/unit"
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"gioui.org/x/stroke"
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"github.com/vsariola/sointu/tracker"
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)
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type (
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KnobState struct {
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click gesture.Click
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drag gesture.Drag
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dragStartPt f32.Point // used to calculate the drag amount
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dragStartVal int
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tipArea TipArea
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}
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KnobStyle struct {
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Diameter unit.Dp
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StrokeWidth unit.Dp
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Bg color.NRGBA
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Pos struct {
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Color color.NRGBA
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Bg color.NRGBA
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}
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Neg struct {
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Color color.NRGBA
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Bg color.NRGBA
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}
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Indicator struct {
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Color color.NRGBA
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Width unit.Dp
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InnerDiam unit.Dp
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OuterDiam unit.Dp
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}
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Value LabelStyle
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Title LabelStyle
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}
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KnobWidget struct {
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Theme *Theme
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Value tracker.Parameter
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State *KnobState
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Style *KnobStyle
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Hint string
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Scroll bool
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}
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)
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func Knob(v tracker.Parameter, th *Theme, state *KnobState, hint string, scroll bool) KnobWidget {
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return KnobWidget{
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Theme: th,
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Value: v,
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State: state,
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Style: &th.Knob,
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Hint: hint,
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Scroll: scroll,
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}
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}
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func (k *KnobWidget) Layout(gtx C) D {
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k.update(gtx)
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knob := func(gtx C) D {
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m := k.Value.Range()
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amount := float32(k.Value.Value()-m.Min) / float32(m.Max-m.Min)
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sw := gtx.Dp(k.Style.StrokeWidth)
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d := gtx.Dp(k.Style.Diameter)
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defer clip.Rect(image.Rectangle{Max: image.Pt(d, d)}).Push(gtx.Ops).Pop()
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event.Op(gtx.Ops, k.State)
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k.State.drag.Add(gtx.Ops)
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k.State.click.Add(gtx.Ops)
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k.strokeKnobArc(gtx, k.Style.Pos.Bg, sw, d, amount, 1)
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k.strokeKnobArc(gtx, k.Style.Pos.Color, sw, d, 0, amount)
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k.strokeIndicator(gtx, amount)
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return D{Size: image.Pt(d, d)}
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}
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label := Label(k.Theme, &k.Style.Value, strconv.Itoa(k.Value.Value()))
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w := func(gtx C) D {
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return layout.Stack{Alignment: layout.Center}.Layout(gtx,
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layout.Stacked(knob),
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layout.Stacked(label.Layout))
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}
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if k.Hint != "" {
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c := gtx.Constraints
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gtx.Constraints.Max = image.Pt(1e6, 1e6)
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return k.State.tipArea.Layout(gtx, Tooltip(k.Theme, k.Hint), func(gtx C) D {
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gtx.Constraints = c
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return w(gtx)
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})
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}
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return w(gtx)
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}
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func (k *KnobWidget) update(gtx C) {
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for {
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p, ok := k.State.drag.Update(gtx.Metric, gtx.Source, gesture.Both)
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if !ok {
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break
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}
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switch p.Kind {
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case pointer.Press:
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k.State.dragStartPt = p.Position
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k.State.dragStartVal = k.Value.Value()
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case pointer.Drag:
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// update the value based on the drag amount
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m := k.Value.Range()
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d := p.Position.Sub(k.State.dragStartPt)
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amount := float32(d.X-d.Y) / float32(gtx.Dp(k.Style.Diameter)) / 4
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newValue := int(float32(k.State.dragStartVal) + amount*float32(m.Max-m.Min))
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k.Value.SetValue(newValue)
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k.State.tipArea.Appear(gtx.Now)
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}
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}
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for {
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g, ok := k.State.click.Update(gtx.Source)
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if !ok {
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break
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}
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if g.Kind == gesture.KindClick && g.NumClicks > 1 {
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k.Value.Reset()
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}
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}
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for k.Scroll {
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e, ok := gtx.Event(pointer.Filter{
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Target: k.State,
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Kinds: pointer.Scroll,
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ScrollY: pointer.ScrollRange{Min: -1e6, Max: 1e6},
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})
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if !ok {
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break
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}
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if ev, ok := e.(pointer.Event); ok && ev.Kind == pointer.Scroll {
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delta := math.Min(math.Max(float64(ev.Scroll.Y), -1), 1)
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k.Value.SetValue(k.Value.Value() - int(delta))
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k.State.tipArea.Appear(gtx.Now)
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}
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}
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}
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func (k *KnobWidget) strokeBg(gtx C) {
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diam := gtx.Dp(k.Style.Diameter)
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circle := clip.Ellipse{
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Min: image.Pt(0, 0),
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Max: image.Pt(diam, diam),
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}.Op(gtx.Ops)
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paint.FillShape(gtx.Ops, k.Style.Bg, circle)
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}
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func (k *KnobWidget) strokeKnobArc(gtx C, color color.NRGBA, strokeWidth, diameter int, start, end float32) {
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rad := float32(diameter) / 2
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end = min(max(end, 0), 1)
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if end <= 0 {
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return
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}
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startAngle := float64((start*8 + 1) / 10 * 2 * math.Pi)
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deltaAngle := (end - start) * 8 * math.Pi / 5
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center := f32.Point{X: rad, Y: rad}
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r2 := rad - float32(strokeWidth)/2
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startPt := f32.Point{X: rad - r2*float32(math.Sin(startAngle)), Y: rad + r2*float32(math.Cos(startAngle))}
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segments := [...]stroke.Segment{
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stroke.MoveTo(startPt),
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stroke.ArcTo(center, deltaAngle),
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}
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s := stroke.Stroke{
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Path: stroke.Path{Segments: segments[:]},
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Width: float32(strokeWidth),
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Cap: stroke.FlatCap,
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}
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paint.FillShape(gtx.Ops, color, s.Op(gtx.Ops))
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}
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func (k *KnobWidget) strokeIndicator(gtx C, amount float32) {
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innerRad := float32(gtx.Dp(k.Style.Indicator.InnerDiam)) / 2
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outerRad := float32(gtx.Dp(k.Style.Indicator.OuterDiam)) / 2
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center := float32(gtx.Dp(k.Style.Diameter)) / 2
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angle := (float64(amount)*8 + 1) / 10 * 2 * math.Pi
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start := f32.Point{
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X: center - innerRad*float32(math.Sin(angle)),
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Y: center + innerRad*float32(math.Cos(angle)),
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}
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end := f32.Point{
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X: center - outerRad*float32(math.Sin(angle)),
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Y: center + outerRad*float32(math.Cos(angle)),
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}
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segments := [...]stroke.Segment{
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stroke.MoveTo(start),
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stroke.LineTo(end),
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}
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s := stroke.Stroke{
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Path: stroke.Path{Segments: segments[:]},
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Width: float32(k.Style.Indicator.Width),
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Cap: stroke.FlatCap,
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}
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paint.FillShape(gtx.Ops, k.Style.Indicator.Color, s.Op(gtx.Ops))
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}
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@ -117,18 +117,18 @@ func (s ScrollTableStyle) Layout(gtx C, element func(gtx C, x, y int) D, colTitl
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p := image.Pt(gtx.Dp(s.RowTitleWidth), gtx.Dp(s.ColumnTitleHeight))
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s.handleEvents(gtx, p)
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return Surface{Gray: 24, Focus: s.ScrollTable.TreeFocused(gtx)}.Layout(gtx, func(gtx C) D {
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defer clip.Rect(image.Rect(0, 0, gtx.Constraints.Max.X, gtx.Constraints.Max.Y)).Push(gtx.Ops).Pop()
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dims := gtx.Constraints.Max
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s.layoutColTitles(gtx, p, colTitle, colTitleBg)
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s.layoutRowTitles(gtx, p, rowTitle, rowTitleBg)
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defer op.Offset(p).Push(gtx.Ops).Pop()
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gtx.Constraints = layout.Exact(image.Pt(gtx.Constraints.Max.X-p.X, gtx.Constraints.Max.Y-p.Y))
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s.layoutTable(gtx, element)
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s.RowTitleStyle.LayoutScrollBar(gtx)
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s.ColTitleStyle.LayoutScrollBar(gtx)
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return D{Size: dims}
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})
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//return Surface{Gray: 24, Focus: s.ScrollTable.TreeFocused(gtx)}.Layout(gtx, func(gtx C) D {
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defer clip.Rect(image.Rect(0, 0, gtx.Constraints.Max.X, gtx.Constraints.Max.Y)).Push(gtx.Ops).Pop()
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dims := gtx.Constraints.Max
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s.layoutColTitles(gtx, p, colTitle, colTitleBg)
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s.layoutRowTitles(gtx, p, rowTitle, rowTitleBg)
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defer op.Offset(p).Push(gtx.Ops).Pop()
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gtx.Constraints = layout.Exact(image.Pt(gtx.Constraints.Max.X-p.X, gtx.Constraints.Max.Y-p.Y))
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s.layoutTable(gtx, element)
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s.RowTitleStyle.LayoutScrollBar(gtx)
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s.ColTitleStyle.LayoutScrollBar(gtx)
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return D{Size: dims}
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//})
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}
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func (s *ScrollTableStyle) handleEvents(gtx layout.Context, p image.Point) {
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96
tracker/gioui/signal_rail.go
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96
tracker/gioui/signal_rail.go
Normal file
@ -0,0 +1,96 @@
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package gioui
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import (
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"image"
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"image/color"
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"math"
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"gioui.org/f32"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/unit"
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"github.com/vsariola/sointu/tracker"
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)
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const numSignalsDrawn = 8
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type (
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SignalRailStyle struct {
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Color color.NRGBA
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LineWidth unit.Dp
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PortDiameter unit.Dp
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PortColor color.NRGBA
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}
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SignalRailWidget struct {
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Style *SignalRailStyle
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Signal tracker.Signal
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Width unit.Dp
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Height unit.Dp
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}
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)
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func SignalRail(th *Theme, signal tracker.Signal) SignalRailWidget {
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return SignalRailWidget{
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Style: &th.SignalRail,
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Signal: signal,
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Width: th.UnitEditor.Width,
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Height: th.UnitEditor.Height,
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}
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}
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func (s SignalRailWidget) Layout(gtx C) D {
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w := gtx.Dp(s.Width)
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h := gtx.Dp(s.Height)
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l := gtx.Dp(s.Style.LineWidth)
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d := gtx.Dp(s.Style.PortDiameter)
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c := max(l, d) / 2
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stride := (w - c*2) / numSignalsDrawn
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var path clip.Path
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path.Begin(gtx.Ops)
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// Draw pass through signals
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for i := range min(numSignalsDrawn, s.Signal.PassThrough) {
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x := float32(i*stride + c)
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path.MoveTo(f32.Pt(x, 0))
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path.LineTo(f32.Pt(x, float32(h)))
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}
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// Draw the routing of input signals
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for i := range min(len(s.Signal.StackUse.Inputs), numSignalsDrawn-s.Signal.PassThrough) {
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input := s.Signal.StackUse.Inputs[i]
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x1 := float32((i+s.Signal.PassThrough)*stride + c)
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for _, link := range input {
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x2 := float32((link+s.Signal.PassThrough)*stride + c)
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path.MoveTo(f32.Pt(x1, 0))
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path.LineTo(f32.Pt(x2, float32(h/2)))
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}
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}
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// Draw the routing of output signals
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for i := range min(s.Signal.StackUse.NumOutputs, numSignalsDrawn-s.Signal.PassThrough) {
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x := float32((i+s.Signal.PassThrough)*stride + c)
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path.MoveTo(f32.Pt(x, float32(h/2)))
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path.LineTo(f32.Pt(x, float32(h)))
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}
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paint.FillShape(gtx.Ops, s.Style.Color,
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clip.Stroke{
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Path: path.End(),
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Width: float32(l),
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}.Op())
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// Draw the circles on modified signals
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for i := range min(len(s.Signal.StackUse.Modifies), numSignalsDrawn-s.Signal.PassThrough) {
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if !s.Signal.StackUse.Modifies[i] {
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continue
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}
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var circle clip.Path
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x := float32((i + s.Signal.PassThrough) * stride)
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circle.Begin(gtx.Ops)
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circle.MoveTo(f32.Pt(x, float32(h/2)))
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f := f32.Pt(x+float32(c), float32(h/2))
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circle.ArcTo(f, f, float32(2*math.Pi))
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p := clip.Outline{Path: circle.End()}.Op().Push(gtx.Ops)
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paint.ColorOp{Color: s.Style.PortColor}.Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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p.Pop()
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}
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return D{Size: image.Pt(w, h)}
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}
|
@ -106,9 +106,10 @@ type Theme struct {
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Menu PopupStyle
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Dialog PopupStyle
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}
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Split SplitStyle
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ScrollBar ScrollBarStyle
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Knob KnobStyle
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Split SplitStyle
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ScrollBar ScrollBarStyle
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Knob KnobStyle
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SignalRail SignalRailStyle
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// iconCache is used to cache the icons created from iconvg data
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iconCache map[*byte]*widget.Icon
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|
@ -211,7 +211,7 @@ uniteditor:
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name:
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{ textsize: 12, alignment: 2, color: *highemphasis, shadowcolor: *black }
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invalidparam: { r: 120, g: 120, b: 120, a: 190 }
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sendtarget: { r: 120, g: 120, b: 210, a: 255 }
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sendtarget: { r: 120, g: 120, b: 210, a: 63 }
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width: 60
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height: 60
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rowtitlewidth: 16
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@ -221,6 +221,12 @@ knob:
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diameter: 36
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value: { textsize: 12, color: *highemphasis }
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strokewidth: 4
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bg: { r: 40, g: 40, b: 40, a: 255 }
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pos: { color: *primarycolor, bg: { r: 51, g: 36, b: 54, a: 255 } }
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neg: { color: *secondarycolor, bg: { r: 32, g: 55, b: 58, a: 255 } }
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indicator: { color: *white, width: 2, innerdiam: 24, outerdiam: 36 }
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signalrail:
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color: *primarycolor
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linewidth: 2
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portdiameter: 8
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portcolor: *secondarycolor
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|
@ -7,10 +7,8 @@ import (
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"image/color"
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"io"
|
||||
"math"
|
||||
"strconv"
|
||||
|
||||
"gioui.org/f32"
|
||||
"gioui.org/gesture"
|
||||
"gioui.org/io/clipboard"
|
||||
"gioui.org/io/event"
|
||||
"gioui.org/io/key"
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||||
@ -20,10 +18,8 @@ import (
|
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"gioui.org/op/clip"
|
||||
"gioui.org/op/paint"
|
||||
"gioui.org/text"
|
||||
"gioui.org/unit"
|
||||
"gioui.org/widget"
|
||||
"gioui.org/widget/material"
|
||||
"gioui.org/x/stroke"
|
||||
"github.com/vsariola/sointu"
|
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"github.com/vsariola/sointu/tracker"
|
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"golang.org/x/exp/shiny/materialdesign/icons"
|
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@ -50,44 +46,6 @@ type (
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||||
|
||||
searching tracker.Bool
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}
|
||||
|
||||
KnobState struct {
|
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click gesture.Click
|
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drag gesture.Drag
|
||||
dragStartPt f32.Point // used to calculate the drag amount
|
||||
dragStartVal int
|
||||
tipArea TipArea
|
||||
}
|
||||
|
||||
KnobStyle struct {
|
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Diameter unit.Dp
|
||||
StrokeWidth unit.Dp
|
||||
Pos struct {
|
||||
Color color.NRGBA
|
||||
Bg color.NRGBA
|
||||
}
|
||||
Neg struct {
|
||||
Color color.NRGBA
|
||||
Bg color.NRGBA
|
||||
}
|
||||
Indicator struct {
|
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Color color.NRGBA
|
||||
Width unit.Dp
|
||||
InnerDiam unit.Dp
|
||||
OuterDiam unit.Dp
|
||||
}
|
||||
Value LabelStyle
|
||||
Title LabelStyle
|
||||
}
|
||||
|
||||
KnobWidget struct {
|
||||
Theme *Theme
|
||||
Value tracker.Parameter
|
||||
State *KnobState
|
||||
Style *KnobStyle
|
||||
Hint string
|
||||
Scroll bool
|
||||
}
|
||||
)
|
||||
|
||||
func NewUnitEditor(m *tracker.Model) *UnitEditor {
|
||||
@ -222,6 +180,11 @@ func (pe *UnitEditor) layoutSliders(gtx C) D {
|
||||
}
|
||||
cursor := t.Model.Params().Cursor()
|
||||
cell := func(gtx C, x, y int) D {
|
||||
if x == 0 {
|
||||
sr := SignalRail(t.Theme, t.SignalRail().Item(y))
|
||||
return sr.Layout(gtx)
|
||||
}
|
||||
x--
|
||||
gtx.Constraints = layout.Exact(image.Pt(cellWidth, cellHeight))
|
||||
point := tracker.Point{X: x, Y: y}
|
||||
if y < 0 || y >= len(pe.Parameters) || x < 0 || x >= len(pe.Parameters[y]) {
|
||||
@ -247,8 +210,57 @@ func (pe *UnitEditor) layoutSliders(gtx C) D {
|
||||
table.ColumnTitleHeight = t.Theme.UnitEditor.ColumnTitleHeight
|
||||
table.CellWidth = t.Theme.UnitEditor.Width
|
||||
table.CellHeight = t.Theme.UnitEditor.Height
|
||||
return table.Layout(gtx, cell, coltitle, rowtitle, nil, nil)
|
||||
pe.drawSignals(gtx)
|
||||
dims := table.Layout(gtx, cell, coltitle, rowtitle, nil, nil)
|
||||
return dims
|
||||
}
|
||||
|
||||
func (pe *UnitEditor) drawSignals(gtx C) {
|
||||
t := TrackerFromContext(gtx)
|
||||
units := t.Units()
|
||||
colP := pe.paramTable.ColTitleList.List.Position
|
||||
rowP := pe.paramTable.RowTitleList.List.Position
|
||||
p := image.Pt(gtx.Dp(t.Theme.UnitEditor.RowTitleWidth), gtx.Dp(t.Theme.UnitEditor.ColumnTitleHeight))
|
||||
defer op.Offset(p).Push(gtx.Ops).Pop()
|
||||
gtx.Constraints.Max = gtx.Constraints.Max.Sub(p)
|
||||
defer clip.Rect(image.Rectangle{Max: gtx.Constraints.Max}).Push(gtx.Ops).Pop()
|
||||
defer op.Offset(image.Pt(-colP.Offset, -rowP.Offset)).Push(gtx.Ops).Pop()
|
||||
for i := 0; i < units.Count(); i++ {
|
||||
item := units.Item(i)
|
||||
if item.TargetUnit > 0 {
|
||||
pe.drawSignal(gtx, 3-colP.First, i-rowP.First, item.TargetPort-colP.First, item.TargetUnit-1-rowP.First)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (pe *UnitEditor) drawSignal(gtx C, sx, sy, ex, ey int) {
|
||||
t := TrackerFromContext(gtx)
|
||||
width := float32(gtx.Dp(t.Theme.UnitEditor.Width))
|
||||
height := float32(gtx.Dp(t.Theme.UnitEditor.Height))
|
||||
diam := gtx.Dp(t.Theme.Knob.Diameter)
|
||||
from := f32.Pt((float32(sx)+.5)*width, (float32(sy)+.6)*height)
|
||||
to := f32.Pt((float32(ex)+.5)*width, (float32(ey)+.6)*height)
|
||||
var c1, c2 f32.Point
|
||||
if sy < ey {
|
||||
from.Y += float32(diam) / 2
|
||||
to.Y -= float32(diam) / 2
|
||||
c1 = from.Add(f32.Pt(0, height/2))
|
||||
c2 = to.Sub(f32.Pt(0, height/2))
|
||||
} else {
|
||||
from.Y -= float32(diam) / 2
|
||||
to.Y += float32(diam) / 2
|
||||
c1 = from.Sub(f32.Pt(0, height/2))
|
||||
c2 = to.Add(f32.Pt(0, height/2))
|
||||
}
|
||||
var path clip.Path
|
||||
path.Begin(gtx.Ops)
|
||||
path.MoveTo(from)
|
||||
path.CubeTo(c1, c2, to)
|
||||
paint.FillShape(gtx.Ops, t.Theme.UnitEditor.SendTarget,
|
||||
clip.Stroke{
|
||||
Path: path.End(),
|
||||
Width: float32(gtx.Dp(4)),
|
||||
}.Op())
|
||||
}
|
||||
|
||||
func (pe *UnitEditor) layoutFooter(gtx C) D {
|
||||
@ -370,7 +382,8 @@ func (p ParameterStyle) Layout(gtx C) D {
|
||||
}
|
||||
return dims
|
||||
case tracker.IDParameter:
|
||||
instrItems := make([]ActionMenuItem, p.tracker.Instruments().Count())
|
||||
return drawCircle(gtx, gtx.Dp(p.Theme.Knob.Diameter), p.Theme.Knob.Pos.Bg)
|
||||
/*instrItems := make([]ActionMenuItem, p.tracker.Instruments().Count())
|
||||
for i := range instrItems {
|
||||
i := i
|
||||
name, _, _, _ := p.tracker.Instruments().Item(i)
|
||||
@ -409,7 +422,7 @@ func (p ParameterStyle) Layout(gtx C) D {
|
||||
layout.Rigid(func(gtx C) D {
|
||||
return unitBtn.Layout(gtx, unitItems...)
|
||||
}),
|
||||
)
|
||||
)*/
|
||||
}
|
||||
return D{}
|
||||
}
|
||||
@ -435,6 +448,12 @@ func (p ParameterStyle) Layout(gtx C) D {
|
||||
)
|
||||
}
|
||||
|
||||
func drawCircle(gtx C, i int, nRGBA color.NRGBA) D {
|
||||
defer clip.Ellipse(image.Rectangle{Max: image.Pt(i, i)}).Push(gtx.Ops).Pop()
|
||||
paint.FillShape(gtx.Ops, nRGBA, clip.Ellipse{Max: image.Pt(i, i)}.Op(gtx.Ops))
|
||||
return D{Size: image.Pt(i, i)}
|
||||
}
|
||||
|
||||
func buildUnitLabel(index int, u sointu.Unit) string {
|
||||
text := u.Type
|
||||
if u.Comment != "" {
|
||||
@ -442,141 +461,3 @@ func buildUnitLabel(index int, u sointu.Unit) string {
|
||||
}
|
||||
return fmt.Sprintf("%d: %s", index, text)
|
||||
}
|
||||
|
||||
func Knob(v tracker.Parameter, th *Theme, state *KnobState, hint string, scroll bool) KnobWidget {
|
||||
return KnobWidget{
|
||||
Theme: th,
|
||||
Value: v,
|
||||
State: state,
|
||||
Style: &th.Knob,
|
||||
Hint: hint,
|
||||
Scroll: scroll,
|
||||
}
|
||||
}
|
||||
|
||||
func (k *KnobWidget) Layout(gtx C) D {
|
||||
k.update(gtx)
|
||||
knob := func(gtx C) D {
|
||||
m := k.Value.Range()
|
||||
amount := float32(k.Value.Value()-m.Min) / float32(m.Max-m.Min)
|
||||
sw := gtx.Dp(k.Style.StrokeWidth)
|
||||
d := gtx.Dp(k.Style.Diameter)
|
||||
defer clip.Rect(image.Rectangle{Max: image.Pt(d, d)}).Push(gtx.Ops).Pop()
|
||||
event.Op(gtx.Ops, k.State)
|
||||
k.State.drag.Add(gtx.Ops)
|
||||
k.State.click.Add(gtx.Ops)
|
||||
k.strokeKnobArc(gtx, k.Style.Pos.Bg, sw, d, amount, 1)
|
||||
k.strokeKnobArc(gtx, k.Style.Pos.Color, sw, d, 0, amount)
|
||||
k.strokeIndicator(gtx, amount)
|
||||
return D{Size: image.Pt(d, d)}
|
||||
}
|
||||
label := Label(k.Theme, &k.Style.Value, strconv.Itoa(k.Value.Value()))
|
||||
w := func(gtx C) D {
|
||||
return layout.Stack{Alignment: layout.Center}.Layout(gtx,
|
||||
layout.Stacked(knob),
|
||||
layout.Stacked(label.Layout))
|
||||
}
|
||||
if k.Hint != "" {
|
||||
c := gtx.Constraints
|
||||
gtx.Constraints.Max = image.Pt(1e6, 1e6)
|
||||
return k.State.tipArea.Layout(gtx, Tooltip(k.Theme, k.Hint), func(gtx C) D {
|
||||
gtx.Constraints = c
|
||||
return w(gtx)
|
||||
})
|
||||
}
|
||||
return w(gtx)
|
||||
}
|
||||
|
||||
func (k *KnobWidget) update(gtx C) {
|
||||
for {
|
||||
p, ok := k.State.drag.Update(gtx.Metric, gtx.Source, gesture.Both)
|
||||
if !ok {
|
||||
break
|
||||
}
|
||||
switch p.Kind {
|
||||
case pointer.Press:
|
||||
k.State.dragStartPt = p.Position
|
||||
k.State.dragStartVal = k.Value.Value()
|
||||
case pointer.Drag:
|
||||
// update the value based on the drag amount
|
||||
m := k.Value.Range()
|
||||
d := p.Position.Sub(k.State.dragStartPt)
|
||||
amount := float32(d.X-d.Y) / float32(gtx.Dp(k.Style.Diameter)) / 4
|
||||
newValue := int(float32(k.State.dragStartVal) + amount*float32(m.Max-m.Min))
|
||||
k.Value.SetValue(newValue)
|
||||
k.State.tipArea.Appear(gtx.Now)
|
||||
}
|
||||
}
|
||||
for {
|
||||
g, ok := k.State.click.Update(gtx.Source)
|
||||
if !ok {
|
||||
break
|
||||
}
|
||||
if g.Kind == gesture.KindClick && g.NumClicks > 1 {
|
||||
k.Value.Reset()
|
||||
}
|
||||
}
|
||||
for k.Scroll {
|
||||
e, ok := gtx.Event(pointer.Filter{
|
||||
Target: k.State,
|
||||
Kinds: pointer.Scroll,
|
||||
ScrollY: pointer.ScrollRange{Min: -1e6, Max: 1e6},
|
||||
})
|
||||
if !ok {
|
||||
break
|
||||
}
|
||||
if ev, ok := e.(pointer.Event); ok && ev.Kind == pointer.Scroll {
|
||||
delta := math.Min(math.Max(float64(ev.Scroll.Y), -1), 1)
|
||||
k.Value.SetValue(k.Value.Value() - int(delta))
|
||||
k.State.tipArea.Appear(gtx.Now)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (k *KnobWidget) strokeKnobArc(gtx C, color color.NRGBA, strokeWidth, diameter int, start, end float32) {
|
||||
rad := float32(diameter) / 2
|
||||
end = min(max(end, 0), 1)
|
||||
if end <= 0 {
|
||||
return
|
||||
}
|
||||
startAngle := float64((start*8 + 1) / 10 * 2 * math.Pi)
|
||||
deltaAngle := (end - start) * 8 * math.Pi / 5
|
||||
center := f32.Point{X: rad, Y: rad}
|
||||
r2 := rad - float32(strokeWidth)/2
|
||||
startPt := f32.Point{X: rad - r2*float32(math.Sin(startAngle)), Y: rad + r2*float32(math.Cos(startAngle))}
|
||||
segments := [...]stroke.Segment{
|
||||
stroke.MoveTo(startPt),
|
||||
stroke.ArcTo(center, deltaAngle),
|
||||
}
|
||||
s := stroke.Stroke{
|
||||
Path: stroke.Path{Segments: segments[:]},
|
||||
Width: float32(strokeWidth),
|
||||
Cap: stroke.FlatCap,
|
||||
}
|
||||
paint.FillShape(gtx.Ops, color, s.Op(gtx.Ops))
|
||||
}
|
||||
|
||||
func (k *KnobWidget) strokeIndicator(gtx C, amount float32) {
|
||||
innerRad := float32(gtx.Dp(k.Style.Indicator.InnerDiam)) / 2
|
||||
outerRad := float32(gtx.Dp(k.Style.Indicator.OuterDiam)) / 2
|
||||
center := float32(gtx.Dp(k.Style.Diameter)) / 2
|
||||
angle := (float64(amount)*8 + 1) / 10 * 2 * math.Pi
|
||||
start := f32.Point{
|
||||
X: center - innerRad*float32(math.Sin(angle)),
|
||||
Y: center + innerRad*float32(math.Cos(angle)),
|
||||
}
|
||||
end := f32.Point{
|
||||
X: center - outerRad*float32(math.Sin(angle)),
|
||||
Y: center + outerRad*float32(math.Cos(angle)),
|
||||
}
|
||||
segments := [...]stroke.Segment{
|
||||
stroke.MoveTo(start),
|
||||
stroke.LineTo(end),
|
||||
}
|
||||
s := stroke.Stroke{
|
||||
Path: stroke.Path{Segments: segments[:]},
|
||||
Width: float32(k.Style.Indicator.Width),
|
||||
Cap: stroke.FlatCap,
|
||||
}
|
||||
paint.FillShape(gtx.Ops, k.Style.Indicator.Color, s.Op(gtx.Ops))
|
||||
}
|
||||
|
Reference in New Issue
Block a user