refactor(tracker/gioui): bind tracker.Int to NumericUpDown on Layout

This commit is contained in:
5684185+vsariola@users.noreply.github.com
2025-06-21 11:45:31 +03:00
parent 289bfb0605
commit beef8fe1e0
8 changed files with 136 additions and 153 deletions

View File

@ -23,8 +23,9 @@ import (
"gioui.org/text"
)
type NumberInput struct {
Int tracker.Int
type NumericUpDown struct {
DpPerStep unit.Dp
dragStartValue int
dragStartXY float32
clickDecrease gesture.Click
@ -41,36 +42,19 @@ type NumericUpDownStyle struct {
Width unit.Dp
Height unit.Dp
TextSize unit.Sp
DpPerStep unit.Dp
Font font.Font
}
type NumericUpDown struct {
NumberInput *NumberInput
Tooltip component.Tooltip
Theme *Theme
Font font.Font
NumericUpDownStyle
func NewNumericUpDown() *NumericUpDown {
return &NumericUpDown{DpPerStep: unit.Dp(8)}
}
func NewNumberInput(v tracker.Int) *NumberInput {
return &NumberInput{Int: v}
}
func NumUpDown(th *Theme, number *NumberInput, tooltip string) NumericUpDown {
return NumericUpDown{
NumberInput: number,
Theme: th,
Tooltip: Tooltip(th, tooltip),
NumericUpDownStyle: th.NumericUpDown,
}
}
func (s *NumericUpDown) Update(gtx layout.Context) {
func (s *NumericUpDown) Update(gtx layout.Context, v tracker.Int) {
// handle dragging
pxPerStep := float32(gtx.Dp(s.DpPerStep))
for {
ev, ok := gtx.Event(pointer.Filter{
Target: s.NumberInput,
Target: s,
Kinds: pointer.Press | pointer.Drag | pointer.Release,
})
if !ok {
@ -79,46 +63,54 @@ func (s *NumericUpDown) Update(gtx layout.Context) {
if e, ok := ev.(pointer.Event); ok {
switch e.Kind {
case pointer.Press:
s.NumberInput.dragStartValue = s.NumberInput.Int.Value()
s.NumberInput.dragStartXY = e.Position.X - e.Position.Y
s.dragStartValue = v.Value()
s.dragStartXY = e.Position.X - e.Position.Y
case pointer.Drag:
var deltaCoord float32
deltaCoord = e.Position.X - e.Position.Y - s.NumberInput.dragStartXY
s.NumberInput.Int.SetValue(s.NumberInput.dragStartValue + int(deltaCoord/pxPerStep+0.5))
deltaCoord = e.Position.X - e.Position.Y - s.dragStartXY
v.SetValue(s.dragStartValue + int(deltaCoord/pxPerStep+0.5))
}
}
}
// handle decrease clicks
for ev, ok := s.NumberInput.clickDecrease.Update(gtx.Source); ok; ev, ok = s.NumberInput.clickDecrease.Update(gtx.Source) {
for ev, ok := s.clickDecrease.Update(gtx.Source); ok; ev, ok = s.clickDecrease.Update(gtx.Source) {
if ev.Kind == gesture.KindClick {
s.NumberInput.Int.Add(-1)
v.Add(-1)
}
}
// handle increase clicks
for ev, ok := s.NumberInput.clickIncrease.Update(gtx.Source); ok; ev, ok = s.NumberInput.clickIncrease.Update(gtx.Source) {
for ev, ok := s.clickIncrease.Update(gtx.Source); ok; ev, ok = s.clickIncrease.Update(gtx.Source) {
if ev.Kind == gesture.KindClick {
s.NumberInput.Int.Add(1)
v.Add(1)
}
}
}
func (s NumericUpDown) Layout(gtx C) D {
if s.Tooltip.Text.Text != "" {
return s.NumberInput.tipArea.Layout(gtx, s.Tooltip, s.actualLayout)
func (s *NumericUpDown) Widget(v tracker.Int, th *Theme, st *NumericUpDownStyle, tooltip string) func(gtx C) D {
return func(gtx C) D {
return s.Layout(gtx, v, th, st, tooltip)
}
return s.actualLayout(gtx)
}
func (s *NumericUpDown) actualLayout(gtx C) D {
s.Update(gtx)
gtx.Constraints = layout.Exact(image.Pt(gtx.Dp(s.Width), gtx.Dp(s.Height)))
width := gtx.Dp(s.ButtonWidth)
height := gtx.Dp(s.Height)
func (s *NumericUpDown) Layout(gtx C, v tracker.Int, th *Theme, st *NumericUpDownStyle, tooltip string) D {
s.Update(gtx, v)
if tooltip != "" {
return s.tipArea.Layout(gtx, Tooltip(th, tooltip), func(gtx C) D {
return s.actualLayout(gtx, v, th, st)
})
}
return s.actualLayout(gtx, v, th, st)
}
func (s *NumericUpDown) actualLayout(gtx C, v tracker.Int, th *Theme, st *NumericUpDownStyle) D {
gtx.Constraints = layout.Exact(image.Pt(gtx.Dp(st.Width), gtx.Dp(st.Height)))
width := gtx.Dp(st.ButtonWidth)
height := gtx.Dp(st.Height)
return layout.Background{}.Layout(gtx,
func(gtx C) D {
defer clip.UniformRRect(image.Rectangle{Max: gtx.Constraints.Min}, gtx.Dp(s.CornerRadius)).Push(gtx.Ops).Pop()
paint.Fill(gtx.Ops, s.BgColor)
event.Op(gtx.Ops, s.NumberInput) // register drag inputs, if not hitting the clicks
defer clip.UniformRRect(image.Rectangle{Max: gtx.Constraints.Min}, gtx.Dp(st.CornerRadius)).Push(gtx.Ops).Pop()
paint.Fill(gtx.Ops, st.BgColor)
event.Op(gtx.Ops, s) // register drag inputs, if not hitting the clicks
return D{Size: gtx.Constraints.Min}
},
func(gtx C) D {
@ -128,25 +120,25 @@ func (s *NumericUpDown) actualLayout(gtx C) D {
return layout.Background{}.Layout(gtx,
func(gtx C) D {
defer clip.Rect(image.Rectangle{Max: gtx.Constraints.Min}).Push(gtx.Ops).Pop()
s.NumberInput.clickDecrease.Add(gtx.Ops)
s.clickDecrease.Add(gtx.Ops)
return D{Size: gtx.Constraints.Min}
},
func(gtx C) D { return s.Theme.Icon(icons.ContentRemove).Layout(gtx, s.IconColor) },
func(gtx C) D { return th.Icon(icons.ContentRemove).Layout(gtx, st.IconColor) },
)
}),
layout.Flexed(1, func(gtx C) D {
paint.ColorOp{Color: s.TextColor}.Add(gtx.Ops)
return widget.Label{Alignment: text.Middle}.Layout(gtx, s.Theme.Material.Shaper, s.Font, s.TextSize, strconv.Itoa(s.NumberInput.Int.Value()), op.CallOp{})
paint.ColorOp{Color: st.TextColor}.Add(gtx.Ops)
return widget.Label{Alignment: text.Middle}.Layout(gtx, th.Material.Shaper, st.Font, st.TextSize, strconv.Itoa(v.Value()), op.CallOp{})
}),
layout.Rigid(func(gtx C) D {
gtx.Constraints = layout.Exact(image.Pt(width, height))
return layout.Background{}.Layout(gtx,
func(gtx C) D {
defer clip.Rect(image.Rectangle{Max: gtx.Constraints.Min}).Push(gtx.Ops).Pop()
s.NumberInput.clickIncrease.Add(gtx.Ops)
s.clickIncrease.Add(gtx.Ops)
return D{Size: gtx.Constraints.Min}
},
func(gtx C) D { return s.Theme.Icon(icons.ContentAdd).Layout(gtx, s.IconColor) },
func(gtx C) D { return th.Icon(icons.ContentAdd).Layout(gtx, st.IconColor) },
)
}),
)