refactor: move UnitNames to top level package

This commit is contained in:
5684185+vsariola@users.noreply.github.com
2023-10-20 01:59:30 +03:00
parent b6ec5d1a04
commit beb06727b0
4 changed files with 21 additions and 18 deletions

View File

@ -16,7 +16,6 @@ import (
"gioui.org/unit"
"gioui.org/widget"
"github.com/vsariola/sointu"
"github.com/vsariola/sointu/tracker"
"golang.org/x/exp/shiny/materialdesign/icons"
"gopkg.in/yaml.v3"
)
@ -50,7 +49,7 @@ func NewParamEditor() *ParamEditor {
list: &layout.List{Axis: layout.Vertical},
scrollBar: &ScrollBar{Axis: layout.Vertical},
}
for range tracker.UnitTypeNames {
for range sointu.UnitNames {
ret.ChooseUnitTypeBtns = append(ret.ChooseUnitTypeBtns, new(widget.Clickable))
}
return ret
@ -220,10 +219,10 @@ func (pe *ParamEditor) layoutUnitFooter(t *Tracker) layout.Widget {
func (pe *ParamEditor) layoutUnitTypeChooser(gtx C, t *Tracker) D {
listElem := func(gtx C, i int) D {
for pe.ChooseUnitTypeBtns[i].Clicked() {
t.SetUnitType(tracker.UnitTypeNames[i])
t.InstrumentEditor.unitTypeEditor.SetText(tracker.UnitTypeNames[i])
t.SetUnitType(sointu.UnitNames[i])
t.InstrumentEditor.unitTypeEditor.SetText(sointu.UnitNames[i])
}
text := tracker.UnitTypeNames[i]
text := sointu.UnitNames[i]
if t.InstrumentEditor.unitTypeEditor.Focused() && !strings.HasPrefix(text, t.InstrumentEditor.unitTypeEditor.Text()) {
return D{}
}
@ -248,10 +247,10 @@ func (pe *ParamEditor) layoutUnitTypeChooser(gtx C, t *Tracker) D {
}
return layout.Stack{}.Layout(gtx,
layout.Stacked(func(gtx C) D {
return pe.list.Layout(gtx, len(tracker.UnitTypeNames), listElem)
return pe.list.Layout(gtx, len(sointu.UnitNames), listElem)
}),
layout.Expanded(func(gtx C) D {
return pe.scrollBar.Layout(gtx, unit.Dp(10), len(tracker.UnitTypeNames), &pe.list.Position)
return pe.scrollBar.Layout(gtx, unit.Dp(10), len(sointu.UnitNames), &pe.list.Position)
}),
)
}