refactor: move UnitNames to top level package

This commit is contained in:
5684185+vsariola@users.noreply.github.com
2023-10-20 01:59:30 +03:00
parent b6ec5d1a04
commit beb06727b0
4 changed files with 21 additions and 18 deletions

View File

@ -19,6 +19,7 @@ import (
"gioui.org/widget"
"gioui.org/widget/material"
"gioui.org/x/eventx"
"github.com/vsariola/sointu"
"github.com/vsariola/sointu/tracker"
"github.com/vsariola/sointu/vm"
"golang.org/x/exp/shiny/materialdesign/icons"
@ -447,7 +448,7 @@ func (ie *InstrumentEditor) layoutInstrumentEditor(gtx C, t *Tracker) D {
if ok {
ie.unitDragList.Focus()
if text := ie.unitTypeEditor.Text(); text != "" {
for _, n := range tracker.UnitTypeNames {
for _, n := range sointu.UnitNames {
if strings.HasPrefix(n, ie.unitTypeEditor.Text()) {
t.SetUnitType(n)
break