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https://github.com/vsariola/sointu.git
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style: add comments to the public methods and members in the root package.
This commit is contained in:
parent
60e4518230
commit
a9b90c4db8
8
audio.go
8
audio.go
@ -1,10 +1,18 @@
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package sointu
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// AudioSink represents something where we can send audio e.g. audio output.
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// WriteAudio should block if not ready to accept audio e.g. buffer full.
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type AudioSink interface {
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WriteAudio(buffer []float32) error
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Close() error
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}
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// AudioContext represents the low-level audio drivers. There should be at most
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// one AudioContext at a time. The interface is implemented at least by
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// oto.OtoContext, but in future we could also mock it.
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//
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// AudioContext is used to create one or more AudioSinks with Output(); each can
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// be used to output separate sound & closed when done.
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type AudioContext interface {
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Output() AudioSink
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Close() error
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@ -7,6 +7,11 @@ import (
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"math"
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)
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// Wav converts a stereo signal of 32-bit floats (L R L R..., length should be
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// divisible by 2) into a valid WAV-file, returned as a []byte array.
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//
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// If pcm16 is set to true, the samples in the WAV-file will be 16-bit signed
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// integers; otherwise the samples will be 32-bit floats
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func Wav(buffer []float32, pcm16 bool) ([]byte, error) {
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buf := new(bytes.Buffer)
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wavHeader(len(buffer), pcm16, buf)
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@ -17,6 +22,11 @@ func Wav(buffer []float32, pcm16 bool) ([]byte, error) {
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return buf.Bytes(), nil
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}
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// Raw converts a stereo signal of 32-bit floats (L R L R..., length should be
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// divisible by 2) into a raw audio file, returned as a []byte array.
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//
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// If pcm16 is set to true, the samples will be 16-bit signed integers;
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// otherwise the samples will be 32-bit floats
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func Raw(buffer []float32, pcm16 bool) ([]byte, error) {
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buf := new(bytes.Buffer)
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err := rawToBuffer(buffer, pcm16, buf)
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@ -8,6 +8,7 @@ type Instrument struct {
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Units []Unit
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}
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// Copy makes a deep copy of an Instrument
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func (instr *Instrument) Copy() Instrument {
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units := make([]Unit, len(instr.Units))
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for i, u := range instr.Units {
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2
order.go
2
order.go
@ -6,6 +6,7 @@ package sointu
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// necessary amount when a new item is added, filling the unused slots with -1s.
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type Order []int
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// Get returns the value at index; or -1 is the index is out of range
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func (s Order) Get(index int) int {
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if index < 0 || index >= len(s) {
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return -1
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@ -13,6 +14,7 @@ func (s Order) Get(index int) int {
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return s[index]
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}
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// Set sets the value at index; appending -1s until the slice is long enough.
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func (s *Order) Set(index, value int) {
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for len(*s) <= index {
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*s = append(*s, -1)
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23
patch.go
23
patch.go
@ -9,6 +9,7 @@ import (
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// Patch is simply a list of instruments used in a song
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type Patch []Instrument
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// Copy makes a deep copy of a Patch.
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func (p Patch) Copy() Patch {
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instruments := make([]Instrument, len(p))
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for i, instr := range p {
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@ -17,6 +18,8 @@ func (p Patch) Copy() Patch {
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return instruments
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}
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// NumVoices returns the total number of voices used in the patch; summing the
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// voices of every instrument
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func (p Patch) NumVoices() int {
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ret := 0
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for _, i := range p {
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@ -25,6 +28,8 @@ func (p Patch) NumVoices() int {
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return ret
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}
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// NumDelayLines return the total number of delay lines used in the patch;
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// summing the number of delay lines of every delay unit in every instrument
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func (p Patch) NumDelayLines() int {
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total := 0
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for _, instr := range p {
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@ -37,6 +42,8 @@ func (p Patch) NumDelayLines() int {
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return total
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}
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// NumSyns return the total number of sync outputs used in the patch; summing
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// the number of sync outputs of every sync unit in every instrument
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func (p Patch) NumSyncs() int {
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total := 0
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for _, instr := range p {
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@ -49,6 +56,11 @@ func (p Patch) NumSyncs() int {
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return total
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}
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// FirstVoiceForInstrument returns the index of the first voice of given
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// instrument. For example, if the Patch has three instruments (0, 1 and 2),
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// with 1, 3, 2 voices, respectively, then FirstVoiceForInstrument(0) returns 0,
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// FirstVoiceForInstrument(1) returns 1 and FirstVoiceForInstrument(2) returns
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// 4. Essentially computes just the cumulative sum.
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func (p Patch) FirstVoiceForInstrument(instrIndex int) int {
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ret := 0
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for _, t := range p[:instrIndex] {
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@ -57,6 +69,10 @@ func (p Patch) FirstVoiceForInstrument(instrIndex int) int {
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return ret
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}
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// InstrumentForVoice returns the instrument number for the given voice index.
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// For example, if the Patch has three instruments (0, 1 and 2), with 1, 3, 2
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// voices, respectively, then InstrumentForVoice(0) returns 0,
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// InstrumentForVoice(1) returns 1 and InstrumentForVoice(3) returns 1.
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func (p Patch) InstrumentForVoice(voice int) (int, error) {
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if voice < 0 {
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return 0, errors.New("voice cannot be negative")
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@ -70,6 +86,11 @@ func (p Patch) InstrumentForVoice(voice int) (int, error) {
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return 0, errors.New("voice number is beyond the total voices of an instrument")
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}
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// FindSendTarget searches the instrument number and unit index for a unit with
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// the given id. Two units should never have the same id, but if they do, then
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// the first match is returned. Id 0 is interpreted as "no id", thus searching
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// for id 0 returns an error. Error is also returned if the searched id is not
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// found.
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func (p Patch) FindSendTarget(id int) (int, int, error) {
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if id == 0 {
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return 0, 0, errors.New("send targets unit id 0")
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@ -84,6 +105,8 @@ func (p Patch) FindSendTarget(id int) (int, int, error) {
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return 0, 0, fmt.Errorf("send targets an unit with id %v, could not find a unit with such an ID in the patch", id)
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}
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// ParamHintString returns a human readable string representing the current
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// value of a given unit parameter.
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func (p Patch) ParamHintString(instrIndex, unitIndex int, param string) string {
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if instrIndex < 0 || instrIndex >= len(p) {
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return ""
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@ -6,6 +6,7 @@ package sointu
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// necessary amount when a new item is added, filling the unused slots with 1s.
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type Pattern []byte
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// Get returns the value at index; or 1 is the index is out of range
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func (s Pattern) Get(index int) byte {
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if index < 0 || index >= len(s) {
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return 1
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@ -13,6 +14,7 @@ func (s Pattern) Get(index int) byte {
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return s[index]
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}
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// Set sets the value at index; appending 1s until the slice is long enough.
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func (s *Pattern) Set(index int, value byte) {
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for len(*s) <= index {
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*s = append(*s, 1)
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16
score.go
16
score.go
@ -1,11 +1,16 @@
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package sointu
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// Score represents the arrangement of notes in a song; just a list of tracks
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// and RowsPerPattern and Length (in patterns) to know the desired length of a
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// song in rows. If any of the tracks is too short, all the notes outside the
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// range should be just considered as holding the last note.
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type Score struct {
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Tracks []Track
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RowsPerPattern int
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RowsPerPattern int // number of rows in each pattern
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Length int // length of the song, in number of patterns
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}
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// Copy makes a deep copy of a Score.
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func (l Score) Copy() Score {
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tracks := make([]Track, len(l.Tracks))
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for i, t := range l.Tracks {
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@ -14,6 +19,8 @@ func (l Score) Copy() Score {
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return Score{Tracks: tracks, RowsPerPattern: l.RowsPerPattern, Length: l.Length}
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}
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// NumVoices returns the total number of voices used in the Score; summing the
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// voices of every track
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func (l Score) NumVoices() int {
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ret := 0
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for _, t := range l.Tracks {
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@ -22,6 +29,11 @@ func (l Score) NumVoices() int {
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return ret
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}
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// FirstVoiceForTrack returns the index of the first voice of given track. For
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// example, if the Score has three tracks (0, 1 and 2), with 1, 3, 2 voices,
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// respectively, then FirstVoiceForTrack(0) returns 0, FirstVoiceForTrack(1)
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// returns 1 and FirstVoiceForTrack(2) returns 4. Essentially computes just the
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// cumulative sum.
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func (l Score) FirstVoiceForTrack(track int) int {
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ret := 0
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for _, t := range l.Tracks[:track] {
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@ -30,6 +42,8 @@ func (l Score) FirstVoiceForTrack(track int) int {
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return ret
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}
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// LengthInRows returns just RowsPerPattern * Length, as the length is the
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// length in the number of patterns.
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func (l Score) LengthInRows() int {
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return l.RowsPerPattern * l.Length
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}
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14
song.go
14
song.go
@ -4,6 +4,12 @@ import (
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"errors"
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)
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// Song includes a Score(the arrangement of notes in the song in one or more
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// tracks) and a Patch (the list of one or more instruments). Additionally, BPM
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// and RowsPerBeat fields set how fast the song should be played. Currently, BPM
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// is an integer as it offers already quite much granularity for controlling the
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// playback speed, but this could be changed to a floating point in future if
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// finer adjustments are necessary.
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type Song struct {
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BPM int
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RowsPerBeat int
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@ -11,16 +17,20 @@ type Song struct {
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Patch Patch
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}
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// Copy makes a deep copy of a Score.
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func (s *Song) Copy() Song {
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return Song{BPM: s.BPM, RowsPerBeat: s.RowsPerBeat, Score: s.Score.Copy(), Patch: s.Patch.Copy()}
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}
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// Assuming 44100 Hz playback speed, return the number of samples of each row of
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// the song.
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func (s *Song) SamplesPerRow() int {
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return 44100 * 60 / (s.BPM * s.RowsPerBeat)
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}
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// TBD: Where shall we put methods that work on pure domain types and have no dependencies
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// e.g. Validate here
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// Validate checks if the Song looks like a valid song: BPM > 0, one or more
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// tracks, score uses less than or equal number of voices than patch. Not used
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// much so we could probably get rid of this function.
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func (s *Song) Validate() error {
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if s.BPM < 1 {
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return errors.New("BPM should be > 0")
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28
synth.go
28
synth.go
@ -6,17 +6,41 @@ import (
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"math"
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)
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// Synth represents a state of a synthesizer, compiled from a Patch.
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type Synth interface {
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// Render tries to fill a stereo signal buffer with sound from the
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// synthesizer, until either the buffer is full or a given number of
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// timesteps is advanced. In the process, it also fills the syncbuffer with
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// the values output by sync units. Normally, 1 sample = 1 unit of time, but
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// speed modulations may change this. It returns the number of samples
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// filled (! in stereo samples, so the buffer will have 2 * sample floats),
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// the number of sync outputs written, the number of time steps time
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// advanced, and a possible error.
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Render(buffer []float32, syncBuffer []float32, maxtime int) (sample int, syncs int, time int, err error)
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// Update recompiles a patch, but should maintain as much as possible of its
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// state as reasonable. For example, filters should keep their state and
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// delaylines should keep their content. Every change in the Patch triggers
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// an Update and if the Patch would be started fresh every time, it would
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// lead to very choppy audio.
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Update(patch Patch) error
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// Trigger triggers a note for a given voice. Called between synth.Renders.
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Trigger(voice int, note byte)
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// Release releases the currently playing note for a given voice. Called
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// between synth.Renders.
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Release(voice int)
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}
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// SynthService compiles a given Patch into a Synth, throwing errors if the
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// Patch is malformed.
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type SynthService interface {
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Compile(patch Patch) (Synth, error)
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}
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// Render fills an stereo audio buffer using a Synth, disregarding all syncs and
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// time limits.
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func Render(synth Synth, buffer []float32) error {
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s, _, _, err := synth.Render(buffer, nil, math.MaxInt32)
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if err != nil {
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@ -28,6 +52,10 @@ func Render(synth Synth, buffer []float32) error {
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return nil
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}
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// Play plays the Song using a given Synth, returning the stereo audio buffer
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// and the sync buffer as a result (and possible errors). This is a bit
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// illogical as the Song contains already the Patch; this could be probably
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// refactored to just accept a SynthService and a Song.
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func Play(synth Synth, song Song) ([]float32, []float32, error) {
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err := song.Validate()
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if err != nil {
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19
track.go
19
track.go
@ -1,12 +1,31 @@
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package sointu
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// Track represents the patterns and orderlist for each track. Note that each
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// track has its own patterns, so one track cannot use another tracks patterns.
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// This makes the data more intuitive to humans, as the reusing of patterns over
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// tracks is a rather rare occurence. However, the compiler will put all the
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// patterns in one global table (identical patterns only appearing once), to
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// optimize the runtime code.
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type Track struct {
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// NumVoices is the number of voices this track triggers, cycling through
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// the voices. When this track triggers a new voice, the previous should be
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// released.
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NumVoices int
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// Effect hints the GUI if this is more of an effect track than a note
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// track: if true, e.g. the GUI can display the values as hexadecimals
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// instead of note values.
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Effect bool `yaml:",omitempty"`
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// Order is a list telling which pattern comes in which order in the song in
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// this track.
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Order Order `yaml:",flow"`
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// Patterns is a list of Patterns for this track.
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Patterns []Pattern `yaml:",flow"`
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}
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// Copy makes a deep copy of a Track.
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func (t *Track) Copy() Track {
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order := make([]int, len(t.Order))
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copy(order, t.Order)
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32
unit.go
32
unit.go
@ -2,12 +2,34 @@ package sointu
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// Unit is e.g. a filter, oscillator, envelope and its parameters
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type Unit struct {
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// Type is the type of the unit, e.g. "add","oscillator" or "envelope".
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// Always in lowercase. "" type should be ignored, no invalid types should
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// be used.
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Type string `yaml:",omitempty"`
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// ID should be a unique ID for this unit, used by SEND units to target
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// specific units. ID = 0 means that no ID has been given to a unit and thus
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// cannot be targeted by SENDs. When possible, units that are not targeted
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// by any SENDs should be cleaned from having IDs, e.g. to keep the exported
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// data clean.
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ID int `yaml:",omitempty"`
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// Parameters is a map[string]int of parameters of a unit. For example, for
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// an oscillator, unit.Type == "oscillator" and unit.Parameters["attack"]
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// could be 64. Most parameters are either limites to 0 and 1 (e.g. stereo
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// parameters) or between 0 and 128, inclusive.
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Parameters map[string]int `yaml:",flow"`
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// VarArgs is a list containing the variable number arguments that some
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// units require, most notably the DELAY units. For example, for a DELAY
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// unit, VarArgs is the delaytimes, in samples, of the different delaylines
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// in the unit.
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VarArgs []int `yaml:",flow,omitempty"`
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}
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// When unit.Type = "oscillator", its unit.Parameter["Type"] tells the type of
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// the oscillator. There is five different oscillator types, so these consts
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// just enumerate them.
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const (
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Sine = iota
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Trisaw = iota
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@ -16,6 +38,7 @@ const (
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Sample = iota
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)
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// Copy makes a deep copy of a unit.
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func (u *Unit) Copy() Unit {
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parameters := make(map[string]int)
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for k, v := range u.Parameters {
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@ -26,6 +49,12 @@ func (u *Unit) Copy() Unit {
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return Unit{Type: u.Type, Parameters: parameters, VarArgs: varArgs, ID: u.ID}
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}
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// StackChange returns how this unit will affect the signal stack. "pop" and
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// "addp" and such will consume the topmost signal, and thus return -1 (or -2,
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// if the unit is a stereo unit). On the other hand, "oscillator" and "envelope"
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// will produce a signal, and thus return 1 (or 2, if the unit is a stereo
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// unit). Effects that just change the topmost signal and will not change the
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// number of signals on the stack and thus return 0.
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func (u *Unit) StackChange() int {
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switch u.Type {
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case "addp", "mulp", "pop", "out", "outaux", "aux":
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@ -42,6 +71,9 @@ func (u *Unit) StackChange() int {
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return 0
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}
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// StackNeed returns the number of signals that should be on the stack before
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// this unit is executed. Used to prevent stack underflow. Units producing
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// signals do not care what is on the stack before and will return 0.
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func (u *Unit) StackNeed() int {
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switch u.Type {
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case "", "envelope", "oscillator", "noise", "receive", "loadnote", "loadval", "in":
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@ -134,6 +134,10 @@ var UnitTypes = map[string]([]UnitParameter){
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"sync": []UnitParameter{},
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}
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// Ports is static map allowing quickly finding the parameters of a unit that
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// can be modulated. This is populated based on the UnitTypes list during
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// init(). Thus, should be immutable, but Go not supporting that, then this will
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// have to suffice: DO NOT EVER CHANGE THIS MAP.
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var Ports = make(map[string]([]string))
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func init() {
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