refactor(tracker/gioui): clean up ScrollTableStyle layouts

This commit is contained in:
5684185+vsariola@users.noreply.github.com
2025-11-02 12:05:38 +02:00
parent a37990a7fa
commit 9db6b669c9

View File

@ -117,18 +117,17 @@ func (s ScrollTableStyle) Layout(gtx C, element func(gtx C, x, y int) D, colTitl
p := image.Pt(gtx.Dp(s.RowTitleWidth), gtx.Dp(s.ColumnTitleHeight))
s.handleEvents(gtx, p)
//return Surface{Gray: 24, Focus: s.ScrollTable.TreeFocused(gtx)}.Layout(gtx, func(gtx C) D {
defer clip.Rect(image.Rect(0, 0, gtx.Constraints.Max.X, gtx.Constraints.Max.Y)).Push(gtx.Ops).Pop()
dims := gtx.Constraints.Max
s.layoutColTitles(gtx, p, colTitle, colTitleBg)
s.layoutRowTitles(gtx, p, rowTitle, rowTitleBg)
defer op.Offset(p).Push(gtx.Ops).Pop()
gtx.Constraints = layout.Exact(image.Pt(gtx.Constraints.Max.X-p.X, gtx.Constraints.Max.Y-p.Y))
s.layoutTable(gtx, element)
s.RowTitleStyle.LayoutScrollBar(gtx)
s.ColTitleStyle.LayoutScrollBar(gtx)
return D{Size: dims}
//})
s.layoutOffset(gtx, image.Pt(p.X, 0), func(gtx C) D { return s.ColTitleStyle.Layout(gtx, colTitle, colTitleBg) })
s.layoutOffset(gtx, image.Pt(0, p.Y), func(gtx C) D { return s.RowTitleStyle.Layout(gtx, rowTitle, rowTitleBg) })
s.layoutOffset(gtx, p, func(gtx C) D {
s.layoutTable(gtx, element)
s.RowTitleStyle.LayoutScrollBar(gtx)
s.ColTitleStyle.LayoutScrollBar(gtx)
return D{Size: gtx.Constraints.Max}
})
return D{Size: gtx.Constraints.Max}
}
func (s *ScrollTableStyle) handleEvents(gtx layout.Context, p image.Point) {
@ -239,20 +238,10 @@ func (s ScrollTableStyle) layoutTable(gtx C, element func(gtx C, x, y int) D) {
}
}
func (s *ScrollTableStyle) layoutRowTitles(gtx C, p image.Point, fg, bg func(gtx C, i int) D) {
defer op.Offset(image.Pt(0, p.Y)).Push(gtx.Ops).Pop()
gtx.Constraints.Min.X = p.X
gtx.Constraints.Max.Y -= p.Y
gtx.Constraints.Min.Y = gtx.Constraints.Max.Y
s.RowTitleStyle.Layout(gtx, fg, bg)
}
func (s *ScrollTableStyle) layoutColTitles(gtx C, p image.Point, fg, bg func(gtx C, i int) D) {
defer op.Offset(image.Pt(p.X, 0)).Push(gtx.Ops).Pop()
gtx.Constraints.Min.Y = p.Y
gtx.Constraints.Max.X -= p.X
gtx.Constraints.Min.X = gtx.Constraints.Max.X
s.ColTitleStyle.Layout(gtx, fg, bg)
func (s ScrollTableStyle) layoutOffset(gtx C, offset image.Point, element func(gtx C) D) {
gtx.Constraints = layout.Exact(gtx.Constraints.Max.Sub(offset))
defer op.Offset(offset).Push(gtx.Ops).Pop()
element(gtx)
}
func (s *ScrollTable) command(gtx C, e key.Event, p image.Point) {