feat: add multithreaded rendering to the tracker side

The compiled player does not support multithreading, but with this,
users can already start composing songs with slightly less powerful
machines, even when targeting high-end machines.

Related to #199
This commit is contained in:
5684185+vsariola@users.noreply.github.com
2025-10-31 19:40:02 +02:00
parent c583156d1b
commit 9b9dc3548f
16 changed files with 500 additions and 62 deletions

View File

@ -7,6 +7,7 @@ import (
"math"
"os"
"path/filepath"
"time"
"github.com/vsariola/sointu"
)
@ -27,6 +28,7 @@ type (
stack []float32
state synthState
delaylines []delayline
cpuLoad sointu.CPULoad
}
// GoSynther is a Synther implementation that can converts patches into
@ -93,7 +95,8 @@ success:
f.Read(su_sample_table[:])
}
func (s GoSynther) Name() string { return "Go" }
func (s GoSynther) Name() string { return "Go" }
func (s GoSynther) SupportsMultithreading() bool { return false }
func (s GoSynther) Synth(patch sointu.Patch, bpm int) (sointu.Synth, error) {
bytecode, err := NewBytecode(patch, AllFeatures{}, bpm)
@ -115,6 +118,16 @@ func (s *GoSynth) Release(voiceIndex int) {
s.state.voices[voiceIndex].sustain = false
}
func (s *GoSynth) Close() {}
func (s *GoSynth) CPULoad(loads []sointu.CPULoad) int {
if len(loads) < 1 {
return 0
}
loads[0] = s.cpuLoad
return 1
}
func (s *GoSynth) Update(patch sointu.Patch, bpm int) error {
bytecode, err := NewBytecode(patch, AllFeatures{}, bpm)
if err != nil {
@ -143,7 +156,10 @@ func (s *GoSynth) Update(patch sointu.Patch, bpm int) error {
return nil
}
func (s *GoSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples int, time int, renderError error) {
func (s *GoSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples int, renderTime int, renderError error) {
startTime := time.Now()
defer func() { s.cpuLoad.Update(time.Since(startTime), int64(samples)) }()
defer func() {
if err := recover(); err != nil {
renderError = fmt.Errorf("render panicced: %v", err)
@ -153,7 +169,7 @@ func (s *GoSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples int, t
stack := s.stack[:]
stack = append(stack, []float32{0, 0, 0, 0}...)
synth := &s.state
for time < maxtime && len(buffer) > 0 {
for renderTime < maxtime && len(buffer) > 0 {
opcodesInstr := s.bytecode.Opcodes
operandsInstr := s.bytecode.Operands
opcodes, operands := opcodesInstr, operandsInstr
@ -182,7 +198,7 @@ func (s *GoSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples int, t
}
tcount := transformCounts[opNoStereo-1]
if len(operands) < tcount {
return samples, time, errors.New("operand stream ended prematurely")
return samples, renderTime, errors.New("operand stream ended prematurely")
}
voice := &voices[0]
unit := &units[0]
@ -289,7 +305,7 @@ func (s *GoSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples int, t
r := unit.state[0] + float32(math.Exp2(float64(stack[l-1]*2.206896551724138))-1)
w := int(r+1.5) - 1
unit.state[0] = r - float32(w)
time += w
renderTime += w
stack = stack[:l-1]
case opIn:
var channel byte
@ -581,26 +597,26 @@ func (s *GoSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples int, t
case opSync:
break
default:
return samples, time, errors.New("invalid / unimplemented opcode")
return samples, renderTime, errors.New("invalid / unimplemented opcode")
}
units = units[1:]
}
if len(stack) < 4 {
return samples, time, errors.New("stack underflow")
return samples, renderTime, errors.New("stack underflow")
}
if len(stack) > 4 {
return samples, time, errors.New("stack not empty")
return samples, renderTime, errors.New("stack not empty")
}
buffer[0][0], buffer[0][1] = synth.outputs[0], synth.outputs[1]
synth.outputs[0] = 0
synth.outputs[1] = 0
buffer = buffer[1:]
samples++
time++
renderTime++
s.state.globalTime++
}
s.stack = stack[:0]
return samples, time, nil
return samples, renderTime, nil
}
func (s *synthState) rand() float32 {