feat: add the ability to use Sointu as a sync-tracker

There is a new "sync" opcode that saves the top-most signal every 256 samples to the new "syncBuffer" output. Additionally, you can enable saving the current fractional row as sync[0], avoiding calculating the beat in the shader, but also calculating the beat correctly when the beat is modulated.
This commit is contained in:
vsariola
2021-03-09 23:47:27 +02:00
parent a3bdf565fd
commit 99dbdfe223
30 changed files with 375 additions and 88 deletions

View File

@ -45,7 +45,7 @@ func TestAllRegressionTests(t *testing.T) {
if err != nil {
t.Fatalf("Compiling patch failed: %v", err)
}
buffer, err := sointu.Play(synth, song)
buffer, _, err := sointu.Play(synth, song)
buffer = buffer[:song.Score.LengthInRows()*song.SamplesPerRow()*2] // extend to the nominal length always.
if err != nil {
t.Fatalf("Play failed: %v", err)