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feat: add the ability to use Sointu as a sync-tracker
There is a new "sync" opcode that saves the top-most signal every 256 samples to the new "syncBuffer" output. Additionally, you can enable saving the current fractional row as sync[0], avoiding calculating the beat in the shader, but also calculating the beat correctly when the beat is modulated.
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@ -99,7 +99,7 @@ func (t *Tracker) Close() {
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t.audioContext.Close()
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}
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func New(audioContext sointu.AudioContext, synthService sointu.SynthService) *Tracker {
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func New(audioContext sointu.AudioContext, synthService sointu.SynthService, syncChannel chan<- []float32) *Tracker {
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t := &Tracker{
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Theme: material.NewTheme(gofont.Collection()),
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audioContext: audioContext,
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@ -160,7 +160,7 @@ func New(audioContext sointu.AudioContext, synthService sointu.SynthService) *Tr
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sprObserver := make(chan int, 16)
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t.AddSamplesPerRowObserver(sprObserver)
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audioChannel := make(chan []float32)
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t.player = tracker.NewPlayer(synthService, t.playerCloser, patchObserver, scoreObserver, sprObserver, t.refresh, audioChannel, vuBufferObserver)
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t.player = tracker.NewPlayer(synthService, t.playerCloser, patchObserver, scoreObserver, sprObserver, t.refresh, syncChannel, audioChannel, vuBufferObserver)
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audioOut := audioContext.Output()
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go func() {
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for buf := range audioChannel {
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