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feat: add the ability to use Sointu as a sync-tracker
There is a new "sync" opcode that saves the top-most signal every 256 samples to the new "syncBuffer" output. Additionally, you can enable saving the current fractional row as sync[0], avoiding calculating the beat in the shader, but also calculating the beat correctly when the beat is modulated.
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@ -92,7 +92,7 @@ func main() {
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synth.Release(i)
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}
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}
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buffer, err := sointu.Play(synth, song) // render the song to calculate its length
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buffer, _, err := sointu.Play(synth, song) // render the song to calculate its length
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if err != nil {
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return fmt.Errorf("sointu.Play failed: %v", err)
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}
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