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feat: add the ability to use Sointu as a sync-tracker
There is a new "sync" opcode that saves the top-most signal every 256 samples to the new "syncBuffer" output. Additionally, you can enable saving the current fractional row as sync[0], avoiding calculating the beat in the shader, but also calculating the beat correctly when the beat is modulated.
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@ -17,5 +17,7 @@ func main() {
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}
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defer audioContext.Close()
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synthService := bridge.BridgeService{}
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gioui.Main(audioContext, synthService)
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// TODO: native track does not support syncing at the moment (which is why
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// we pass nil), as the native bridge does not support sync data
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gioui.Main(audioContext, synthService, nil)
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}
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