mirror of
https://github.com/vsariola/sointu.git
synced 2025-11-16 06:42:49 -05:00
feat(tracker): change keyboard shortcuts to mimic old trackers
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parent
b4a63ce362
commit
91b7850bf7
@ -36,7 +36,6 @@ type (
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ChangedSinceSave bool
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RecoveryFilePath string
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ChangedSinceRecovery bool
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Loop Loop
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}
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Model struct {
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@ -59,6 +58,7 @@ type (
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recording bool
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playing bool
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playPosition sointu.SongPos
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loop Loop
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noteTracking bool
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quitted bool
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@ -132,7 +132,6 @@ const (
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ScoreChange
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BPMChange
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RowsPerBeatChange
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LoopChange
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SongChange ChangeType = PatchChange | ScoreChange | BPMChange | RowsPerBeatChange
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)
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@ -156,7 +155,7 @@ const maxUndo = 64
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func (m *Model) AverageVolume() Volume { return m.avgVolume }
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func (m *Model) PeakVolume() Volume { return m.peakVolume }
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func (m *Model) PlayPosition() sointu.SongPos { return m.playPosition }
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func (m *Model) Loop() Loop { return m.d.Loop }
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func (m *Model) Loop() Loop { return m.loop }
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func (m *Model) PlaySongRow() int { return m.d.Song.Score.SongRow(m.playPosition) }
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func (m *Model) ChangedSinceSave() bool { return m.d.ChangedSinceSave }
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func (m *Model) Dialog() Dialog { return m.dialog }
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@ -183,7 +182,7 @@ func NewModelPlayer(synther sointu.Synther, recoveryFilePath string) (*Model, *P
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modelMsgs: modelMessages,
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synther: synther,
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song: m.d.Song.Copy(),
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loop: m.d.Loop,
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loop: m.loop,
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avgVolumeMeter: VolumeAnalyzer{Attack: 0.3, Release: 0.3, Min: -100, Max: 20},
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peakVolumeMeter: VolumeAnalyzer{Attack: 1e-4, Release: 1, Min: -100, Max: 20},
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}
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@ -244,9 +243,6 @@ func (m *Model) change(kind string, t ChangeType, severity ChangeSeverity) func(
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if m.changeType&RowsPerBeatChange != 0 {
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m.send(RowsPerBeatMsg{m.d.Song.RowsPerBeat})
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}
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if m.changeType&LoopChange != 0 {
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m.send(m.d.Loop)
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}
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m.undoSkipCounter++
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var limit int
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switch m.changeSeverity {
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@ -322,7 +318,6 @@ func (m *Model) UnmarshalRecovery(bytes []byte) {
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}
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m.d.ChangedSinceRecovery = false
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m.send(m.d.Song.Copy())
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m.send(m.d.Loop)
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m.updatePatternUseCount()
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}
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@ -402,7 +397,6 @@ func (m *Model) resetSong() {
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}
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m.d.FilePath = ""
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m.d.ChangedSinceSave = false
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m.d.Loop = Loop{}
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}
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// send sends a message to the player
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