feat(tracker, gioui): add confirmation dialogs before quit/new/load song

This should avoid accidentally losing all work by destroying window.
This commit is contained in:
vsariola
2021-04-16 22:42:51 +03:00
parent f3cf4a52ce
commit 7893c1d1ed
8 changed files with 181 additions and 23 deletions

View File

@ -10,6 +10,7 @@ import (
type Dialog struct {
Visible bool
BtnAlt widget.Clickable
BtnOk widget.Clickable
BtnCancel widget.Clickable
}
@ -18,6 +19,8 @@ type DialogStyle struct {
dialog *Dialog
Text string
Inset layout.Inset
ShowAlt bool
AltStyle material.ButtonStyle
OkStyle material.ButtonStyle
CancelStyle material.ButtonStyle
}
@ -27,9 +30,11 @@ func ConfirmDialog(th *material.Theme, dialog *Dialog, text string) DialogStyle
dialog: dialog,
Text: text,
Inset: layout.Inset{Top: unit.Dp(12), Bottom: unit.Dp(12), Left: unit.Dp(20), Right: unit.Dp(20)},
AltStyle: material.Button(th, &dialog.BtnAlt, "Alt"),
OkStyle: material.Button(th, &dialog.BtnOk, "Ok"),
CancelStyle: material.Button(th, &dialog.BtnCancel, "Cancel"),
}
ret.AltStyle.Background = primaryColor
ret.OkStyle.Background = primaryColor
ret.CancelStyle.Background = primaryColor
return ret
@ -45,6 +50,13 @@ func (d *DialogStyle) Layout(gtx C) D {
layout.Rigid(Label(d.Text, highEmphasisTextColor)),
layout.Rigid(func(gtx C) D {
gtx.Constraints.Min.X = gtx.Px(unit.Dp(120))
if d.ShowAlt {
return layout.Flex{Axis: layout.Horizontal, Spacing: layout.SpaceBetween}.Layout(gtx,
layout.Rigid(d.OkStyle.Layout),
layout.Rigid(d.AltStyle.Layout),
layout.Rigid(d.CancelStyle.Layout),
)
}
return layout.Flex{Axis: layout.Horizontal, Spacing: layout.SpaceBetween}.Layout(gtx,
layout.Rigid(d.OkStyle.Layout),
layout.Rigid(d.CancelStyle.Layout),