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Implement player speed modulation opcode for triplets and such.
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README.md
10
README.md
@ -56,8 +56,10 @@ New features since fork
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- **Test-driven development**. Given that 4klang was already a mature project,
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the first thing actually implemented was a set of regression tests to avoid
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breaking everything beyond any hope of repair. Done, using CTest.
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- **New units**. Bit-crusher, gain, inverse gain, clip. As always, if you
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don't use them, they won't be compiled into the code.
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- **New units**. Bit-crusher, gain, inverse gain, clip, modulate bpm
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(proper triplets!)... As always, if you don't use them, they won't be
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compiled into the code.
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- **Pattern length does not have to be a power of 2**.
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Future goals
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------------
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@ -66,8 +68,8 @@ Future goals
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on CMake and compiles on Windows. Cross-platform NASM/YASM macros have been
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drafted and remain to be tested. Once the project is more mature, I will
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try compiling on other platforms.
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- **Even more opcodes**. At least: compressor (with side-chaining), change
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bpm. Maybe also equalizer.
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- **Even more opcodes**. At least: compressor (with side-chaining). Maybe
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also equalizer.
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- **Support for 64-bit targets**.
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- **Browser-based GUI and MIDI instrument**. Modern browsers support WebMIDI,
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WebAudio and, most importantly, they are cross-platform and come installed
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