feat(sointu): update synth instead of recompiling if no commands (units) change

this avoids the nasty clicking resulting from complete reset / recompilation of the synth, which was the previous case
This commit is contained in:
vsariola
2021-01-28 22:35:27 +02:00
parent 61437db0d6
commit 6c97b5e736
4 changed files with 52 additions and 17 deletions

View File

@ -88,11 +88,12 @@ func (s *Sequencer) ReadAudio(buffer []float32) (int, error) {
return totalRendered * 2, fmt.Errorf("despite %v attempts, Sequencer.ReadAudio could not fill the buffer (rowLength was %v, should be >> 0)", SEQUENCER_MAX_READ_TRIES, s.rowLength)
}
// Sets the synth used by the sequencer. This takes ownership of the synth: the
// synth should not be called by anyone else than the sequencer afterwards
func (s *Sequencer) SetSynth(synth sointu.Synth) {
// Updates the patch of the synth
func (s *Sequencer) SetPatch(patch sointu.Patch) {
s.mutex.Lock()
s.synth = synth
if s.synth != nil {
s.synth.Update(patch)
} // TODO: what is s.synth is nil?
s.mutex.Unlock()
}