mirror of
https://github.com/vsariola/sointu.git
synced 2025-07-19 05:24:48 -04:00
feat(sointu): update synth instead of recompiling if no commands (units) change
this avoids the nasty clicking resulting from complete reset / recompilation of the synth, which was the previous case
This commit is contained in:
@ -92,6 +92,50 @@ func (s *C.Synth) Release(voice int) {
|
||||
s.SynthWrk.Voices[voice].Release = 1
|
||||
}
|
||||
|
||||
// Update
|
||||
func (s *C.Synth) Update(patch sointu.Patch) error {
|
||||
comPatch, err := compiler.Encode(&patch, compiler.AllFeatures{})
|
||||
if err != nil {
|
||||
return fmt.Errorf("error compiling patch: %v", err)
|
||||
}
|
||||
if len(comPatch.Commands) > 2048 { // TODO: 2048 could probably be pulled automatically from cgo
|
||||
return errors.New("bridge supports at most 2048 commands; the compiled patch has more")
|
||||
}
|
||||
if len(comPatch.Values) > 16384 { // TODO: 16384 could probably be pulled automatically from cgo
|
||||
return errors.New("bridge supports at most 16384 values; the compiled patch has more")
|
||||
}
|
||||
needsRefresh := false
|
||||
for i, v := range comPatch.Commands {
|
||||
if cmdChar := (C.uchar)(v); s.Commands[i] != cmdChar {
|
||||
s.Commands[i] = cmdChar
|
||||
needsRefresh = true // if any of the commands change, we retrigger all units
|
||||
}
|
||||
}
|
||||
for i, v := range comPatch.Values {
|
||||
s.Values[i] = (C.uchar)(v)
|
||||
}
|
||||
for i, v := range comPatch.DelayTimes {
|
||||
s.DelayTimes[i] = (C.ushort)(v)
|
||||
}
|
||||
for i, v := range comPatch.SampleOffsets {
|
||||
s.SampleOffsets[i].Start = (C.uint)(v.Start)
|
||||
s.SampleOffsets[i].LoopStart = (C.ushort)(v.LoopStart)
|
||||
s.SampleOffsets[i].LoopLength = (C.ushort)(v.LoopLength)
|
||||
}
|
||||
s.NumVoices = C.uint(comPatch.NumVoices)
|
||||
s.Polyphony = C.uint(comPatch.PolyphonyBitmask)
|
||||
if needsRefresh {
|
||||
for i := range s.SynthWrk.Voices {
|
||||
// if any of the commands change, we retrigger all units
|
||||
// note that we don't change the notes or release states, just the units
|
||||
for j := range s.SynthWrk.Voices[i].Units {
|
||||
s.SynthWrk.Voices[i].Units[j] = C.Unit{}
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// Render error stores the exact errorcode, which is actually just the x87 FPU flags,
|
||||
// with only the critical failure flags masked. Useful if you are interested exactly
|
||||
// what went wrong with the patch.
|
||||
|
Reference in New Issue
Block a user