mirror of
https://github.com/vsariola/sointu.git
synced 2025-06-04 01:28:45 -04:00
parent
12d5d392c5
commit
692615c76d
@ -33,11 +33,6 @@ func (t *Tracker) layoutInstruments(gtx C) D {
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pointer.InputOp{Tag: &instrumentPointerTag,
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Types: pointer.Press,
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}.Add(gtx.Ops)
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if t.CurrentInstrument > 7 {
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t.InstrumentDragList.List.Position.First = t.CurrentInstrument - 7
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} else {
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t.InstrumentDragList.List.Position.First = 0
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}
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for t.NewInstrumentBtn.Clicked() {
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t.AddInstrument()
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}
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@ -53,7 +48,14 @@ func (t *Tracker) layoutInstruments(gtx C) D {
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layout.Rigid(func(gtx C) D {
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return layout.Flex{}.Layout(
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gtx,
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layout.Flexed(1, t.layoutInstrumentNames),
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layout.Flexed(1, func(gtx C) D {
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return layout.Stack{}.Layout(gtx,
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layout.Stacked(t.layoutInstrumentNames),
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layout.Expanded(func(gtx C) D {
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return t.InstrumentScrollBar.Layout(gtx, unit.Dp(6), len(t.song.Patch.Instruments), &t.InstrumentDragList.List.Position)
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}),
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)
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}),
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layout.Rigid(func(gtx C) D {
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return layout.E.Layout(gtx, btnStyle.Layout)
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}),
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@ -180,7 +182,6 @@ func (t *Tracker) layoutInstrumentEditor(gtx C) D {
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}
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addUnitBtnStyle := material.IconButton(t.Theme, t.AddUnitBtn, widgetForIcon(icons.ContentAdd))
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addUnitBtnStyle.Inset = layout.UniformInset(unit.Dp(4))
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margin := layout.UniformInset(unit.Dp(2))
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for len(t.StackUse) < len(t.song.Patch.Instruments[t.CurrentInstrument].Units) {
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t.StackUse = append(t.StackUse, 0)
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@ -212,10 +213,12 @@ func (t *Tracker) layoutInstrumentEditor(gtx C) D {
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}
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}
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stackLabel := LabelStyle{Text: stackText, ShadeColor: black, Color: mediumEmphasisTextColor, Font: labelDefaultFont, FontSize: unit.Sp(12)}
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rightMargin := layout.Inset{Right: unit.Dp(10)}
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return layout.Flex{Axis: layout.Horizontal}.Layout(gtx,
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layout.Flexed(1, unitNameLabel.Layout),
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layout.Rigid(stackLabel.Layout),
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layout.Rigid(func(gtx C) D {
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return rightMargin.Layout(gtx, stackLabel.Layout)
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}),
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)
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}
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@ -239,7 +242,11 @@ func (t *Tracker) layoutInstrumentEditor(gtx C) D {
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}
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return dims
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}),
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layout.Expanded(func(gtx C) D {
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return t.UnitScrollBar.Layout(gtx, unit.Dp(10), len(t.song.Patch.Instruments[t.CurrentInstrument].Units), &t.UnitDragList.List.Position)
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}),
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layout.Stacked(func(gtx C) D {
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margin := layout.Inset{Right: unit.Dp(20), Bottom: unit.Dp(1)}
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return margin.Layout(gtx, addUnitBtnStyle.Layout)
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}))
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}),
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128
tracker/scrollbar.go
Normal file
128
tracker/scrollbar.go
Normal file
@ -0,0 +1,128 @@
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package tracker
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import (
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"image"
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"gioui.org/f32"
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"gioui.org/io/pointer"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/unit"
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)
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type ScrollBar struct {
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Axis layout.Axis
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dragStart float32
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hovering bool
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dragging bool
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}
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func (s *ScrollBar) Layout(gtx C, width unit.Value, numItems int, pos *layout.Position) D {
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defer op.Save(gtx.Ops).Load()
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clip.Rect{Max: gtx.Constraints.Min}.Add(gtx.Ops)
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gradientSize := gtx.Px(unit.Dp(4))
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var totalPixelsEstimate, scrollBarRelLength float32
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switch s.Axis {
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case layout.Vertical:
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if pos.First > 0 || pos.Offset > 0 {
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paint.LinearGradientOp{Color1: black, Color2: transparent, Stop2: f32.Pt(0, float32(gradientSize))}.Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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}
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if pos.BeforeEnd {
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paint.LinearGradientOp{Color1: black, Color2: transparent, Stop1: f32.Pt(0, float32(gtx.Constraints.Min.Y)), Stop2: f32.Pt(0, float32(gtx.Constraints.Min.Y-gradientSize))}.Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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}
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totalPixelsEstimate = float32(gtx.Constraints.Min.Y+pos.Offset-pos.OffsetLast) * float32(numItems) / float32(pos.Count)
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scrollBarRelLength = float32(gtx.Constraints.Min.Y) / float32(totalPixelsEstimate)
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case layout.Horizontal:
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if pos.First > 0 || pos.Offset > 0 {
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paint.LinearGradientOp{Color1: black, Color2: transparent, Stop2: f32.Pt(float32(gradientSize), 0)}.Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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}
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if pos.BeforeEnd {
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paint.LinearGradientOp{Color1: black, Color2: transparent, Stop1: f32.Pt(float32(gtx.Constraints.Min.X), 0), Stop2: f32.Pt(float32(gtx.Constraints.Min.X-gradientSize), 0)}.Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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}
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totalPixelsEstimate = float32(gtx.Constraints.Min.X+pos.Offset-pos.OffsetLast) * float32(numItems) / float32(pos.Count)
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scrollBarRelLength = float32(gtx.Constraints.Min.X) / float32(totalPixelsEstimate)
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}
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scrollBarRelStart := (float32(pos.First)*totalPixelsEstimate/float32(numItems) + float32(pos.Offset)) / totalPixelsEstimate
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scrWidth := gtx.Px(width)
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stack := op.Save(gtx.Ops)
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switch s.Axis {
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case layout.Vertical:
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if scrollBarRelLength < 1 && (s.dragging || s.hovering) {
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y1 := int(scrollBarRelStart * float32(gtx.Constraints.Min.Y))
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y2 := int((scrollBarRelStart + scrollBarRelLength) * float32(gtx.Constraints.Min.Y))
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paint.FillShape(gtx.Ops, scrollBarColor, clip.Rect{Min: image.Pt(gtx.Constraints.Min.X-scrWidth, y1), Max: image.Pt(gtx.Constraints.Min.X, y2)}.Op())
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}
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rect := image.Rect(gtx.Constraints.Min.X-scrWidth, 0, gtx.Constraints.Min.X, gtx.Constraints.Min.Y)
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pointer.Rect(rect).Add(gtx.Ops)
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case layout.Horizontal:
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if scrollBarRelLength < 1 && (s.dragging || s.hovering) {
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x1 := int(scrollBarRelStart * float32(gtx.Constraints.Min.X))
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x2 := int((scrollBarRelStart + scrollBarRelLength) * float32(gtx.Constraints.Min.X))
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paint.FillShape(gtx.Ops, scrollBarColor, clip.Rect{Min: image.Pt(x1, gtx.Constraints.Min.Y-scrWidth), Max: image.Pt(x2, gtx.Constraints.Min.Y)}.Op())
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}
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rect := image.Rect(0, gtx.Constraints.Min.Y-scrWidth, gtx.Constraints.Min.X, gtx.Constraints.Min.Y)
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pointer.Rect(rect).Add(gtx.Ops)
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}
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pointer.InputOp{Tag: &s.dragStart,
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Types: pointer.Drag | pointer.Press | pointer.Cancel | pointer.Release,
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}.Add(gtx.Ops)
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stack.Load()
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for _, ev := range gtx.Events(&s.dragStart) {
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e, ok := ev.(pointer.Event)
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if !ok {
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continue
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}
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switch e.Type {
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case pointer.Press:
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if s.Axis == layout.Horizontal {
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s.dragStart = e.Position.X
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s.dragging = true
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} else {
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s.dragStart = e.Position.Y
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s.dragging = true
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}
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case pointer.Drag:
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if s.Axis == layout.Horizontal {
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pos.Offset += int(e.Position.X - s.dragStart + 0.5)
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s.dragStart = e.Position.X
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} else {
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pos.Offset += int(e.Position.Y - s.dragStart + 0.5)
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s.dragStart = e.Position.Y
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}
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case pointer.Release, pointer.Cancel:
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s.dragging = false
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}
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}
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pointer.PassOp{Pass: true}.Add(gtx.Ops)
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rect := image.Rect(0, 0, gtx.Constraints.Min.X, gtx.Constraints.Min.Y)
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pointer.Rect(rect).Add(gtx.Ops)
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pointer.InputOp{Tag: s,
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Types: pointer.Enter | pointer.Leave,
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}.Add(gtx.Ops)
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for _, ev := range gtx.Events(s) {
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e, ok := ev.(pointer.Event)
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if !ok {
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continue
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}
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switch e.Type {
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case pointer.Enter:
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s.hovering = true
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case pointer.Leave:
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s.hovering = false
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}
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}
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return D{Size: gtx.Constraints.Min}
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}
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@ -69,3 +69,5 @@ var inactiveSelectionColor = color.NRGBA{R: 140, G: 140, B: 140, A: 16}
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var errorColor = color.NRGBA{R: 207, G: 102, B: 121, A: 255}
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var menuHoverColor = color.NRGBA{R: 30, G: 31, B: 38, A: 255}
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var scrollBarColor = color.NRGBA{R: 255, G: 255, B: 255, A: 32}
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@ -63,14 +63,18 @@ type Tracker struct {
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CopyInstrumentBtn *widget.Clickable
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ParameterSliders []*widget.Float
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ParameterList *layout.List
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ParameterScrollBar *ScrollBar
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UnitDragList *DragList
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UnitScrollBar *ScrollBar
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DeleteUnitBtn *widget.Clickable
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ClearUnitBtn *widget.Clickable
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ChooseUnitTypeList *layout.List
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ChooseUnitScrollBar *ScrollBar
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ChooseUnitTypeBtns []*widget.Clickable
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AddUnitBtn *widget.Clickable
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ParameterLabelBtns []*widget.Clickable
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InstrumentDragList *DragList
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InstrumentScrollBar *ScrollBar
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TrackHexCheckBox *widget.Bool
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TrackShowHex []bool
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VuMeter VuMeter
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@ -702,15 +706,19 @@ func New(audioContext sointu.AudioContext, synthService sointu.SynthService) *Tr
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Menus: make([]Menu, 2),
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MenuBar: make([]widget.Clickable, 2),
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UnitDragList: &DragList{List: &layout.List{Axis: layout.Vertical}},
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UnitScrollBar: &ScrollBar{Axis: layout.Vertical},
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refresh: make(chan struct{}, 1), // use non-blocking sends; no need to queue extra ticks if one is queued already
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undoStack: []sointu.Song{},
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redoStack: []sointu.Song{},
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InstrumentDragList: &DragList{List: &layout.List{Axis: layout.Horizontal}},
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InstrumentScrollBar: &ScrollBar{Axis: layout.Horizontal},
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ParameterList: &layout.List{Axis: layout.Vertical},
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ParameterScrollBar: &ScrollBar{Axis: layout.Vertical},
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TopHorizontalSplit: new(Split),
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BottomHorizontalSplit: new(Split),
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VerticalSplit: new(Split),
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ChooseUnitTypeList: &layout.List{Axis: layout.Vertical},
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ChooseUnitScrollBar: &ScrollBar{Axis: layout.Vertical},
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KeyPlaying: make(map[string]func()),
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}
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t.UnitDragList.HoverItem = -1
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@ -150,7 +150,14 @@ func (t *Tracker) layoutUnitSliders(gtx C) D {
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if u.Type == "oscillator" && u.Parameters["type"] == sointu.Sample {
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l++
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}
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return t.ParameterList.Layout(gtx, l, listElements)
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return layout.Stack{}.Layout(gtx,
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layout.Stacked(func(gtx C) D {
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return t.ParameterList.Layout(gtx, l, listElements)
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}),
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layout.Stacked(func(gtx C) D {
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gtx.Constraints.Min = gtx.Constraints.Max
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return t.ParameterScrollBar.Layout(gtx, unit.Dp(10), l, &t.ParameterList.Position)
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}))
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}
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func (t *Tracker) layoutUnitFooter() layout.Widget {
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@ -173,17 +180,19 @@ func (t *Tracker) layoutUnitFooter() layout.Widget {
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}
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if t.song.Patch.Instruments[t.CurrentInstrument].Units[t.CurrentUnit].Type == "" {
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return layout.Flex{Axis: layout.Horizontal}.Layout(gtx,
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layout.Rigid(deleteUnitBtnStyle.Layout),
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layout.Flexed(1, func(gtx C) D { return layout.Dimensions{Size: gtx.Constraints.Min} }),
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layout.Rigid(deleteUnitBtnStyle.Layout))
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)
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}
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clearUnitBtnStyle := material.IconButton(t.Theme, t.ClearUnitBtn, widgetForIcon(icons.ContentClear))
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clearUnitBtnStyle.Color = primaryColor
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clearUnitBtnStyle.Background = transparent
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clearUnitBtnStyle.Inset = layout.UniformInset(unit.Dp(6))
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return layout.Flex{Axis: layout.Horizontal}.Layout(gtx,
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layout.Flexed(1, func(gtx C) D { return layout.Dimensions{Size: gtx.Constraints.Min} }),
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layout.Rigid(deleteUnitBtnStyle.Layout),
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layout.Rigid(clearUnitBtnStyle.Layout),
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layout.Rigid(deleteUnitBtnStyle.Layout))
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layout.Flexed(1, func(gtx C) D { return layout.Dimensions{Size: gtx.Constraints.Min} }),
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)
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}
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}
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@ -213,7 +222,13 @@ func (t *Tracker) layoutUnitTypeChooser(gtx C) D {
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return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
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layout.Rigid(hintText),
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layout.Flexed(1, func(gtx C) D {
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return t.ChooseUnitTypeList.Layout(gtx, len(allUnits), listElem)
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return layout.Stack{}.Layout(gtx,
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layout.Stacked(func(gtx C) D {
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return t.ChooseUnitTypeList.Layout(gtx, len(allUnits), listElem)
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}),
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layout.Expanded(func(gtx C) D {
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return t.ChooseUnitScrollBar.Layout(gtx, unit.Dp(10), len(allUnits), &t.ChooseUnitTypeList.Position)
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}))
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}))
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})
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}
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Block a user