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feat!: display the parameters as knobs in a grid
Also removed the negbandpass & neghighpass parameters and replaced them with bandpass & highpass set to -1, to fit the switches better to the GUI. Closes #51, closes #173
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@ -66,7 +66,7 @@ var defaultUnits = map[string]sointu.Unit{
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"clip": {Type: "clip", Parameters: map[string]int{"stereo": 0}},
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"hold": {Type: "hold", Parameters: map[string]int{"stereo": 0, "holdfreq": 64}},
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"distort": {Type: "distort", Parameters: map[string]int{"stereo": 0, "drive": 64}},
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"filter": {Type: "filter", Parameters: map[string]int{"stereo": 0, "frequency": 64, "resonance": 64, "lowpass": 1, "bandpass": 0, "highpass": 0, "negbandpass": 0, "neghighpass": 0}},
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"filter": {Type: "filter", Parameters: map[string]int{"stereo": 0, "frequency": 64, "resonance": 64, "lowpass": 1, "bandpass": 0, "highpass": 0}},
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"out": {Type: "out", Parameters: map[string]int{"stereo": 1, "gain": 64}},
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"outaux": {Type: "outaux", Parameters: map[string]int{"stereo": 1, "outgain": 64, "auxgain": 64}},
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"aux": {Type: "aux", Parameters: map[string]int{"stereo": 1, "gain": 64, "channel": 2}},
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@ -76,7 +76,7 @@ var defaultUnits = map[string]sointu.Unit{
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"in": {Type: "in", Parameters: map[string]int{"stereo": 1, "channel": 2}},
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"speed": {Type: "speed", Parameters: map[string]int{}},
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"compressor": {Type: "compressor", Parameters: map[string]int{"stereo": 0, "attack": 64, "release": 64, "invgain": 64, "threshold": 64, "ratio": 64}},
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"send": {Type: "send", Parameters: map[string]int{"stereo": 0, "amount": 128, "voice": 0, "unit": 0, "port": 0, "sendpop": 1}},
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"send": {Type: "send", Parameters: map[string]int{"stereo": 0, "amount": 64, "voice": 0, "unit": 0, "port": 0, "sendpop": 1}},
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"sync": {Type: "sync", Parameters: map[string]int{}},
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}
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@ -157,6 +157,7 @@ func (m LoadPreset) Do() {
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m.d.Song.Patch = append(m.d.Song.Patch, defaultInstrument.Copy())
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}
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newInstr := instrumentPresets[m.Index].Copy()
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newInstr.NumVoices = clamp(m.d.Song.Patch[m.d.InstrIndex].NumVoices, 1, vm.MAX_VOICES)
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m.Model.assignUnitIDs(newInstr.Units)
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m.d.Song.Patch[m.d.InstrIndex] = newInstr
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}
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